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Fell Seal: Arbiter's Mark (Steam)

Posted: Tue Apr 30, 2019 11:41 pm
by DrummerIX
I have something started for this game. It is a Unity game, but they obfuscated the assembly-sharp.dll, so you cannot use ILSpy or mono in cheat engine. This just means it's a little harder to come up with options.

Options so far:
Damage Modifier (God Mode, Enemy Damage Multiplier, Hero Damage Multiplier, One Hit Kill, HeroCannotDie)
Infinite MP
Infinite GP/GP Multiplier
Infinite Item Usage In Battle
Selected Character Options (Move Over Character To Update)
Pointers to GP

I only tested it in the first battle and it seems to work for me. I think I found the address that tells if the character is enemy or ally, but if you have issues, let me know. I will add more options as I have time probably tomorrow sometime.

EDIT 1:
I found time to get Infinite MP and fixed an issue with Damage Modifier so it works correctly now for me. I also added a pointer to GP but you have to view your troops to update it. I'm not sure how much time I can devote today to add more options, but I'll see about adding a few more when I get the chance.

EDIT 2:
I figured out some options for Infinite GP/GP Multiplier and Infinite AP/AP Multiplier. I added in some LUA code because an option required it. Just say YES to run the LUA code when you load the table or the option won't work.

EDIT 2.5:
One last edit before today ends. I came up with Infinite Item Usage In Battle, but it probably affects enemies also. You can setup a hot key to turn it off when it's not your turn perhaps.

EDIT 3.0:
Fixed Infinite Items and update GP Pointer for latest version.

EDIT 4.5:
I bought the DLC, but I think this table will also work for the base game. It has been updated and tested on version 1.3.1d as of June 29, 2020. I removed the AP option, but put in some more pointers for the Selected Character option. You can give yourself bonus movement and jump. There are some other pointer options, but I don't have time to flesh everything out. CE 7.1 now works with this game for mono symbols, so it is easier to find some things pointer wise.

EDIT 4.75:
Fixed Damage Modifier for the current version of the game (1.4.1 as of August 11, 2020).

Re: Fell Seal: Arbiter's Mark (Steam)

Posted: Wed May 01, 2019 12:17 am
by illusionbreaker
Thanks for table! Would love gold/resource and stats modification!

Re: Fell Seal: Arbiter's Mark (Steam)

Posted: Wed May 01, 2019 5:15 am
by Solgath
there is a debug menu that you can activate by adding

[debug]
enabled=true

to the end of the GameOptions.txt in my documents, which can do a few things, for me, i'd mostly like ap/xp/gold multipliers, makes it so you can still level up at a decent place, but doesn't require to much grinding.

Re: Fell Seal: Arbiter's Mark (Steam)

Posted: Wed May 01, 2019 10:13 am
by mitsu80
Thank you for picking up this game, the scripts work

Re: Fell Seal: Arbiter's Mark (Steam)

Posted: Wed May 01, 2019 12:25 pm
by KS212
This game any good? I've had like... 13 ppl tell me to get it so far x.x

Re: Fell Seal: Arbiter's Mark (Steam)

Posted: Wed May 01, 2019 12:39 pm
by mitsu80
KS212 wrote:
Wed May 01, 2019 12:25 pm
This game any good? I've had like... 13 ppl tell me to get it so far x.x
If you like games like Final Fantasy Tactics and Ogre Tactics you will love it

Re: Fell Seal: Arbiter's Mark (Steam)

Posted: Wed May 01, 2019 12:55 pm
by KS212
mitsu80 wrote:
Wed May 01, 2019 12:39 pm

If you like games like Final Fantasy Tactics and Ogre Tactics you will love it
FFT is my jam! Ok, looks like I'm getting it :)

Re: Fell Seal: Arbiter's Mark (Steam)

Posted: Wed May 01, 2019 3:42 pm
by alexclaton
This is an awesome game.

Finding things like gold are easy btw.

The game also lets you edit a lot of parameters in the game. (ie changing ap,exp rates, drop tables, etc.)

Re: Fell Seal: Arbiter's Mark (Steam)

Posted: Wed May 01, 2019 9:22 pm
by DrummerIX
Added in a few things today. Infinite MP, Infinite GP/GP Multiplier, Infinite AP/AP Multiplier.

Not sure if I will add more things today, but let me know of any issues.

Re: Fell Seal: Arbiter's Mark (Steam)

Posted: Wed May 01, 2019 9:57 pm
by Anglican
Would be great if you can expose stats. Regardless this is a great table for a good game, Thank you kind sir.

Re: Fell Seal: Arbiter's Mark (Steam)

Posted: Wed May 01, 2019 11:02 pm
by dead1309
It is possible to change the infinite MP number to be like say 100 since at late game some spell will require more then 10 MP to be able to cast?

Re: Fell Seal: Arbiter's Mark (Steam)

Posted: Thu May 02, 2019 6:05 pm
by Kentda
Like alexclaton said, you can directly mod the game, and its quite easy to do.

You need to go to users / myname / documents / fell seal / customdata

Edit the file called gameoptions.txt

For a list of what you can change, go to

users / myname / documents / fell seal / customdata_examples

Look at the gameoptions.txt file there.

MP you get per turn is included in the list.

You can also modify how much AP you get, all sorts of stuff.

Re: Fell Seal: Arbiter's Mark (Steam)

Posted: Tue May 07, 2019 11:58 am
by kornicska
Please add the cheat table: all craft item added 999 , and easy crafting

Re: Fell Seal: Arbiter's Mark (Steam)

Posted: Wed May 08, 2019 11:09 am
by krmit
@DrummerIX
Looks like "Inf. MP" option randomly crashed the game in battle.

Re: Fell Seal: Arbiter's Mark (Steam)

Posted: Sat May 11, 2019 7:23 am
by helodan
The game updated and i can't get the ap mutiplier to work