Mortal Kombat 11 - table v: 1.0.8 CT

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Andromort
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by Andromort »

Either I'm doing something wrong, or AntiCE doesn't work. I've put it inside "\Mortal Kombat 11\Binaries\Retail" folder and launched. Game starts, I launch CE and game crashes with "CE detected" Error. So do I have to manually patch game like in videos or what?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Dan_el
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by Dan_el »

No. NRS has launched new update that disables CE.

twotonedearly
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by twotonedearly »

yup, anticheat patch needs an update, hopefully one is being worked on. as of right now all trainers (Fling's and Mr.antifun's) are both blocked by the game's anticheat

TroliusMaximus
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by TroliusMaximus »

I'm looking for a script or trainer that has INFINITE ATT/DEF METER FOR BOTH PLAYER-1 AND PLAYER-2. That, or an "amplified attacks cost no meter" / "meter fills up rapidly" option, like this one seems to have.

I've tried a FLiNG one, and it works, BUT (as per usual), the "Max Meter" functionality works only for player-1 (not player-2)... v_v

twotonedearly
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by twotonedearly »

TroliusMaximus wrote:
Wed Nov 27, 2019 9:08 am
I'm looking for a script or trainer that has INFINITE ATT/DEF METER FOR BOTH PLAYER-1 AND PLAYER-2. That, or an "amplified attacks cost no meter" / "meter fills up rapidly" option, like this one seems to have.

I've tried a FLiNG one, and it works, BUT (as per usual), the "Max Meter" functionality works only for player-1 (not player-2)... v_v
how did you get FLiNG's trainer to work? I thought the anticheat blocked it

WonderfulConfetti
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by WonderfulConfetti »

twotonedearly wrote:
Wed Nov 27, 2019 9:41 am
how did you get FLiNG's trainer to work? I thought the anticheat blocked it
I have the same question. My trainer ver. "1.0-v20190531" doesn't work.

Dan_el
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by Dan_el »

Fling's trainer is only working for freeze time and max score. He is very quick with updates. I think it is possible to get one from him in the next few days.
Some user in China could help us to give him a reminder in the 3DM page
Update: New functional Trainer from fling has been released. This is the only webpage that has it: https://m.3dmgame.com/dl/patch/148963.html
Translator is highly recommended, so the page is in Chinese.

WonderfulConfetti
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by WonderfulConfetti »

Dan_el wrote:
Wed Nov 27, 2019 1:09 pm
Fling's trainer is only working for freeze time and max score. He is very quick with updates. I think it is possible to get one from him in the next few days.
Some user in China could help us to give him a reminder in the 3DM page
Update: New functional Trainer from fling has been released. This is the only webpage that has it: https://m.3dmgame.com/dl/patch/148963.html
Translator is highly recommended, so the page is in Chinese.
Thank you!!!

TroliusMaximus
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by TroliusMaximus »

twotonedearly wrote:
Wed Nov 27, 2019 9:41 am
how did you get FLiNG's trainer to work? I thought the anticheat blocked it
WonderfulConfetti wrote:
Wed Nov 27, 2019 12:36 pm
I have the same question. My trainer ver. "1.0-v20190531" doesn't work.
I simply downloaded the one I found, placed it in the folder with the executable, and started it up... And it worked (the "Max DEF/ATT" function, at least).

I have version: Mortal Kombat 11 v1.0-v20191126 Plus 11 Trainer

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Archangel73337
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by Archangel73337 »

Update: November 26, 2019

Patched Anti-CE .exe



Password: mk11

Download: MediaFire

CountBarbarus
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by CountBarbarus »

is a flip version of super speed - slow motion - possible?

fozzibab
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by fozzibab »

Sorry for the noob questions, but I really have no idea what's going on with CE and MK11.

Am I to understand that NRS has implemented anti-CE measures and crashes the game out when it detects CE running?

If so, is this:
Archangel73337 wrote:
Fri Nov 29, 2019 5:56 pm
Update: November 26, 2019
Patched Anti-CE .exe

Password: mk11
Download: MediaFire
A "fixed" MK11 exe that removes the anti-CE measures? And if so, does using this thing constitute a breach of the Steam TOS that can be detected? I'd rather not have my account banned or blocked for using CE. I don't care about any gameplay cheats, I just need to save myself the time I'd otherwise spend grinding and unlock everything in the Krypt. So, assuming it's kosher, is there a table that currently works for what I need?

Thanks!

Ark
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by Ark »

Could we get an update for the Joker DLC? That would be great. Thanks!

twotonedearly
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by twotonedearly »

also a patch dropped to enable DX12 compatibility to the game.

twotonedearly
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by twotonedearly »

Spawn update dropped today

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