Mortal Kombat 11 - table v: 1.0.8 CT

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NeckMeat
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by NeckMeat » Thu Aug 22, 2019 7:11 am

Hello everyone, I have a question.

So I know that the table hasnt been update, but i'm trying to use the script to speedhack so i can cut through rooms easy, but I'm getting alot of these errors when I try to launch a script.

https://gyazo.com/5d81fdb6f7c47117d77d2ed04533c779

I pretty much cant run a script at all. Can I get some help on this?

jeff341
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by jeff341 » Fri Aug 23, 2019 4:58 am

Getting an error when I try to run a table. This is my first time using CE. I got the game running with the program open but when I try to run the main hooks for the krypt hacks I get this error..

I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "44xxxxxxxx0F59xx44xxxxxx0F28xx0F15xx0FC6xxxx0F28"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

NeckMeat
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by NeckMeat » Fri Aug 23, 2019 5:10 am

jeff341 wrote:
Fri Aug 23, 2019 4:58 am
Getting an error when I try to run a table. This is my first time using CE. I got the game running with the program open but when I try to run the main hooks for the krypt hacks I get this error..

I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "44xxxxxxxx0F59xx44xxxxxx0F28xx0F15xx0FC6xxxx0F28"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
The Cheat Table does have some stuff that is working, but some of the functions (Main Hooks) arent working because the cheat is outdated. We must wait for a new update on the cheat table to fully use the table to its full potential.

jeff341
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by jeff341 » Fri Aug 23, 2019 5:13 am

What can I do with what is working? I can't seem to find anything worth while.

NeckMeat
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by NeckMeat » Fri Aug 23, 2019 4:29 pm

jeff341 wrote:
Fri Aug 23, 2019 5:13 am
What can I do with what is working? I can't seem to find anything worth while.
To my knowledge, the cheats that aren't labeled in green can be used fine. So the debugs, workspace, not used, etc. Your very limited on cheats.

extrance
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by extrance » Mon Aug 26, 2019 8:27 pm

Any news or updates about a new table ?

NeckMeat
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by NeckMeat » Wed Aug 28, 2019 4:20 am

extrance wrote:
Mon Aug 26, 2019 8:27 pm
Any news or updates about a new table ?
Nothing new yet bro. Its gonna be a while.

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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by twotonedearly » Tue Sep 17, 2019 3:58 am

another update patch dropped a while ago.

NotBarbour
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by NotBarbour » Sat Sep 21, 2019 5:34 pm

Got this issue where the hooks aren't connecting?

Also how would I go about activating the Krypt chest scripts? The hook on that doesnt seem to work either.

Code: Select all

Process Module: MK11.exe (x64) Path to File: G:\SteamLibrary\steamapps\common\Mortal Kombat 11\Binaries\Retail\MK11.exe Module Address: 0000000140000000 File Version: 1.0.0.0 I2CETLogger::CETlog - DEBUG: autoAssembleFile: Start: Auto Assemble File: "_Main.CEA" I2CETLogger::CETlog - DEBUG: getFileStr: Loading CEA file: "_Main.CEA" I2CETLogger::CETlog - INFO: getFileStr: Returning table file string; "_Main.CEA" I2CETLogger::CETlog - DEBUG: autoAssembleFile: Assembling File: "_Main.CEA" I2CETLogger::CETlog - INFO: autoAssembleFile: ENABLING; "_Main.CEA" I2CETLogger::CETlog - DEBUG: initMemory: Initializing memory I2CETLogger::CETlog - DEBUG: initMemory: Memory allocated: strI2CETeleporterSaveName, 000000003FEF0000 I2CETLogger::CETlog - DEBUG: initMemory: Memory allocated: strI2CETeleporterSaveNameNew, 0000000043390000 I2CETLogger::CETlog - INFO: initMemory: Memory initialized I2CETLogger::CETlog - DEBUG: autoAssembleFile: Start: Auto Assemble File: "CoordHook.CEA" I2CETLogger::CETlog - DEBUG: getFileStr: Loading CEA file: "CoordHook.CEA" I2CETLogger::CETlog - INFO: getFileStr: Returning table file string; "CoordHook.CEA" I2CETLogger::CETlog - DEBUG: autoAssembleFile: Assembling File: "CoordHook.CEA" I2CETLogger::CETlog - INFO: autoAssembleFile: ENABLING; "CoordHook.CEA" I2CETLogger::CETlog - ERROR: aobScan: Error with "CoordHook.CEA", AOB pattern not found: "44xxxxxxxx0F59xx44xxxxxx0F28xx0F15xx0FC6xxxx0F28" I2CETLogger::CETlog - DEBUG: clearGlobals: clearGlobals: All I2CETableCEA globals cleared I2CETLogger::CETlog - ERROR: autoAssembleFile: Error assembling file: "CoordHook.CEA" I2CETLogger::CETlog - ERROR: autoAssembleFile: Error assembling file: "_Main.CEA"

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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by twotonedearly » Fri Sep 27, 2019 9:01 am

heard another update patch is coming soon.

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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by twotonedearly » Sun Oct 06, 2019 5:30 am

Tuesday is when the next update patch (and the Terminator) comes out for PC. Hopefully an anti-cheat patch will come out soon too.

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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by thethiny » Tue Oct 08, 2019 8:39 pm

New Update, same methods work.

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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by twotonedearly » Tue Oct 08, 2019 10:15 pm

thethiny wrote:
Tue Oct 08, 2019 8:39 pm
New Update, same methods work.
hope this means an updated anti-cheat patch will be out soon

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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by thethiny » Tue Oct 08, 2019 10:17 pm

twotonedearly wrote:
Tue Oct 08, 2019 10:15 pm
thethiny wrote:
Tue Oct 08, 2019 8:39 pm
New Update, same methods work.
hope this means an updated anti-cheat patch will be out soon
https://mega.nz/#!ewNx1QBC!fmMefcWaIZUZ ... QeyOHYOV_U

twotonedearly
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by twotonedearly » Wed Oct 09, 2019 2:13 am

thethiny wrote:
Tue Oct 08, 2019 10:17 pm
twotonedearly wrote:
Tue Oct 08, 2019 10:15 pm
thethiny wrote:
Tue Oct 08, 2019 8:39 pm
New Update, same methods work.
hope this means an updated anti-cheat patch will be out soon
https://mega.nz/#!ewNx1QBC!fmMefcWaIZUZ ... QeyOHYOV_U
ah cool, though the Table might need an update, still outputs an error when trying to use CE

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