Re: Mortal Kombat 11 - table v: 1.0.8 CT
Posted: Tue Jul 02, 2019 3:12 pm
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Code: Select all
Anti-CE thread:
MK11.exe+F303910 - 48 83 EC 08 - sub rsp,08 { 8 } <-- use this on creation and RET it
MK11.exe+F303914 - 48 89 3C 24 - mov [rsp],rdi
MK11.exe+F303918 - 48 83 C4 D0 - add rsp,-30 { 208 }
MK11.exe+F30391C - 55 - push rbp
MK11.exe+F30391D - 48 87 6C 24 28 - xchg [rsp+28],rbp
MK11.exe+F303922 - 48 C7 C5 FEFFFFFF - mov rbp,FFFFFFFE { -2 }
MK11.exe+F303929 - 48 87 6C 24 28 - xchg [rsp+28],rbp
MK11.exe+F30392E - 5D - pop rbp
MK11.exe+F30392F - 41 55 - push r13
MK11.exe+F303931 - 4C 8B 6C 24 48 - mov r13,[rsp+48]
MK11.exe+F303936 - 49 89 DD - mov r13,rbx
MK11.exe+F303939 - 4C 89 6C 24 48 - mov [rsp+48],r13
MK11.exe+F30393E - 41 5D - pop r13
MK11.exe+F303940 - 41 54 - push r12
MK11.exe+F303942 - 4C 8B 64 24 50 - mov r12,[rsp+50]
MK11.exe+F303947 - 49 89 EC - mov r12,rbp
MK11.exe+F30394A - 4C 87 64 24 50 - xchg [rsp+50],r12
MK11.exe+F30394F - 41 5C - pop r12
MK11.exe+F303951 - 48 8D 6C 24 50 - lea rbp,[rsp+50]
MK11.exe+F303956 - 48 81 C5 8FFA8D6A - add rbp,6A8DFA8F { 1787689615 }
MK11.exe+F30395D - 48 89 B5 71057295 - mov [rbp-6A8DFA8F],rsi
MK11.exe+F303964 - 55 - push rbp
MK11.exe+F303965 - F7 D5 - not ebp
MK11.exe+F303967 - 33 2C 24 - xor ebp,[rsp]
Thread creation:
MK11.exe+F308225 - 4C 8D 44 24 28 - lea r8,[rsp+28]
MK11.exe+F30822A - 83 E2 00 - and edx,00 { 0 }
MK11.exe+F30822D - 48 8D 4C 24 20 - lea rcx,[rsp+20]
MK11.exe+F308232 - 48 81 C1 45B0B819 - add rcx,19B8B045 { 431534149 }
MK11.exe+F308239 - 49 81 E8 B1F3F2AC - sub r8,ACF2F3B1 { -1393364047 }
MK11.exe+F308240 - 49 89 80 B1F3F2AC - mov [r8-530D0C4F],rax
MK11.exe+F308247 - C7 81 BB4F47E6 00000000 - mov [rcx-19B8B045],00000000 { 0 } <-- skip this so 0x4 is maintained and thread created suspended
MK11.exe+F308251 - 51 - push rcx
MK11.exe+F308252 - F7 D1 - not ecx
MK11.exe+F308254 - 33 0C 24 - xor ecx,[rsp]
MK11.exe+F308257 - 41 09 D9 - or r9d,ebx
MK11.exe+F30825A - 4C 8D 05 5F815FF2 - lea r8,[MK11.exe+19003C0] { (-1607119895) }
MK11.exe+F308261 - F7 D1 - not ecx
MK11.exe+F308263 - 48 8D 64 24 08 - lea rsp,[rsp+08]
MK11.exe+F308268 - FF 15 02E3C908 - call qword ptr [MK11.exe+17FA6570] { ->KERNEL32.CreateThread }
MK11.exe+F30826E - 51 - push rcx
Code: Select all
MK11.exe+5A4A2E - 48 8B F0 - mov rsi,rax
MK11.exe+5A4A31 - 48 89 44 24 38 - mov [rsp+38],rax
MK11.exe+5A4A36 - 48 8D 15 C3F5A202 - lea rdx,[MK11.exe+2FD4000] { (21DBB980) } <-- pointer to version
MK11.exe+5A4A3D - 48 8D 8C 24 88000000 - lea rcx,[rsp+00000088]
MK11.exe+5A4A45 - E8 E66FCEFF - call MK11.exe+28BA30
MK11.exe+5A4A4A - 48 8B E8 - mov rbp,rax
MK11.exe+5A4A4D - 48 89 44 24 58 - mov [rsp+58],rax
At this rate, I stopped updating the game. What I do is I update, then restore a backup and I simply move over the following files:twotonedearly wrote: ↑Tue Jul 23, 2019 7:34 amthere was another update, gonna see if the game still loads with the last patch
Edit: game closed when I opened CE.
Thank you so much for the response. Just had a couple for questions. Does the stuff from the opening post still work? Or do I have to go back and download the new .exe that user was so kind to provide, and then sift through 50 some odd pages to find scripts/codes that work with the game? If you could point me towards some of the resources that still work in this thread, I would greatly appreciate it.
appledog wrote: ↑Mon Aug 05, 2019 11:37 pmThank you so much for the response. Just had a couple for questions. Does the stuff from the opening post still work? Or do I have to go back and download the new .exe that user was so kind to provide, and then sift through 50 some odd pages to find scripts/codes that work with the game? If you could point me towards some of the resources that still work in this thread, I would greatly appreciate it.