Mortal Kombat 11 - table v: 1.0.8 CT

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Dragonlord3344
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Re: Mortal Kombat 11 - table v: 1.0.7 CT

Post by Dragonlord3344 » Mon Jun 17, 2019 12:28 pm

Well I had just got off work that mornin when I posted that after I was going thru this thread in hopes of finding a cheat engine bypass (which i did btw) and saw some mean stuff some priviledged kid said that he was upset that you removed the krypt unlocker and thought id express my opinion and thanks on/for the table,

Also thanks to SunBeam and Beefsquatch.

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SunBeam
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Re: Mortal Kombat 11 - table v: 1.0.7 CT

Post by SunBeam » Mon Jun 17, 2019 1:47 pm

Dragonlord3344 wrote:
Mon Jun 17, 2019 12:28 pm
Beefsquatch
Hope to meet him someday. Tim too :D :D

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thethiny
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Re: Mortal Kombat 11 - table v: 1.0.7 CT

Post by thethiny » Tue Jun 18, 2019 6:40 pm

MK11 updated JUST NOW. Everything still works fine. They changed CE behavior. Now game checks for CE once every 4 seconds, instead of the previous method (once every 1 ms). SunBeam and Tim tools still work (I have the dll in, but doesn't kill anti cheat).

Proof:

twotonedearly
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Re: Mortal Kombat 11 - table v: 1.0.7 CT

Post by twotonedearly » Tue Jun 18, 2019 8:56 pm

damn. guess this means the tools need to be updated then.

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TheyCallMeTim13
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by TheyCallMeTim13 » Wed Jun 19, 2019 12:51 am

Table Updated:
  • v 1.0.8:
    • Table Updated to latest Steam version.
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twotonedearly
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by twotonedearly » Wed Jun 19, 2019 1:36 am

trying to run the game. though no splash screen appears even though Steam says the game is running. had to close it via task manager.

gflshade
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by gflshade » Wed Jun 19, 2019 1:43 am

The .dll file seems to need an update, the game won't go beyond the background processes unless the .dll files is removed from the folder

Smokester11
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by Smokester11 » Wed Jun 19, 2019 2:31 am

hello please consider updating the dll cause the game is frozen on background

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TheyCallMeTim13
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by TheyCallMeTim13 » Wed Jun 19, 2019 3:05 am

^^ Check the first post, you need to restore the DLL and patch the EXE.
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twotonedearly
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by twotonedearly » Wed Jun 19, 2019 3:19 am

I got the DLL in my folder, all I would need to do is patch the EXE. Hope it will be an easy job.

Edit: damn it looks complicated as hell. I'll wait and see if SunBeam works on a patch for his DLL file

Gryva
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by Gryva » Wed Jun 19, 2019 5:49 am

Can anyone share already patched EXE?

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thethiny
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by thethiny » Wed Jun 19, 2019 6:17 am

Patched EXE
Remove the d3d11.dll from your folder, rename MK11.exe to mk11.exe.backup or whatever, rename MK11-NoCE to MK11.

Enjoy

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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by twotonedearly » Wed Jun 19, 2019 7:12 am

thanks @thethiny

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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by SunBeam » Wed Jun 19, 2019 8:23 am

TheyCallMeTim13 wrote:
Wed Jun 19, 2019 3:05 am
you need to restore the DLL
Say what? Which DLL? :) They need to remove it. Like I said several times, the DLL won't work on updates.

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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by Gryva » Wed Jun 19, 2019 9:04 am

thethiny wrote:
Wed Jun 19, 2019 6:17 am
Patched EXE
Remove the d3d11.dll from your folder, rename MK11.exe to mk11.exe.backup or whatever, rename MK11-NoCE to MK11.

Enjoy
Thanks, now it works!

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