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Mortal Kombat 11 - table v: 1.0.8 CT

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CallMeJesus
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by CallMeJesus » Sun May 12, 2019 11:32 am

MashiroQT wrote:
Sun May 12, 2019 7:55 am
CallMeJesus wrote:
Sun May 12, 2019 12:12 am
I know my account is like 20 min old but listen, I made a big discovery regarding a couple of questions is this thread.

First, it is possible to get tons of gold, hearts and every other currency by abusing (its more a bug) their api and not using CE at all.

And not only that, you can bypass any "Tower of Time requirement" in a min or two, you just need to play one match (were you decreased the requirement by 1, eg. use your fatality) and then use my secret trick.

It might sound like I am manipulating their api calls but that is not the case.
---> I am not posting this method right now because its easy to detect server side wise, I might so in a couple of days, but first lets see if I get banned.
------> If you cant wait there is my hint "https://mk11-api.wbagora.com/ssc/invoke/match_completed", find it yourself.

If I am not allowed to talk about this stuff so tell me please.
Seems interesting!, however i've never used API, do i just copy the code from your link and input it into Cheat Engine?.
Or where should i input the line?
Based on your answers I finally think that this is the wrong place to post about such things. I will make a tutorial that goes life this day and that is it, pls stop writing me private messages.

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by SunBeam » Sun May 12, 2019 1:02 pm

SunBeam wrote:
Sat May 11, 2019 6:37 am
TheyCallMeTim13 wrote:
Fri May 10, 2019 7:07 pm
...
I think it's time we "merged"; unless you have something to object to. You'll see what I mean in a bit ;)
@Tim: This is what I meant ;) - - > viewtopic.php?f=4&t=9393. That kind of merger, lol :D

P.S.: ^ To all the OCD-istic fags in this topic - - that's what happens when you work more than you talk. So fuck off with your horse-eye-sighted remarks as to why I shouldn't be an admin here. I work my butt off to keep the quality standards up, alongside others (not necessarily admins). It's just I'm more vocal than they are :D And give a lot less shit on how you perceive me. My work speaks for me. Yes, a pompous asshole, regardless.

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by Holdo » Sun May 12, 2019 1:48 pm

CallMeJesus wrote:
Sun May 12, 2019 12:12 am
------> If you cant wait there is my hint "https://mk11-api.wbagora.com/ssc/invoke/match_completed", find it yourself.
Nice one, how did you find this API call? Did you use Wireshark or something like that? Also what's the auth mechanism, is it OAuth 2.0 with credentials from Steam?

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by CallMeJesus » Sun May 12, 2019 2:33 pm

Holdo wrote:
Sun May 12, 2019 1:48 pm
CallMeJesus wrote:
Sun May 12, 2019 12:12 am
------> If you cant wait there is my hint "https://mk11-api.wbagora.com/ssc/invoke/match_completed", find it yourself.
Nice one, how did you find this API call? Did you use Wireshark or something like that? Also what's the auth mechanism, is it OAuth 2.0 with credentials from Steam?
I created a new thread under viewtopic.php?f=29&t=9394 with a short guide how I did it, it could be patched in a week, so hurry up.

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by Jovix » Sun May 12, 2019 4:14 pm

How to hack green souls and hearts ?

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by stek-kravari » Sun May 12, 2019 4:42 pm

Just check krypt unlocker from Main Hooks and every chests will cost 0 coins, souls and hearts

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by TheyCallMeTim13 » Sun May 12, 2019 7:00 pm

SunBeam wrote:
Sun May 12, 2019 1:02 pm
SunBeam wrote:
Sat May 11, 2019 6:37 am
...
I think it's time we "merged"; unless you have something to object to. You'll see what I mean in a bit ;)
@Tim: This is what I meant ;) - - > viewtopic.php?f=4&t=9393. That kind of merger, lol :D
...
Yeah, I'll have to look over that table and see what I can learn from it. I definitely have no objections, but I do have a few more tutorial videos I want to do first. So it might be next weekend before I start on it. Great video, I'd like to see some video tutorials from you in the future.
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Re: Mortal Kombat 11 - time towers_ *sins of the past tower*

Post by MAD75 » Mon May 13, 2019 9:39 am

i have need help :( in mk11 there is one tower which you can choose one character and by completing towers challenges you will earn some skins and items for that character we choose .,.,., there is some challenges in *sins of the past tower* like 75 fatalities or 75 brutalities or so that they are hard for me to get (lost my left arm in car crash) :( .... i tried normal cheat engine for example: first scan 3 then next scan 4 then next scan 5..... till there is 1 or 2 options left but that didn't work :(
i really love this game and characters skin... plz create some cheat engine table for this or atleast tell me how to use cheat engine for these kind of challenges :(

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Re: Mortal Kombat 11 - time towers_ *sins of the past tower*

Post by TheyCallMeTim13 » Mon May 13, 2019 12:46 pm

MAD75 wrote:
Mon May 13, 2019 9:39 am
i have need help :( in mk11 there is one tower which you can choose one character and by completing towers challenges you will earn some skins and items for that character we choose .,.,., there is some challenges in *sins of the past tower* like 75 fatalities or 75 brutalities or so that they are hard for me to get (lost my left arm in car crash) :( .... i tried normal cheat engine for example: first scan 3 then next scan 4 then next scan 5..... till there is 1 or 2 options left but that didn't work :(
i really love this game and characters skin... plz create some cheat engine table for this or atleast tell me how to use cheat engine for these kind of challenges :(
So short answer is, if reading this topic is too much then learning to use CE might be too much as well. Basically this question has been asked so often I just quite replying to it, there are some pages where every other post is this same request. Best I can say is talk to the devs, or start on some CE tutorials and maybe in a few years you'll have the needed skills. I guess you could look into macros and see if that helps. But I make tutorials that teach people how to use CE, I don't make step by step instructions for specific games; plus I never did figure this out, seems like it might be server side. I haven't seen that option on any tables/trainers so I'm not sure if it's even possible without packet sniffing which I don't do, to much risk of getting people banned and having an endless string of complaints from people who don't read any posts or warnings.
CE wiki - Tutorials CE wiki - Auto Assembler Basics - CE wiki - Lua Basics If it's not a Personal Message don't PM me, use the forum. I ignore PMs that should be asked on the forum.

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by stek-kravari » Mon May 13, 2019 3:19 pm

Just tried Premium Shop Cost Hook, works great, bought every skin for 1 crystal. I will inform you if I get banned

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by TheyCallMeTim13 » Mon May 13, 2019 6:00 pm

stek-kravari wrote:
Mon May 13, 2019 3:19 pm
Just tried Premium Shop Cost Hook, works great, bought every skin for 1 crystal. I will inform you if I get banned
I've cleaned it out about 10 times now, and I have close to 1000 easy fatality tokens; so I don't think banning is a priority for the devs at this point.
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by Moh » Tue May 14, 2019 7:32 am

Just wanted to say a big thanks for this.

Like many I find the Krypt to be an unbearably annoying and pointless endeavour. First time I have ever felt the need to use a cheat engine/cheat table in a game, so a huge thanks for those who put it all together and for helping a noob get his Krypt goodies easily.

Now if only there was a way to unlock ToT skins...

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by exeq » Tue May 14, 2019 10:19 am

I really like this Table, but there is one thing i miss for it to be "perfect" and that is to get insta unlock on the character heads. Can you maybe add that? it would be very nice :)

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by stek-kravari » Tue May 14, 2019 2:32 pm

exeq wrote:
Tue May 14, 2019 10:19 am
I really like this Table, but there is one thing i miss for it to be "perfect" and that is to get insta unlock on the character heads. Can you maybe add that? it would be very nice :)
There is a glitch for that, go to the krypt where the character heads are, exit the krypt and go back to the krypt. As soon as the bar starts loading press and hold A on the controller , now go where the heads are and you will unlock the head, but don't go near cheats because you will open the chests

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by exeq » Tue May 14, 2019 6:03 pm

stek-kravari wrote:
Tue May 14, 2019 2:32 pm
exeq wrote:
Tue May 14, 2019 10:19 am
I really like this Table, but there is one thing i miss for it to be "perfect" and that is to get insta unlock on the character heads. Can you maybe add that? it would be very nice :)
There is a glitch for that, go to the krypt where the character heads are, exit the krypt and go back to the krypt. As soon as the bar starts loading press and hold A on the controller , now go where the heads are and you will unlock the head, but don't go near cheats because you will open the chests
I know but din't that got patch like a week ago? I saw videos on youtube and tried it but din't work for me

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