I2CETState
Saves and loads table state (i.e.: what memory records are enabled).
Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.
Save Table State : Default
Save Table State : Casual
Save Table State : Full
Save Table State : Test
Load Table State : Default
Load Table State : Casual
Load Table State : Full
Load Table State : Test
I2CETeleporter
Teleport To: Waypoint
Teleport: Back
Save Location (saves location to local file)
Helpers
Generate Memory Records (helper script for generating "teleport to save" scripts from saves)
Premium Shop Cost Hook ( Use This At Your Own Risk! )
v 1.0.6: Updated to latest game version (0.1.103-10-CLI34469).
v 1.0.7:
Table Updated to latest Steam version.
Removed:
Krypt Unlocker
Krypt Orb Cost Hook
v 1.0.8:
Table Updated to latest Steam version.
Current Table:
Errors and Bugs:Errors and Bugs, follow these steps
[Link]
Open CE and open the settings window (Edit -> Settings).
Then check that you are allowing Lua scripts to run, you can select any one of the three shown here. [Link]
Click Ok and then close CE.
Start the game.
Open the CE table file by double clicking it.
Give the table a second to load, run the Lua scripts, and attach to the game.
[Link], if not auto attached.
Print the game module infromation. [Link]
Set the Logger level to "Debug". [Link]
Activate the "Main Hooks". [Link]
Activate any of the scripts/hooks that you wish to use. You can also load the table state "test".
If error is during deactivation of scripts, then deactivate all scripts. You can load the table state "none".
Copy all the output text of the CE's "Lua Engine" window. [Link]
Post the output text here in side code blocks. i.e. [code][/code] [Link]
If you find anything you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.
For editing/updating
Just extract the CEA table files in to a folder named "ceaFiles" for running local files instead of the table files.
See this Lua extension with helper tools for extracting the table files into folders used by my Lua modules: [Link]
Here's a Krypt unlocker based on SunBeams findings.
This will Unlock all chests and doors and set the chest cost to 1 for all types, but you have to approach the chest twice to see the change. But there is something that resets some of the chests when I reloaded the game and it doesn't work on those.
...
UPD: Oh, and I fogrot, there is also one more door that unlocks with 3 amulets, down at the Kytinn Hive.
Try the table I posted you'll need to align the wheels but it will allow you to activate the unlock without the amulets.
Yeah, it does! Thanks! Even heads are highlighted as available to use option, but when I press E, nothing happends.
Spoiler
Will there be an update for that? Because I think all cool stuff from Krypt is exactly in Shang Tsung home. At least, someone on YouTube got really cool things there Spoiler
Re: Mortal Kombat 11
Posted: Fri Apr 26, 2019 1:01 pm
by Stalker4589
This is where I'm at. Require the heads to open shangs house and get the remaining chest. Currently sitting at 480 apparently out of 600 which I doubt
This is where I'm at. Require the heads to open shangs house and get the remaining chest. Currently sitting at 480 apparently out of 600 which I doubt
600 chests are such a big lie from NRS. I saw that interview too. I've opened ALL the available chests for 2 and 1/2 time, and didn't even got a 1/5 part of all the loot. Most of the stuff that I get is some useless trash, like augments or Tower of Time stuff.
...
Will there be an update for that? Because I think all cool stuff from Krypt is exactly in Shang Tsung home. At least, someone on YouTube got really cool things there Spoiler
Yeah, the table is a work in progress; with SunBeams object dumper I should be able to find it.
Re: Mortal Kombat 11
Posted: Fri Apr 26, 2019 1:18 pm
by SunBeam
@Tim: Just heading to home town for the Easter holiday. Good luck feeding the OCD freaks, you're in for it now Cheerios!
@Tim: Just heading to home town for the Easter holiday. Good luck feeding the OCD freaks, you're in for it now Cheerios!
Have fun, I know I love going to my home town. And with the object dumper it will make things a bit easier, but don't worry at some point I will say NO. And thanks again for the dll and the help.
Re: Mortal Kombat 11
Posted: Fri Apr 26, 2019 1:45 pm
by andawra
Haha, when the free cheat tables are better than the paid $15 trainer that never gets updated or has features added.
Finally succeeded to get them all, I'm pretty proud since I'm a newbie.
Let's wait for our ban friends.
how did you manage the hearts and green souls? I tried the green souls on the 2k bridge but got disconnected upon modifying.
Think someone said though that the heart chests can be modified.
Everything can be modified, if you got disconnected on the bridge souls you did something wrong.
I get disconnected when doing a batch on bridge or on a heart chest. So I know I'm doing something wrong, but not quite sure what.
I select a batch, change the value to 1, check if they have changed in game, if no I change the value back again and then delete them from the list, then start a new batch.
Re: Mortal Kombat 11
Posted: Fri Apr 26, 2019 2:08 pm
by Hornedreaperr
Anyone else encountered an issue by moving any of the levers at the bottom of the area where you put the Dragon Amulet in? I can't seem to move them for whatever reason even though I was moving them fine in the past.