Mortal Kombat 11 - table v: 1.0.8 CT

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Psychotic289
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Re: Mortal Kombat 11

Post by Psychotic289 »

Surprised nobody has been banned. Maybe they're self aware about their micro-transactions.
Anyways can anyone confirm if the hacks still work?

EDIT: I mean finding the krypt currencies, not the tables.. Obviously those are broken.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Mordino
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Re: Mortal Kombat 11

Post by Mordino »

Psychotic289 wrote:
Fri Apr 26, 2019 10:29 pm
Surprised nobody has been banned. Maybe they're self aware about their micro-transactions.
Anyways can anyone confirm if the hacks still work?

EDIT: I mean finding the krypt currencies, not the tables.. Obviously those are broken.
Yes. They work.

PS. Whoah, there's some amazing training videos in here. Thanks Sunbeam. I think I found me some activities for lazy tomorrow.

duducasarotto
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Re: Mortal Kombat 11

Post by duducasarotto »

fearlessrevolution trainer need an update

sixonesix
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Re: Mortal Kombat 11

Post by sixonesix »

ShyTwig16 wrote:
Fri Apr 26, 2019 9:29 pm
sixonesix wrote:
Fri Apr 26, 2019 5:35 pm
They just an released an update for 262.4 MBs
UPD: Tim's table doesn't work anymore :^(
I'm home now so will update it first, then start working on more.
Saw that you already updated it to last version. Thanks for such fast work! But will there be available coin reset\fix in future versions? I guess you already saw that I got into a bug because of writing a too low negative number, and now I have 0 coins and can't get any of them :^) I don't know if I may name other forums, but I saw 2 more people with the same problem on another. And I guess everybody who progressed to that point of the krypt really waits for the heads-on-spear-thing to get unlocked :^)
And also, many thanks for making those levers work that easy!

famasowner
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Re: Mortal Kombat 11

Post by famasowner »

I unlocked like 451/600 chests, but there is so much loot I haven't gotten yet. I can't even find anymore chests, which means I probably have to do all those heads on the Warrior Shrine...

50 fatalities on each character, ouch

duducasarotto
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Re: Mortal Kombat 11

Post by duducasarotto »

can you remove the need for key itens in the head spikes and in a wheel that need more two itens that I dont know how to get it

KS212
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Re: Mortal Kombat 11

Post by KS212 »

duducasarotto wrote:
Sat Apr 27, 2019 12:25 am
can you remove the need for key itens in the head spikes and in a wheel that need more two itens that I dont know how to get it
Tim's script works for the wheel in the Kytinn Hive.
Last edited by KS212 on Sat Apr 27, 2019 12:44 am, edited 1 time in total.

KS212
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Re: Mortal Kombat 11

Post by KS212 »

Psychotic289 wrote:
Fri Apr 26, 2019 10:29 pm
Surprised nobody has been banned. Maybe they're self aware about their micro-transactions.
Anyways can anyone confirm if the hacks still work?

EDIT: I mean finding the krypt currencies, not the tables.. Obviously those are broken.
Since all this content is single player and really affects nobody but the player, I doubt WB/NRS give too much of a shit if ppl cheat. They probably knew it was going to happen on PC. NRS don't give a fuck about PC anyway. Look at how they treat patches...

Still, I hope ppl can be smart about this and don't actually go openly bragging in public about being 'ahead of the console players' or what not, THAT will be asking for a ban.

@Tim
Know what would be cool? A way to make the slot machine ie the Shrine where you can 'donate' koins for an item cost 0 despite being set at a high number.

Donating 100k will pretty much give a costume almost all the time (almost)... donating 99k gives gear bits. You still need the patience to sit there and throw koins at the thing but its a decent way to get stuff until it starts hitting diminishing returns.

Ashisogi88
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Re: Mortal Kombat 11

Post by Ashisogi88 »

just tested and I can confirm that the koin, green souls and heart cheats still work.

also another info, you guys don't need to hack to make the green soul/chests openable aswell as to be able to fly over the bridge.
both these things will automatically get unlocked if you just play on the map and continue to solve the VERY EASY puzzles
Image
Image

CallMeG
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Re: Mortal Kombat 11 - table v: 1.0.2 CT

Post by CallMeG »

Thank you,Tim!

TimFun13
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Re: Mortal Kombat 11

Post by TimFun13 »

sixonesix wrote:
Fri Apr 26, 2019 11:37 pm
...

Saw that you already updated it to last version. Thanks for such fast work! But will there be available coin reset\fix in future versions? I guess you already saw that I got into a bug because of writing a too low negative number, and now I have 0 coins and can't get any of them :^) I don't know if I may name other forums, but I saw 2 more people with the same problem on another. And I guess everybody who progressed to that point of the krypt really waits for the heads-on-spear-thing to get unlocked :^)
And also, many thanks for making those levers work that easy!
No problem. I'll see if I can find it, that gives me hope that it's just encrypted or something. Seems like server side checks would stop from going negative. Are you online or staying offline?

Ashisogi88 wrote:
Sat Apr 27, 2019 1:08 am
just tested and I can confirm that the koin, green souls and heart cheats still work.

also another info, you guys don't need to hack to make the green soul/chests openable aswell as to be able to fly over the bridge.
both these things will automatically get unlocked if you just play on the map and continue to solve the VERY EASY puzzles
...
Really don't need to hack any of it, but where's the fun in that? And SB was talking about the other bridge with the fighters on it, a bit of an explorer that one. Look to the left of where you took that screen shot, you'll see the bridge in question.

KS212 wrote:
Sat Apr 27, 2019 12:43 am
...
@Tim
Know what would be cool? A way to make the slot machine ie the Shrine where you can 'donate' koins for an item cost 0 despite being set at a high number.

Donating 100k will pretty much give a costume almost all the time (almost)... donating 99k gives gear bits. You still need the patience to sit there and throw koins at the thing but its a decent way to get stuff until it starts hitting diminishing returns.
Agreed, I was thinking the same thing.


@All:
Where is Scorpion's spear I'm a bit stuck in the krypt. Do I need to get back to the story, or is there some wall/door I'm missing? I've made it through the area with the spiders and past the MK symbol you complete with the levers. But can't seem to find any other areas right now, like the heads on pikes part.

And I had a Orb thing show up today, in a spot I had already been so I know it wasn't there before. Here's a script for those, it'll be on the next table update.

Code: Select all

{
	Process			: MK11.exe  -  (x64)
	Module			: MK11.exe
	Game Title		: Mortal Kombat 11
	Game Version	: 1.0.0.0
	CE Version		: 6.83
	Script Version	: 0.0.1
	Date			: 04/26/19
	Author			: ShyTwig16
	Name			: KryptOrbCostReadHook

	Krypt Orb Cost Read Hook
}

{$STRICT}

define(address, MK11.exe+C32C3E0)
define(bytes, 8B 41 10 41 89 00)

////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
aobScanModule(aobKryptOrbCostReadHook, MK11.exe, 8Bxxxx89xx8Bxxxx41xxxx8BxxxxC1)
define(injKryptOrbCostReadHook, aobKryptOrbCostReadHook+5)
assert(injKryptOrbCostReadHook, bytes)
registerSymbol(injKryptOrbCostReadHook)

alloc(memKryptOrbCostReadHook, 0x400, injKryptOrbCostReadHook)

label(ptrKryptOrbCostReadHook)
registerSymbol(ptrKryptOrbCostReadHook)

label(n_code)
label(o_code)
label(exit)
label(return)

memKryptOrbCostReadHook:
	ptrKryptOrbCostReadHook:
		dq 0
	align 10 CC
	n_code:
		mov [ptrKryptOrbCostReadHook],rcx
		mov eax,1
		mov [rcx+10],eax
	o_code:
		// mov eax,[rcx+10]
		mov [r8],eax
	exit:
		jmp return


////
//// ---------- Injection Point ----------
injKryptOrbCostReadHook:
	jmp n_code
	nop
	return:


////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Point ----------
injKryptOrbCostReadHook:
	db bytes

unregisterSymbol(injKryptOrbCostReadHook)

unregisterSymbol(ptrKryptOrbCostReadHook)

dealloc(memKryptOrbCostReadHook)

{
//// Injection Point: MK11.exe+C32C3E0  -  000000014C32C3E0
//// AOB address: 000000014C32C3DB  -  MK11.exe+C32C3DB
//// Process: MK11.exe  -  0000000140000000
//// Module: MK11.exe  -  0000000140000000
//// Module Size: 0000000018215000
MK11.exe+C32C399:  4C 8D 2D CD526D06           -  lea r13,[152A0166D]                [DBBB8B4D]
MK11.exe+C32C3A0:  4C 87 2C 24                 -  xchg [rsp],r13                     
MK11.exe+C32C3A4:  C3                          -  ret                                
MK11.exe+C32C3A5:  8D 66 2E                    -  lea esp,[rsi+2E]                   
MK11.exe+C32C3A8:  0F1F 84 00 00000000         -  nop [rax+rax+00000000]             
MK11.exe+C32C3B0:  48 89 5C 24 08              -  mov [rsp+08],rbx                   
MK11.exe+C32C3B5:  48 89 74 24 10              -  mov [rsp+10],rsi                   
MK11.exe+C32C3BA:  57                          -  push rdi                           
MK11.exe+C32C3BB:  48 83 EC 20                 -  sub rsp,20                         
MK11.exe+C32C3BF:  31 C0                       -  xor eax,eax                        
MK11.exe+C32C3C1:  48 89 CE                    -  mov rsi,rcx                        
MK11.exe+C32C3C4:  89 02                       -  mov [rdx],eax                      
MK11.exe+C32C3C6:  4C 89 C3                    -  mov rbx,r8                         
MK11.exe+C32C3C9:  41 89 00                    -  mov [r8],eax                       
MK11.exe+C32C3CC:  48 89 D7                    -  mov rdi,rdx                        
MK11.exe+C32C3CF:  48 8B 89 C8010000           -  mov rcx,[rcx+000001C8]             
MK11.exe+C32C3D6:  48 85 C9                    -  test rcx,rcx                       
MK11.exe+C32C3D9:  74 25                       -  je 14C32C400                       
MK11.exe+C32C3DB:  8B 41 0C                    -  mov eax,[rcx+0C]                   <<<--- AOB Starts Here
MK11.exe+C32C3DE:  89 02                       -  mov [rdx],eax                      
////  INJECTING START  ----------------------------------------------------------
MK11.exe+C32C3E0:  8B 41 10                    -  mov eax,[rcx+10]                   
MK11.exe+C32C3E3:  41 89 00                    -  mov [r8],eax                       
////  INJECTING END  ----------------------------------------------------------
MK11.exe+C32C3E6:  8B 41 08                    -  mov eax,[rcx+08]                   
MK11.exe+C32C3E9:  C1 E8 0F                    -  shr eax,0F                         
MK11.exe+C32C3EC:  F6 D0                       -  not al                             
MK11.exe+C32C3EE:  24 01                       -  and al,01                          
MK11.exe+C32C3F0:  48 8B 5C 24 30              -  mov rbx,[rsp+30]                   
MK11.exe+C32C3F5:  48 8B 74 24 38              -  mov rsi,[rsp+38]                   
MK11.exe+C32C3FA:  48 83 C4 20                 -  add rsp,20                         
MK11.exe+C32C3FE:  5F                          -  pop rdi                            
MK11.exe+C32C3FF:  C3                          -  ret                                
MK11.exe+C32C400:  48 89 F1                    -  mov rcx,rsi                        
MK11.exe+C32C403:  E8 A8504CF4                 -  call 1407F14B0                     
MK11.exe+C32C408:  41 89 C0                    -  mov r8d,eax                        
MK11.exe+C32C40B:  FF C8                       -  dec eax                            
MK11.exe+C32C40D:  83 F8 16                    -  cmp eax,16                         
MK11.exe+C32C410:  77 1E                       -  ja 14C32C430                       
MK11.exe+C32C412:  48 63 C8                    -  movsxd  rcx,eax                    
MK11.exe+C32C415:  48 8D 05 E43BCDF3           -  lea rax,[140000000]                [00905A4D]
MK11.exe+C32C41C:  0FB6 8C 08 6C227F00         -  movzx ecx,byte ptr [rax+rcx+007F226C]
MK11.exe+C32C424:  8B 94 88 64227F00           -  mov edx,[rax+rcx*4+007F2264]       
//// Template: I2CEA_AOBFullInjection
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}


koahlah
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Re: Mortal Kombat 11

Post by koahlah »

hey everyone :) i have now found a easy way to get the kurrencies you want (i did almost read through the whole thread and no one seems to have used cheat engine how i used it with the help of ShyTwig16´s cheat table). i know ShyTwig16´s cheat table sets every chest to value 1 but i also found a way to get the kurrencies you want by using it.

step by step guide:
1. you just go to a chest that has the kurrency you want (kronika chests for koins (cause normal chests lock you out of changing it to negative)/ shao khan chests for hearts/ green soul thingies for souls (i used the 10.000 souls thing in the woods) and just open cheat engine (not the cheat table).
2. search for the value your chest has (5000 for example)
3. open ShyTwig16´s cheat table and activate the "set chests to value 1" script.
4. open cheat engine again (not the cheat table) where you already searched your first value (5000) and search it again for 1.
5. you should now have the exact chest you are looking for and can change the value to negative (-99.999.999 for example)
6. walk away from your chest or just swing with shao khans hammer to update the value ingame (you should now have the price of -99.999.999 on your chest)
7. buy it and make money rain like the cool kids.

that worked within 2 minutes for all kurrencies, very easily and without difficulties for me. i hope i described it easy to understand.
i hope that helps for everyone still looking for a easy way. i know most people will use the table to get the chests for 1 koin/soul/heart but i wanted to get the kurrencies itself. cya :)

TimFun13
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Re: Mortal Kombat 11

Post by TimFun13 »

koahlah wrote:
Sat Apr 27, 2019 2:16 am
...
Look in Debug->Hooks->Krypt Chest Check Hook and/or Krypt Chest Read Hook, there's a pointer for the chest you're looking at. But be careful so you don't go to far in the negative it seems to mess up the value and it'll always show zero and lock you out of opening any chests.

TroliusMaximus
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Re: Mortal Kombat 11

Post by TroliusMaximus »

Trying to "freeze" the characters' ability slots at "2", in order to allow for more than the 1~3 allowable abilities to be equipped simultaneously... But, it crashes.

Anyone got any ideas as to how / if more than the allowable "slots" could be hacked...?

koahlah
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Re: Mortal Kombat 11

Post by koahlah »

ShyTwig16 wrote:
Sat Apr 27, 2019 2:23 am
koahlah wrote:
Sat Apr 27, 2019 2:16 am
...
Look in Debug->Hooks->Krypt Chest Check Hook and/or Krypt Chest Read Hook, there's a pointer for the chest you're looking at. But be careful so you don't go to far in the negative it seems to mess up the value and it'll always show zero and lock you out of opening any chests.
-99.999.999 seemed fine to me but that may be the maximum you should do.

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