sixonesix wrote: ↑Fri Apr 26, 2019 11:37 pm
...
Saw that you already updated it to last version. Thanks for such fast work! But will there be available coin reset\fix in future versions? I guess you already saw that I got into a bug because of writing a too low negative number, and now I have 0 coins and can't get any of them :^) I don't know if I may name other forums, but I saw 2 more people with the same problem on another. And I guess everybody who progressed to that point of the krypt really waits for the heads-on-spear-thing to get unlocked :^)
And also, many thanks for making those levers work that easy!
No problem. I'll see if I can find it, that gives me hope that it's just encrypted or something. Seems like server side checks would stop from going negative. Are you online or staying offline?
Ashisogi88 wrote: ↑Sat Apr 27, 2019 1:08 am
just tested and I can confirm that the koin, green souls and heart cheats still work.
also another info, you guys don't need to hack to make the green soul/chests openable aswell as to be able to fly over the bridge.
both these things will automatically get unlocked if you just play on the map and continue to solve the VERY EASY puzzles
...
Really don't need to hack any of it, but where's the fun in that? And SB was talking about the other bridge with the fighters on it, a bit of an explorer that one. Look to the left of where you took that screen shot, you'll see the bridge in question.
KS212 wrote: ↑Sat Apr 27, 2019 12:43 am
...
@Tim
Know what would be cool? A way to make the slot machine ie the Shrine where you can 'donate' koins for an item cost 0 despite being set at a high number.
Donating 100k will pretty much give a costume almost all the time (almost)... donating 99k gives gear bits. You still need the patience to sit there and throw koins at the thing but its a decent way to get stuff until it starts hitting diminishing returns.
Agreed, I was thinking the same thing.
@All:
Where is Scorpion's spear I'm a bit stuck in the krypt. Do I need to get back to the story, or is there some wall/door I'm missing? I've made it through the area with the spiders and past the MK symbol you complete with the levers. But can't seem to find any other areas right now, like the heads on pikes part.
And I had a Orb thing show up today, in a spot I had already been so I know it wasn't there before. Here's a script for those, it'll be on the next table update.
Code: Select all
{
Process : MK11.exe - (x64)
Module : MK11.exe
Game Title : Mortal Kombat 11
Game Version : 1.0.0.0
CE Version : 6.83
Script Version : 0.0.1
Date : 04/26/19
Author : ShyTwig16
Name : KryptOrbCostReadHook
Krypt Orb Cost Read Hook
}
{$STRICT}
define(address, MK11.exe+C32C3E0)
define(bytes, 8B 41 10 41 89 00)
////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
aobScanModule(aobKryptOrbCostReadHook, MK11.exe, 8Bxxxx89xx8Bxxxx41xxxx8BxxxxC1)
define(injKryptOrbCostReadHook, aobKryptOrbCostReadHook+5)
assert(injKryptOrbCostReadHook, bytes)
registerSymbol(injKryptOrbCostReadHook)
alloc(memKryptOrbCostReadHook, 0x400, injKryptOrbCostReadHook)
label(ptrKryptOrbCostReadHook)
registerSymbol(ptrKryptOrbCostReadHook)
label(n_code)
label(o_code)
label(exit)
label(return)
memKryptOrbCostReadHook:
ptrKryptOrbCostReadHook:
dq 0
align 10 CC
n_code:
mov [ptrKryptOrbCostReadHook],rcx
mov eax,1
mov [rcx+10],eax
o_code:
// mov eax,[rcx+10]
mov [r8],eax
exit:
jmp return
////
//// ---------- Injection Point ----------
injKryptOrbCostReadHook:
jmp n_code
nop
return:
////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Point ----------
injKryptOrbCostReadHook:
db bytes
unregisterSymbol(injKryptOrbCostReadHook)
unregisterSymbol(ptrKryptOrbCostReadHook)
dealloc(memKryptOrbCostReadHook)
{
//// Injection Point: MK11.exe+C32C3E0 - 000000014C32C3E0
//// AOB address: 000000014C32C3DB - MK11.exe+C32C3DB
//// Process: MK11.exe - 0000000140000000
//// Module: MK11.exe - 0000000140000000
//// Module Size: 0000000018215000
MK11.exe+C32C399: 4C 8D 2D CD526D06 - lea r13,[152A0166D] [DBBB8B4D]
MK11.exe+C32C3A0: 4C 87 2C 24 - xchg [rsp],r13
MK11.exe+C32C3A4: C3 - ret
MK11.exe+C32C3A5: 8D 66 2E - lea esp,[rsi+2E]
MK11.exe+C32C3A8: 0F1F 84 00 00000000 - nop [rax+rax+00000000]
MK11.exe+C32C3B0: 48 89 5C 24 08 - mov [rsp+08],rbx
MK11.exe+C32C3B5: 48 89 74 24 10 - mov [rsp+10],rsi
MK11.exe+C32C3BA: 57 - push rdi
MK11.exe+C32C3BB: 48 83 EC 20 - sub rsp,20
MK11.exe+C32C3BF: 31 C0 - xor eax,eax
MK11.exe+C32C3C1: 48 89 CE - mov rsi,rcx
MK11.exe+C32C3C4: 89 02 - mov [rdx],eax
MK11.exe+C32C3C6: 4C 89 C3 - mov rbx,r8
MK11.exe+C32C3C9: 41 89 00 - mov [r8],eax
MK11.exe+C32C3CC: 48 89 D7 - mov rdi,rdx
MK11.exe+C32C3CF: 48 8B 89 C8010000 - mov rcx,[rcx+000001C8]
MK11.exe+C32C3D6: 48 85 C9 - test rcx,rcx
MK11.exe+C32C3D9: 74 25 - je 14C32C400
MK11.exe+C32C3DB: 8B 41 0C - mov eax,[rcx+0C] <<<--- AOB Starts Here
MK11.exe+C32C3DE: 89 02 - mov [rdx],eax
//// INJECTING START ----------------------------------------------------------
MK11.exe+C32C3E0: 8B 41 10 - mov eax,[rcx+10]
MK11.exe+C32C3E3: 41 89 00 - mov [r8],eax
//// INJECTING END ----------------------------------------------------------
MK11.exe+C32C3E6: 8B 41 08 - mov eax,[rcx+08]
MK11.exe+C32C3E9: C1 E8 0F - shr eax,0F
MK11.exe+C32C3EC: F6 D0 - not al
MK11.exe+C32C3EE: 24 01 - and al,01
MK11.exe+C32C3F0: 48 8B 5C 24 30 - mov rbx,[rsp+30]
MK11.exe+C32C3F5: 48 8B 74 24 38 - mov rsi,[rsp+38]
MK11.exe+C32C3FA: 48 83 C4 20 - add rsp,20
MK11.exe+C32C3FE: 5F - pop rdi
MK11.exe+C32C3FF: C3 - ret
MK11.exe+C32C400: 48 89 F1 - mov rcx,rsi
MK11.exe+C32C403: E8 A8504CF4 - call 1407F14B0
MK11.exe+C32C408: 41 89 C0 - mov r8d,eax
MK11.exe+C32C40B: FF C8 - dec eax
MK11.exe+C32C40D: 83 F8 16 - cmp eax,16
MK11.exe+C32C410: 77 1E - ja 14C32C430
MK11.exe+C32C412: 48 63 C8 - movsxd rcx,eax
MK11.exe+C32C415: 48 8D 05 E43BCDF3 - lea rax,[140000000] [00905A4D]
MK11.exe+C32C41C: 0FB6 8C 08 6C227F00 - movzx ecx,byte ptr [rax+rcx+007F226C]
MK11.exe+C32C424: 8B 94 88 64227F00 - mov edx,[rax+rcx*4+007F2264]
//// Template: I2CEA_AOBFullInjection
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}