Mortal Kombat 11 - table v: 1.0.8 CT

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TheyCallMeTim13
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by TheyCallMeTim13 » Sun May 26, 2019 8:33 pm

^^ It's on the first page as well.
And it's first result when you google "mk11 cheat engine detection", but the number of views doubled from yesterday so at least some people are making use of it.
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by pstuff0 » Sun May 26, 2019 8:47 pm

SunBeam wrote:
Sun May 26, 2019 8:24 pm
^ Pure example right there why we don't want to make videos anymore and teach people. There will always be a RickyBravo1982746 who watched the video, posted an exe, and be it he wanted or not, people start crediting him. There are 3 fucking pages back with solutions. But no, you barge in with your own fucking posts, complaining CE gets detected. I'm out of this topic. You fucking deserve what's coming to you.
C'mon dude, there is always lazy or dumb pips around, videos you guys posted here were something I've never did before despite the fact I have ~15 in IT but never used any windows debug tools(tbh use windows for launching games only).

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by SunBeam » Sun May 26, 2019 9:15 pm

^ That's the problem. You get to do shit by yourself only when you NEED it. Next time some game you like gets some protection against CE, let me see you do it without a video.

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by Smokester11 » Mon May 27, 2019 8:13 am

yo sunbeam and tim thanks for the solution guys much appreciated,and you know people dude we are all bunch of lazy dudes that are just looking for a file to download and fix their problem and not watch the hard made video and learn something,still i watched both of those and i feel like im starting to learn cheat engine functions even more now XD thank you

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by twotonedearly » Tue May 28, 2019 3:10 am

major props to Tim and Sunbeam!

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by scphsega » Tue May 28, 2019 12:42 pm

Hey everyone!

First post here. Just like to thank Sunbeam, Tim, Beefsquatch and especially to the person who did the teleport script for the CT. I've ran out of patience waiting for NRS/QLOC themselves to fix the broken Elder God wheel puzzle, and went with the teleport into the area behind the locked area behind the wheel puzzle. At least now I can say I've opened every chests and soul spires in the Krypt. Used another "unlocker" to get all the Kombat Cards and backgrounds, that "unlocker" also completed the Kollection and got all the announcer voices. Already gotten almost all the gears and skins, almost all the finishers, intros and victories (no surprise the last few I needed was found in that area behind the broken puzzle area, I was missing Noob's last fatality to complete the list) and just missing Scorpion's 5th Victory and 2 of Jacqui's finishers, the rest are done for.

Had a bit of learning to do, but I managed to do so after reading the excellent resources posted here. Thanks again!

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by TheyCallMeTim13 » Tue May 28, 2019 1:49 pm

Image
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by SunBeam » Tue May 28, 2019 4:28 pm

LOL! Some people don't and won't get it :)

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LeoNatan
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by LeoNatan » Tue May 28, 2019 4:32 pm

LOL thought they finally started banning people as it wouldn't connect to their servers.

Apparently, it's a known service outage.

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by Moh » Tue May 28, 2019 5:47 pm

I was in the middle of a ToT when it went down. It was TEN MINUTES before I saw the first posts about it on Steam.

That was a fun time, good thing I did the laundry today ;)

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by Gopo » Wed May 29, 2019 6:08 pm

scphsega wrote:
Tue May 28, 2019 12:42 pm
Hey everyone!

First post here. Just like to thank Sunbeam, Tim, Beefsquatch and especially to the person who did the teleport script for the CT. I've ran out of patience waiting for NRS/QLOC themselves to fix the broken Elder God wheel puzzle, and went with the teleport into the area behind the locked area behind the wheel puzzle. At least now I can say I've opened every chests and soul spires in the Krypt. Used another "unlocker" to get all the Kombat Cards and backgrounds, that "unlocker" also completed the Kollection and got all the announcer voices. Already gotten almost all the gears and skins, almost all the finishers, intros and victories (no surprise the last few I needed was found in that area behind the broken puzzle area, I was missing Noob's last fatality to complete the list) and just missing Scorpion's 5th Victory and 2 of Jacqui's finishers, the rest are done for.

Had a bit of learning to do, but I managed to do so after reading the excellent resources posted here. Thanks again!
Hey, which unlocker would this be? Would you be able to point me in the right direction, please?

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by MagX » Wed May 29, 2019 7:48 pm

Pretty sure it's the one that's on the previous page. The one with the youtube video.

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by Gopo » Wed May 29, 2019 9:37 pm

MagX wrote:
Wed May 29, 2019 7:48 pm
Pretty sure it's the one that's on the previous page. The one with the youtube video.
A nice one, thanks. Not sure how I've missed that. :)

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by spicex » Thu May 30, 2019 5:32 pm

I understand that they will not help me here?

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by stek-kravari » Thu May 30, 2019 10:13 pm

People, new version of Mortal Kombat 11 Content Unlocker { by HukpoFuJl } v1.0 gets released tomorrow. Go to this link and set reminder on youtube


New features in this version:
Now it can unlock skins, equipment, brutality, intro, change the player's level and more flexibly manage currencies.

• Unlocking game content: all items in the collection, including all icons and backgrounds of the combat card and all crypt items (such as the Cetrion amulet, heads of fighters, etc.) and voice announcer (Kronika, Raiden, Johnny Cage )
• Ability to get any game currency (coins, souls, hearts, crystals, light fatalities, skips of battle, equipment flow tokens)
• Ability to change your player level (from 1 to 200)
• Ability to unlock skins, equipment, brutality, fatality, entry, glee and ridicule. There is no way to unlock all this for 100% right now, because to unlock every item you need to know its personal identifier. We collect these identifiers on our server, from which the program then takes them. At the moment, the database contains more than 85% of all items of equipment and skins. 99.9% of all finishes, introductions, ridicule, etc. are open.
The base of unlocks will be updated every few days, so you can run the program again in a week and get new unlocks.

Cautions:
This program sends not quite typical requests to the MK11 servers and therefore you risk getting a ban. But in fact, NRS is usually more than loyal to cheaters (there has not been a single known case of a ban yet).
After receiving the content through the program to see it - you need to restart the game! To see changes in game currencies you need to spend / receive them, or restart the game!

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