Mortal Kombat 11 - table v: 1.0.8 CT

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LeoNatan
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by LeoNatan » Sun May 26, 2019 11:17 am

Wait, what? Denuvo checks for window titles? 🤦‍♂️😂
So if I change the Windows language to a language supported by CE localization, this will break the "really smart" Denuvo? Ahahahah

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by TheyCallMeTim13 » Sun May 26, 2019 11:36 am

Holdo wrote:
Sun May 26, 2019 10:06 am
...
Well MK11 was not cracked yet...
You sure about that? CPY and SKiDROW seems to have it for download.

Holdo wrote:
Sun May 26, 2019 10:06 am
...can you use CE to manipulate Windows API themselves?
Yes you can. Just a few posts up SunBeam shows you how to do that.

SunBeam wrote:
Sun May 26, 2019 4:55 am
Oh, there is one more check they do; as retarded as the first one:

Image

Just noticed that even if you kill the API, it still bitches about Cheat Engine having been discovered. And that's because it uses EnumChildWindows API and looks for the "Add Address Manu" text :) And that's the "Add Address Manually" button in main CE GUI.

That explains why the "unsigned" CE didn't work; because there is an additional check that will still find its window and child sub-windows :P
Killing the thread works, all the checks seem to be in that same thread.
And thanks for the videos, I learned some new tricks.
CE wiki - Tutorials CE wiki - Auto Assembler Basics - CE wiki - Lua Basics If it's not a Personal Message don't PM me, use the forum. I ignore PMs that should be asked on the forum.

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by SunBeam » Sun May 26, 2019 12:11 pm

Holdo.. I've seen worse protections than this. You can inline a game, let it unpack its code, patch back the stuff to skip integrity checks and then head on to API patching. Or whatever else you need to do.

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stek-kravari
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by stek-kravari » Sun May 26, 2019 5:07 pm

TheyCallMeTim13 wrote:
Sun May 26, 2019 11:36 am
You sure about that? CPY and SKiDROW seems to have it for download.
They have it for download but its not cracked

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by alexpunx » Sun May 26, 2019 5:09 pm

Hello Everyone,

I'm wondering if it's possible to unlock the head chests with CE as I've not seen any scripts doing that?

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by stek-kravari » Sun May 26, 2019 5:14 pm

alexpunx wrote:
Sun May 26, 2019 5:09 pm
Hello Everyone,

I'm wondering if it's possible to unlock the head chests with CE as I've not seen any scripts doing that?
You cannot unlock the head chests with CE, but you can do that with this unlock tool. Follow the tutorial

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by alexpunx » Sun May 26, 2019 5:18 pm

Thank you! will try that. What about Koins? That table description of "Krypt Orb Cost Hook" is a bit unclear: use on orbs to receive koins.

How does that work?

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by stek-kravari » Sun May 26, 2019 5:21 pm

alexpunx wrote:
Sun May 26, 2019 5:18 pm
Thank you! will try that. What about Koins? That table description of "Krypt Orb Cost Hook" is a bit unclear: use on orbs to receive koins.

How does that work?
This unlock tool has all the options for generating coins, krystals, souls, hearts, and many more.
About Krypt Orb Cost Hook, you need to find and open Kronika Time Vault and you will receive infinite coins. (9.999,999)

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by SunBeam » Sun May 26, 2019 5:29 pm

..and life just resumed to normal :D

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by Dan_el » Sun May 26, 2019 5:55 pm

stek-kravari wrote:
Sun May 26, 2019 5:14 pm
alexpunx wrote:
Sun May 26, 2019 5:09 pm
Hello Everyone,

I'm wondering if it's possible to unlock the head chests with CE as I've not seen any scripts doing that?
You cannot unlock the head chests with CE, but you can do that with this unlock tool. Follow the tutorial
This was the tool I was looking for!!!! I stopped gaining experience for my gear almost a week ago and now I can fix this with the 1K Xp boost

Thank you so much!!!

Do you have this same tool for Mortal Kombat X? or XL? or Injustice 2?
Last edited by Dan_el on Sun May 26, 2019 7:57 pm, edited 2 times in total.

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LeoNatan
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by LeoNatan » Sun May 26, 2019 6:18 pm

Any chance to add a "Fatal Blow" enabler? Some trainer used to have it, as well as there is a consumable that allow the fatal blow to be enabled from the start of the match, so I am assuming there is some state object that turns this on or off.

That's the only use-case not covered by the table. I usually avoid the grind by just enabling autowin, but damn towers require fatal blows. It complicates the antigrind.

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HukpoFuJl
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by HukpoFuJl » Sun May 26, 2019 7:28 pm

stek-kravari wrote:
Sun May 26, 2019 5:14 pm
alexpunx wrote:
Sun May 26, 2019 5:09 pm
Hello Everyone,

I'm wondering if it's possible to unlock the head chests with CE as I've not seen any scripts doing that?
You cannot unlock the head chests with CE, but you can do that with this unlock tool. Follow the tutorial
Oh, you posted it here :) nice :)


Anyone have patched mk11.exe ? Which works with CE.

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Re: Mortal Kombat 11 - table v: 1.0.6 CT error

Post by MAD75 » Sun May 26, 2019 7:56 pm

there is a new error !
(ERROR
This game cannot run in the presence of CheatEngine) !!!!!

help me plz :(

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by stek-kravari » Sun May 26, 2019 8:16 pm

HukpoFuJl wrote:
Sun May 26, 2019 7:28 pm
Oh, you posted it here :) nice :)

Anyone have patched mk11.exe ? Which works with CE.
Yes https://www.mediafire.com/file/e45aq2nw ... 1.rar/file
Credits to: Archangel73337
MAD75 wrote:
Sun May 26, 2019 7:56 pm
there is a new error !
(ERROR
This game cannot run in the presence of CheatEngine) !!!!!

help me plz :(
https://www.mediafire.com/file/e45aq2nw ... 1.rar/file
1. Make backup of your original file MK11.exe
2. Download Archive
3. Extract MK11.exe file to the - \steamapps\common\Mortal Kombat 11\Binaries\Retail
4. Start the game and enjoy!
Credits to: Archangel73337
Last edited by stek-kravari on Sun May 26, 2019 8:33 pm, edited 1 time in total.

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by SunBeam » Sun May 26, 2019 8:24 pm

^ Pure example right there why we don't want to make videos anymore and teach people. There will always be a RickyBravo1982746 who watched the video, posted an exe, and be it he wanted or not, people start crediting him. There are 3 fucking pages back with solutions. But no, you barge in with your own fucking posts, complaining CE gets detected. I'm out of this topic. You fucking deserve what's coming to you.

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