Mortal Kombat 11 - table v: 1.0.8 CT

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KS212
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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by KS212 » Thu May 02, 2019 11:46 pm

SunBeam wrote:
Thu May 02, 2019 5:02 pm


It's because of a+b+c+d+e that developers added in micro-transactions, thinking "why not ASK PEOPLE FOR MONEY to unlock shit?"; at the same time, it's still you who COMPLAIN you hate the games that have paid content! a+b+c+d+e is the reason THAT SHIT EVEN EXISTS.

Do you understand your OCD and need to "unlock everything" is the reason paid content exists? Or not?..

Yeah no, sorry. Bullshit.

Before the Era of Scam(tm) aka the start of the PS360 gen which allowed devs to literally sell unfinished games, there were things called CHEAT CODES. Absolutely nobody EVER anywhere went 'gee, I don't want built in cheats, I actually WANT to unlock everything with Visa/Mastercard instead! I DEMAND this feature!'

No, just no. Paid content is one thing, sure... EXPANSION PACKS have existed for PC since ever, and when 'DLC' started becoming a thing people ACTUALLY (foolishly) believed that companies would actually make proper 'DownLoadable Content' and not 'Disk Locked Content'. Fucking Bethesda started the whole 'Disk Locked Content' scam with horse armor, and the worst part is STUPID PEOPLE bit and fell for it and the rest is history.

The reason this bullshit exists is because blind moronic consumerist sheep don't realize when they're getting fucked, and then devs started talking about how hard they have it (while their corporate executives are lighting cigars with $100 bills) and the gullible millennial public snapped it all up, started thinking 'oh poor devs...' and here we are today. Even right now you read all sorts of shit about 'crunch' and how its killing AAA development, which if you ask me honestly needs to fucking crash and burn so we can have a goddamn reset.

We can talk about how games are unsustainable at the $60 USD pricepoint, which hasn't moved since the beginning of the PS360 era and that honestly is fair enough. AAA development IS totally unsustainable the way it is right now, we can talk about crunch, we can talk about fucking OCD, we can talk about goddamn ANYTHING but the reason Disk Locked Content scam exists is because MILLENNIALS ARE FUCKING MORONS AND ACCEPT THIS SHIT when in reality 'horse armor' should have been decried and burnt to the fucking ground the moment it surfaced.

People wanting everything in a goddamn product they PAID FOR, as used to be in the past right up to the end of the PS2 era ISN'T a goddamn crime or 'OCD' or anything. Its the fucking NORM! EVERY OTHER GODDAMN INDUSTRY ON EARTH would be burnt to the ground if they tried even a FRACTION of the bullshit that the gaming industry gets away with and honestly its causing my faith in this fucking consumerist age and humanity in general to drop further every passing day. Are people legitimately this fucking stupid nowadays in general where they will not only condone and accept locked content in a paid product but actually DEFEND it?! Fuck me...

If you don't agree, next time you go to a restaurant and order a meal I'll lock half your plate away and call it PLC (Purchasable Locked Content, or Plate Locked Content as it were) and you can tell me its 'perfectly fine' and 'stop it with OCD'.

Marcutio343
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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by Marcutio343 » Fri May 03, 2019 12:26 am

I don't know how realistic this kind of function would be to implement within something like cheatengine, but I think the last thing that would really tie this table together is some way to reliably spawn the kronika chests somewhere.

I've been looking for one specific mask for one specific character since the launch of the game and I'm convinced it's buried in the kronika chest loot table because I seem to have exhausted all the chests and the shrine of their gear drops.

Dealing with this game is pretty frustrating when all you actually want are a couple of specific pieces of gear.

KS212
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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by KS212 » Fri May 03, 2019 12:40 am

Kronika chest spawn is serversided IIRC.

Best way to get everything IMO is to simply wait for this entire shit show of a game to run its natural course. Right now there are very few ppl who are playing it 'as intended'. Even one of the devs admits he abused that severed head glitch FFS. The game is not fun, and ppl in general will run out of patience soon. All we have to do is wait for NRS to unlock their 'DLC' (in this case, Dick Locked Content, as Ed Boon is one of the largest human shaped penises on Earth) because if they hope to even have a playerbase past 3 digits for beyond a few months to sell their cut content packs to... they'll have to do something.

In the meantime, play something else. There are plenty of other games to play that don't suck.

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by Corvo3108 » Fri May 03, 2019 6:14 am

disable mods on time towers is possible? I rly hate it.

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by TroliusMaximus » Fri May 03, 2019 1:52 pm

Holly wrote:
Thu May 02, 2019 9:31 pm
does crypt orb cost still work? i'd like to get coins for the shrine. i activate it, then set the value to -3000000, then go back to the game and unlock
the green chest but it won't give me coins. am i doing something wrong here?
Same thing I noticed, and right after the last update. Meaning, it's likely been patched... They also patched the "impale skulls" bug, which indicates that they have been paying attention to the work-arounds people have been using.

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by TheyCallMeTim13 » Fri May 03, 2019 7:17 pm

Holly wrote:
Thu May 02, 2019 9:31 pm
does crypt orb cost still work? i'd like to get coins for the shrine. i activate it, then set the value to -3000000, then go back to the game and unlock
the green chest but it won't give me coins. am i doing something wrong here?

Would appreciate any help
Make sure you have "Krypt Unlocker" disabled, it overrides "Krypt Orb Cost Hook"; you should see the value update on the orb. And it only works on the Orbs ("Kronika chests"), so it won't work on whatever "green chest" you're trying it on. And I don't think the game has been updated so it should still work, but they may have patched the server side code thus patching the exploit.
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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by Perplexity » Fri May 03, 2019 8:28 pm

Wtf is a "Orb"? Do you mean the big thing that refills chests? Or what? It's not very clear to me how the koin cheat works.

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by TheyCallMeTim13 » Fri May 03, 2019 8:39 pm

Perplexity wrote:
Fri May 03, 2019 8:28 pm
Wtf is a "Orb"? Do you mean the big thing that refills chests? Or what? It's not very clear to me how the koin cheat works.
TheyCallMeTim13 wrote:
Fri May 03, 2019 7:17 pm
...Orbs ("Kronika chests")...
orb
/ôrb/
noun
1.
a spherical body; a globe.
synonyms: sphere, globe, ball, spheroid, spherule
"the red orb of the sun sank beneath the horizon"
It's literally an Orb chest/container.
SunBeam wrote:
Sun Apr 28, 2019 9:09 pm
...
This:

Image...
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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by Acid » Sat May 04, 2019 9:10 am

I was able to get the Blindfold hook to work by putting it on while ingame, activating the script, then getting killed. Chests will then show up as intended along with prompts to open them.

If I run out of souls am I still able to use the blindfold?

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by maine » Sat May 04, 2019 10:20 am

Acid wrote:
Sat May 04, 2019 9:10 am
I was able to get the Blindfold hook to work by putting it on while ingame, activating the script, then getting killed. Chests will then show up as intended along with prompts to open them.

If I run out of souls am I still able to use the blindfold?
you are not supposed to get killed. IF you get killed you should restart. put the blindfold on > activate script > blindfold off

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by duvka » Sat May 04, 2019 2:03 pm

Hey, sorry for the noob question, but does anyone know how I can limit my own health so I can be in the fatal blow range and be invincible? Am currently on stage 14 of the guantlet where you have to win each level with a fatal blow... zzz...

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by TheyCallMeTim13 » Sat May 04, 2019 2:47 pm

duvka wrote:
Sat May 04, 2019 2:03 pm
Hey, sorry for the noob question, but does anyone know how I can limit my own health so I can be in the fatal blow range and be invincible? Am currently on stage 14 of the guantlet where you have to win each level with a fatal blow... zzz...
Use the pointer section and freeze your health at "0.25".
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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by Holly » Sat May 04, 2019 6:25 pm

TroliusMaximus wrote:
Fri May 03, 2019 1:52 pm
Holly wrote:
Thu May 02, 2019 9:31 pm
does crypt orb cost still work? i'd like to get coins for the shrine. i activate it, then set the value to -3000000, then go back to the game and unlock
the green chest but it won't give me coins. am i doing something wrong here?
Same thing I noticed, and right after the last update. Meaning, it's likely been patched... They also patched the "impale skulls" bug, which indicates that they have been paying attention to the work-arounds people have been using.
Damn. I should have been faster lol.
Please do share if you found a way to make it work again.

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by SunBeam » Sat May 04, 2019 7:24 pm

That shit never worked. Setting the cost to negative for a chest doesn't give you the amount. If anyone is saying the opposite, that it works, then they are jot using the same hooks we are (e.g.: Caliber's trainer). So, if it works for you, do tell the method or where exactly you hook the game code to force negative to become your given amount.

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by obliquenoir » Sat May 04, 2019 7:38 pm

Hello guys I'm in trouble ... maybe I put a negative value too high and now my koins are at 0. But when I win a round, it shows me that my koins are -1 bilion. How can I do?

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