Zombotron (2019-04-26)
Posted: Fri Apr 26, 2019 1:32 am
Simple table for Zombotron, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1001 - 2019-04-26
1. InGameMediator.
"Consumables Set to Massive?" sets Consumables to massive.
"Credits Set to Massive?" sets Credits to massive.
"Jump Set to Massive?" sets Jump to really really high.
2. VehicleControlPref.
"Godmode Set to Godmode?" sets Godmode to Godmode.
"HP Set to Max?" sets HP to max.
V1000 - 2019-04-26
1. Tested game version V1.0.5 64-bit. May work on other versions.
2. InGameMediator.
"Godmode Set to Godmode?" sets Godmode to Godmode.
"HP Set to Max?" sets HP to max.
"Slot Points Set to Massive?" sets Slot Points to massive.
"Stats Set to Massive?" sets Stats to massive.
"Mobility Set to Massive?" sets Speed and Jump to massive.
"Magnet Set to Massive?" sets Magnet to massive.
"Clip Set to Massive?" sets Clip to massive.
Allows the following to be modfied.
- "InGameMediator Stats -> _currentWeapon -> quantity". Current weapon quantity. Also the quantity for grenades.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1001 - 2019-04-26
1. InGameMediator.
"Consumables Set to Massive?" sets Consumables to massive.
"Credits Set to Massive?" sets Credits to massive.
"Jump Set to Massive?" sets Jump to really really high.
2. VehicleControlPref.
"Godmode Set to Godmode?" sets Godmode to Godmode.
"HP Set to Max?" sets HP to max.
V1000 - 2019-04-26
1. Tested game version V1.0.5 64-bit. May work on other versions.
2. InGameMediator.
"Godmode Set to Godmode?" sets Godmode to Godmode.
"HP Set to Max?" sets HP to max.
"Slot Points Set to Massive?" sets Slot Points to massive.
"Stats Set to Massive?" sets Stats to massive.
"Mobility Set to Massive?" sets Speed and Jump to massive.
"Magnet Set to Massive?" sets Magnet to massive.
"Clip Set to Massive?" sets Clip to massive.
Allows the following to be modfied.
- "InGameMediator Stats -> _currentWeapon -> quantity". Current weapon quantity. Also the quantity for grenades.