Katana ZERO [+8]

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GreenHouse
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Re: Katana ZERO [+5]

Post by GreenHouse »

KS212 wrote:
Mon Apr 22, 2019 1:22 pm
New ver works perfectly.
shopnoakash2706 wrote:
Mon Apr 22, 2019 1:56 pm
Fantastic work! Works flawlessly. Thanks again.
Amazing. Good to know.
By the way, I just added another option to change the current secondary weapon you have equipped.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

KS212
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Re: Katana ZERO [+5]

Post by KS212 »

Know what would be a fun idea? Ability to switch your player character with the other guy you get to use for one stage.

Now THAT would be fun allowed, even though the normal stages are not balanced for his OP move.

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GreenHouse
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Re: Katana ZERO [+5]

Post by GreenHouse »

KS212 wrote:
Mon Apr 22, 2019 4:39 pm
Know what would be a fun idea? Ability to switch your player character with the other guy you get to use for one stage.

Now THAT would be fun allowed, even though the normal stages are not balanced for his OP move.
Yeah I thought about that. But I didn't know how to approach that idea, as probably it's not as easy as just changing a number.
It would probably be so many things that you need to change.

shopnoakash2706
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Re: Katana ZERO [+5]

Post by shopnoakash2706 »

GreenHouse wrote:
Mon Apr 22, 2019 2:06 pm
KS212 wrote:
Mon Apr 22, 2019 1:22 pm
New ver works perfectly.
shopnoakash2706 wrote:
Mon Apr 22, 2019 1:56 pm
Fantastic work! Works flawlessly. Thanks again.
Amazing. Good to know.
By the way, I just added another option to change the current secondary weapon you have equipped.
This just keeps getting better and better. Many thanks. Every other trainers that I've found are either subscription-based or the free ones that are infested with viruses.

raccoonpi
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Re: Katana ZERO [+5]

Post by raccoonpi »

GreenHouse wrote:
Mon Apr 22, 2019 12:14 pm
raccoonpi wrote:
Mon Apr 22, 2019 1:47 am
I'm sorry but infinite slow-mo dosen't work on my computer :(
shopnoakash2706 wrote:
Mon Apr 22, 2019 2:17 am
It's not working for me as well.
jumiknight wrote:
Mon Apr 22, 2019 5:45 am
Same, script isn't clickable.
Try now. It should work.
OMG it's bloody perfect right now! Gracias!!

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Re: Katana ZERO [+5]

Post by jumiknight »

If it's possible, now that you're with all 12 tapes, try to unlock one of the different attack speed weapons (like claymore katana or savant short sword) and it'd be awesome if you could figure out a way to adjust what attack speed you use, allowing for super fast claymore swings for example.

shopnoakash2706
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Re: Katana ZERO [+5]

Post by shopnoakash2706 »

jumiknight wrote:
Tue Apr 23, 2019 6:39 pm
If it's possible, now that you're with all 12 tapes, try to unlock one of the different attack speed weapons (like claymore katana or savant short sword) and it'd be awesome if you could figure out a way to adjust what attack speed you use, allowing for super fast claymore swings for example.
Pretty sure that it's possible for someone as skilled as GreenHouse.

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GreenHouse
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Re: Katana ZERO [+5]

Post by GreenHouse »

jumiknight wrote:
Tue Apr 23, 2019 6:39 pm
If it's possible, now that you're with all 12 tapes, try to unlock one of the different attack speed weapons (like claymore katana or savant short sword) and it'd be awesome if you could figure out a way to adjust what attack speed you use, allowing for super fast claymore swings for example.
I added the option to change between weapons and another one to change the wait time between attacks. You can't do super fast attacks like you do with the Savant Knife, but you still can be as fast as you are with your Basic Katana but with the Claymore.

Xero84
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Re: Katana ZERO [+5]

Post by Xero84 »

First thx for your awesome work :)
But after the big update your table dont work. Can u fix it or update your table?

1909
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Re: Katana ZERO [+5]

Post by 1909 »

Xero84 wrote:
Sat Jun 01, 2019 1:49 am
But after the big update your table dont work. Can u fix it or update your table?
Yep, some of the options doesn't work at all, and some of them(maybe in some combination, didn't check that) crashes the game :(

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GreenHouse
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Re: Katana ZERO [+5]

Post by GreenHouse »

Xero84 wrote:
Sat Jun 01, 2019 1:49 am
First thx for your awesome work :)
But after the big update your table dont work. Can u fix it or update your table?
1909 wrote:
Sun Jun 02, 2019 1:53 pm
Yep, some of the options doesn't work at all, and some of them(maybe in some combination, didn't check that) crashes the game :(
Added table for the May 30th update :P

Xero84
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Re: Katana ZERO [+5]

Post by Xero84 »

GreenHouse wrote:
Fri Jun 07, 2019 1:18 pm
Xero84 wrote:
Sat Jun 01, 2019 1:49 am
First thx for your awesome work :)
But after the big update your table dont work. Can u fix it or update your table?
1909 wrote:
Sun Jun 02, 2019 1:53 pm
Yep, some of the options doesn't work at all, and some of them(maybe in some combination, didn't check that) crashes the game :(
Added table for the May 30th update :P
Thank u soooo much <3

ShadowSkies
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Re: Katana ZERO [+8]

Post by ShadowSkies »

Hey there! I'm one of the main non-code related modders of Katana Zero and was wondering if you could explain to me how this is done? Planning to try to get into using CE scripts so I can at least attempt to alter coded parts of the game (the code itself is embedded in the exe due to YYC compilation so I can't edit it directly).

Pur
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Re: Katana ZERO [+8]

Post by Pur »

Does this work with the Game Pass version released today?

CerebralGolem
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Re: Katana ZERO [+8]

Post by CerebralGolem »

Sadly, no. Just tried it.

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