One Finger Death Punch 2 (2019-04-28)
Posted: Wed Apr 17, 2019 8:56 am
Simple table for One Finger Death Punch 2, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1001 - 2019-04-28
1. Tested game version V0005 64-bit. May work on other versions.
2. PlayerSave_static.
"Manual Speed Set to 0.1?" sets Manual Speed to 0.1.
Allows the following to be modfied.
- "PlayerSave_static Stats -> skillStars". Number of Stars is hard-coded to Perfect Levels, so use this to modify Skill levels.
- revengeTokens.
V1000 - 2019-04-17
1. Tested game version V0000 64-bit. May work on other versions.
2. ScriptMain.
"Life Set to Max?" sets Life to max.
"Misses Set to 0?" sets Misses to 0.
"Misses Set to Not Vulnerable, Shield Set to On?" sets Misses to not vulnerable, Shield to on.
3. PlayGlobal_static .
"Skills Set to Instant?" sets Skills to instant.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1001 - 2019-04-28
1. Tested game version V0005 64-bit. May work on other versions.
2. PlayerSave_static.
"Manual Speed Set to 0.1?" sets Manual Speed to 0.1.
Allows the following to be modfied.
- "PlayerSave_static Stats -> skillStars". Number of Stars is hard-coded to Perfect Levels, so use this to modify Skill levels.
- revengeTokens.
V1000 - 2019-04-17
1. Tested game version V0000 64-bit. May work on other versions.
2. ScriptMain.
"Life Set to Max?" sets Life to max.
"Misses Set to 0?" sets Misses to 0.
"Misses Set to Not Vulnerable, Shield Set to On?" sets Misses to not vulnerable, Shield to on.
3. PlayGlobal_static .
"Skills Set to Instant?" sets Skills to instant.