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Kingdom Two Crowns (2020-05-02)

Posted: Sat Apr 13, 2019 11:48 pm
by Shinkansen
Simple table for Kingdom Two Crowns, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1002 - 2020-05-02
1. Kingdom.
Increased speed.

Allows the following to be modfied.
- "Kingdom Stats -> boat -> maxWorkers". Max number of people that can be transported to the next island.
- "Kingdom Stats -> boat -> numArchersk__BackingField". Number of Archers to be transported to the next island. Does not have to match the actual number of people that entered the boat.

2. CampaignSaveData.
Takes effect on the next island.
"Deities Set to Massive?" unlocks all deities.
"Hermits Set to Massive?" unlocks all hermits.
"Steeds Set to Massive?" unlocks all steeds at the stable.
"Rulers Set to Massive?" unlocks all rulers.


V1001 - 2020-05-01
1. Tested game version V1.1.2 (R10007) Dead Lands. May work on other versions.

2. Kingdom.
"Walls Set to Massive?" sets Walls to massive.


V1000 - 2019-04-14
1. Tested game version V1.0.3 (R6673). May work on other versions.

2. Kingdom.
"Coins Set to Massive?" sets Coins to massive.
"Gems Set to Massive?" sets Gems to massive.
"Stamina Set to Max?" sets Stamina to max.
"Steed Stats Set to Massive?" sets Steed speed, stats to massive.
"Vagrant Camp Spawns Set to Massive?" sets Vagrant Camp spawns to massive.
"Archers Stats Set to Massive?" sets Archers stats to massive.
"Knights Stats Set to Massive?" sets Knights stats to massive.
"Farmers Stats Set to Massive?" sets Farmers stats to massive.
"Vagrant Stats Set to Massive?" sets Vagrant stats to massive.
"Pikemen Stats Set to Massive?" sets Pikemen stats to massive.

3. Worker.
"Workers Stats Set to Massive?" sets Workers stats to massive.

4. Director.
"Time Set to Day Start?" sets Time to Day Start.

Re: Kingdom Two Crowns (2019-04-14)

Posted: Mon Sep 23, 2019 6:30 am
by yoyotv323
update please
thank you

Re: Kingdom Two Crowns (2019-04-14)

Posted: Sat Oct 19, 2019 7:01 pm
by eRelevant
Please update

Re: Kingdom Two Crowns (2019-04-14)

Posted: Mon Nov 11, 2019 4:01 pm
by Scubaduba89
Can you do an update for version 1.0.5 please

Re: Kingdom Two Crowns (2019-04-14)

Posted: Sat Dec 28, 2019 2:07 pm
by kakunpala
Here is a table that works currently:
viewtopic.php?f=4&t=11181

I hope this one will also be updated at some point!

Re: Kingdom Two Crowns (2019-04-14)

Posted: Sun Dec 29, 2019 5:09 pm
by kakunpala
I updated your (@Shinkansen) Vagrant Camp spawn increase script. Awesome hack, thanks for posting!
KingdomTwoCrowns-VagrantCampspawn.CT
(2.83 KiB) Downloaded 186 times

Re: Kingdom Two Crowns (2020-05-02)

Posted: Sun Jun 28, 2020 3:04 pm
by axellslade
Can anyone update this for v1.1.3?

The "set to massive" and stat pointer stuff is not working at all. Tried all kinds of things, from changing areas to running gam & CE as Admin.

Edit: Scratch that. None of them seem to be working properly.

Re: Kingdom Two Crowns (2019-04-14)

Posted: Sat Oct 10, 2020 2:58 pm
by Bleedbluejrc
kakunpala wrote:
Sat Dec 28, 2019 2:07 pm
Here is a table that works currently:
viewtopic.php?f=4&t=11181

I hope this one will also be updated at some point!
That won't enable for me