Generation Zero [Engine: APEX Engine]

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pigeon
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Re: Generation Zero [Engine: APEX Engine]

Post by pigeon »

pino44io
No problem. If every issue could be solved as this... :)
Added. But instead of "Shift" use "Ctrl" for speed up. I do not really know why it work unstable with using "Shift".
There is pretty easy to change every hotkey that stored inside LUA scripts. For example, if you want to change "Num4" key to "T" key, than open script and look at "local addFOV = isKeyPressed(VK_NUMPAD4)" string. That "VK_NUMPAD4" after "isKeyPressed" is actual hotkey. How to properly type your own key you can see [Link]. So if you want "T", than this string should be like "local addFOV = isKeyPressed(VK_T)" and that's all you need for changing hotkeys.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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pino44io
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Re: Generation Zero [Engine: APEX Engine]

Post by pino44io »

Thanks again for your work!

ester453
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Re: Generation Zero [Engine: APEX Engine]

Post by ester453 »

Is there any way to teleport? I'm stuck at mission "Spiking the guns" because a bug occured, and i don't want to start a new game

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Chiados
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Re: Generation Zero [Engine: APEX Engine]

Post by Chiados »

ester453 wrote:
Sat Apr 13, 2019 4:18 pm
Is there any way to teleport? I'm stuck at mission "Spiking the guns" because a bug occured, and i don't want to start a new game
How are you stuck? Can you not fast travel via the map?

ester453
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Re: Generation Zero [Engine: APEX Engine]

Post by ester453 »

Chiados wrote:
Sat Apr 13, 2019 4:38 pm
ester453 wrote:
Sat Apr 13, 2019 4:18 pm
Is there any way to teleport? I'm stuck at mission "Spiking the guns" because a bug occured, and i don't want to start a new game
How are you stuck? Can you not fast travel via the map?
I mean that to complete the mission I need to get into costal artillery bunker, and I can't do that because bunker is locked. Sorry for my bad english btw., i'm not a native speaker

Some links to bugs like mine
[Link]
[Link]

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Chiados
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Re: Generation Zero [Engine: APEX Engine]

Post by Chiados »

ester453 wrote:
Sat Apr 13, 2019 5:01 pm

I mean that to complete the mission I need to get into costal artillery bunker, and I can't do that because bunker is locked. Sorry for my bad english btw., i'm not a native speaker

Some links to bugs like mine
[Link]
[Link]
Ah no problem, not a native speaker myself. After reading through the links it would appear the whole mission is bugged but it can be completed by intentionally crashing the game or by leaving the area entirely and coming back. I haven't bothered with this mission yet so I'm unable to provide much. Someone did create a teleport script here: viewtopic.php?p=83851#p83851

ester453
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Re: Generation Zero [Engine: APEX Engine]

Post by ester453 »

Ah no problem, not a native speaker myself. After reading through the links it would appear the whole mission is bugged but it can be completed by intentionally crashing the game or by leaving the area entirely and coming back. I haven't bothered with this mission yet so I'm unable to provide much. Someone did create a teleport script here: viewtopic.php?p=83851#p83851

Yeah, crashing and leaving don't work, teleport script neither...

Edit: Thank God, I managed to complete it using the free camera from this table, thanks for help and your time anyway!

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Chiados
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Re: Generation Zero [Engine: APEX Engine]

Post by Chiados »

ester453 wrote:
Sat Apr 13, 2019 6:38 pm
Yeah, crashing and leaving don't work, teleport script neither...

Edit: Thank God, I managed to complete it using the free camera from this table, thanks for help and yourt ime anyway!
Wonderful, glad you got past that bit!

ester453
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Re: Generation Zero [Engine: APEX Engine]

Post by ester453 »

Like, i love this game, but bugs, this damn bugs...

pigeon
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Re: Generation Zero [Engine: APEX Engine]

Post by pigeon »

I remember people here were looking for health value. Need that by myself for testing of another script and here is health instruction:
Spoiler
// ORIGINAL CODE - INJECTION POINT: "GenerationZero_F.exe"+55A776

"GenerationZero_F.exe"+55A74E: CC - int 3
"GenerationZero_F.exe"+55A74F: CC - int 3
"GenerationZero_F.exe"+55A750: 40 53 - push rbx
"GenerationZero_F.exe"+55A752: 48 83 EC 50 - sub rsp,50
"GenerationZero_F.exe"+55A756: 44 0F B7 89 E0 01 00 00 - movzx r9d,word ptr [rcx+000001E0]
"GenerationZero_F.exe"+55A75E: 48 8B D9 - mov rbx,rcx
"GenerationZero_F.exe"+55A761: 66 44 3B CA - cmp r9w,dx
"GenerationZero_F.exe"+55A765: 0F 84 1A 01 00 00 - je GenerationZero_F.exe+55A885
"GenerationZero_F.exe"+55A76B: 66 44 89 89 E2 01 00 00 - mov [rcx+000001E2],r9w
"GenerationZero_F.exe"+55A773: 0F B7 C2 - movzx eax,dx
// ---------- INJECTING HERE ----------
"GenerationZero_F.exe"+55A776: 66 89 91 E0 01 00 00 - mov [rcx+000001E0],dx
// ---------- DONE INJECTING ----------
"GenerationZero_F.exe"+55A77D: 0F B7 89 7A 01 00 00 - movzx ecx,word ptr [rcx+0000017A]
"GenerationZero_F.exe"+55A784: 66 85 C9 - test cx,cx
"GenerationZero_F.exe"+55A787: 74 0F - je GenerationZero_F.exe+55A798
"GenerationZero_F.exe"+55A789: 66 3B D1 - cmp dx,cx
"GenerationZero_F.exe"+55A78C: 7D 0A - jnl GenerationZero_F.exe+55A798
"GenerationZero_F.exe"+55A78E: 66 89 8B E0 01 00 00 - mov [rbx+000001E0],cx
"GenerationZero_F.exe"+55A795: 0F B7 C1 - movzx eax,cx
"GenerationZero_F.exe"+55A798: 0F B7 8B 78 01 00 00 - movzx ecx,word ptr [rbx+00000178]
"GenerationZero_F.exe"+55A79F: 66 3B C1 - cmp ax,cx
"GenerationZero_F.exe"+55A7A2: 7E 0A - jle GenerationZero_F.exe+55A7AE
Or if AOB changed, health is 2bytes value, "100" when health is "100", "25" when health "25" so it equal health "numbers" in bottom left corner. It's also seems like enough to NOP that instruction and mechs still could be killed while player health won't decrease and could increase, but still need to cover case when player knocked out and fall in water at the same time.
I'm not interesting in making a script, so only if anybody here still interesting to "play" with the code but no have luck to find exact health value.

pigeon
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Re: Generation Zero [Engine: APEX Engine]

Post by pigeon »

Table updated for the last game update

pigeon
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Re: Generation Zero [Engine: APEX Engine]

Post by pigeon »

Table updated for the last April's HotFix update

marksky
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Re: Generation Zero [Engine: APEX Engine]

Post by marksky »

Any chance getting the table updated to the latest build 6339497 ?
Unfortunately freecam mode is not working any longer... :mellow:

d0x360
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Re: Generation Zero [Engine: APEX Engine]

Post by d0x360 »

pigeon wrote:
Thu Apr 25, 2019 5:42 pm
Table updated for the last April's HotFix update

The latest July update broke all the trainers and cheat engine scripts for god mode and infinite ammo and items.

It would be massively appreciated if someone (hopefully you since you seem to be good with apex engine) could make an update that works for the latest build at which point I will prevent the game from auto updating.

Thanks!

pigeon
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Re: Generation Zero [Engine: APEX Engine]

Post by pigeon »

d0x360 wrote:
Sun Jul 21, 2019 2:59 am
The latest July update broke all the trainers and cheat engine scripts for god mode and infinite ammo and items.

It would be massively appreciated if someone (hopefully you since you seem to be good with apex engine) could make an update that works for the latest build at which point I will prevent the game from auto updating.

Thanks!
Updated to the current game version. But because there is was a lot of work with that cheat table in the last couple of weeks, it could be a bit messy "here and there", sorry for that.

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