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Shadow Tactics: Blades of the Shogun (UPDATED: 2019-04-02)

Posted: Sun Mar 31, 2019 12:52 pm
by Architect
v2.0
Shadow Tactics.CT
v2.0
(17.75 KiB) Downloaded 1469 times
Took a quick crash course in mono dissection and was able to improve the scripts a bit with some help from older tables in the forum.

1. (Updated) Items Always at 99 - No need to use item to trigger. More consistent and faster scan due to mono.

2. (Updated) No Damage to Heroes - Smarter checks. Faster scan as well.

3. (New) No Cooldown - Enables consecutive use of items. Very potent with #1 above.

4. (Updated) Zero Mission Time - No need to play a bit to trigger. Just sets map time to 0 and never updates. Can trigger speedrun achievements. Only affects game time (per hero duration is not).

5. (New) Extreme Stealth - Less of stealth and more of setting AI to stupid. They won't move, patrol, or react to seeing you in their viewcones. Only unaffected behavior is Samurai retaliating on melee attacks. This can still kill your character if No Damage to Heroes is not enabled and your character is not Mugen.

TODO:
1. Looking for range modifiers to create map-wide grenades, Sword Wind, etc. Tangentially, teleporting traps.
2. Looking into swapping items between heroes (grenades and hand cannon on Hayato is a dream).
3. Allowing other heroes to assassinate samurai.
4. Allow everyone to run-carry corpses or carry-throw rocks.
5. Allow Aiko to disguise at will without animation. Also, perma-blind for kicks.

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v1.0
Shadow Tactics.CT
v1.0
(8.07 KiB) Downloaded 478 times
Very basic scripts for Shadow Tactics: Blades of the Shogun, as most tables and trainers online do not work with recent versions.

1. Items Always at 99 - Need to use an item first before activating. Just throw stone with Hayato or something.

2. Freeze Time - Need to play the map a bit. Other timers will still increase like gameplay duration per hero, etc. Only game time is affected (will trigger speedrun achievements though).

3. No Damage to Heroes - Works for now but might cause bugs if it encounters a weird case. Hacky way of solving the issue of detecting whether enemy or hero is getting damaged.

Currently no intention of adding stealth as it makes the game extremely moot. If ever, will try to work on cooldowns. Don't know how to do that though.

Re: Shadow Tactics: Blades of the Shogun (UPDATED: 2019-04-02)

Posted: Mon Apr 01, 2019 9:45 pm
by Architect
Updated to v2.0.

Re: Shadow Tactics: Blades of the Shogun (UPDATED: 2019-04-02)

Posted: Mon Dec 27, 2021 6:41 pm
by halo197pt
Can you update the table to Aiko's Choice version ?

Re: Shadow Tactics: Blades of the Shogun (UPDATED: 2019-04-02)

Posted: Sat May 07, 2022 10:55 am
by TheRedFear
This work for Aiko's Choice?

Re: Shadow Tactics: Blades of the Shogun (UPDATED: 2019-04-02)

Posted: Sat May 07, 2022 5:21 pm
by TheRedFear
For those wondering, took it for a spin last night and yes it seems to work on Aiko's Choice. Except for Takuma's ammo on his main rifle. It will say 99 but after his normal amount of shots fire he'll stop shooting

Edit: Nevermind. Broke the game. Gonna have to completely reinstall.

Re: Shadow Tactics: Blades of the Shogun (UPDATED: 2019-04-02)

Posted: Mon Jan 09, 2023 9:43 pm
by ModEngine
TheRedFear wrote:
Sat May 07, 2022 5:21 pm
For those wondering, took it for a spin last night and yes it seems to work on Aiko's Choice. Except for Takuma's ammo on his main rifle. It will say 99 but after his normal amount of shots fire he'll stop shooting

Edit: Nevermind. Broke the game. Gonna have to completely reinstall.
You can use my table viewtopic.php?t=22845