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Nelke & The Legendary Alchemists
Posted: Tue Mar 26, 2019 9:38 pm
by zachillios
So this has a few things in it, a character editor, have most items, cole, approval, acheivement points, etc. I'll add more if I manage to find anything, but if you guys want to help, finding the address for time spent during holidays, and your final tally at the end of a turn for your profits would be a great help. Let me know if anything isn't working properly. Read the table extras, there's some warnings in there.
Just a few caveats:
1): To update the characters in the editor, change the stats to page 2 and it should refresh (will look into a better way of implementing this later)
2): To get the have all item feature to work, you need to double click the value section and select on for both of them.
3): You only need to select the have items option to on once, after that don't worry about it if it doesn't say on, you're fine.
Update 1: Item editor, fixed some stuff, added more items to the have lots of items pointer, etc.
Update 2: Added no building restrictions, highlighted requests, and max approval.
Update 3: Added Synthesis Cost restriction removal, and disable item consumption script.
Update 4: Table updated for patch/new dlc.
Update 5: Table updated for latest patch.
Re: Nelke & The Legendary Alchemists
Posted: Wed Mar 27, 2019 6:50 am
by kanonmelodis
It seems that the numbers of items are written in a 2-byte table. So Max Items script may make some items disappeared.

Re: Nelke & The Legendary Alchemists
Posted: Wed Mar 27, 2019 10:18 am
by evanshepherd
Oh someone actually made a table for this. Thank you for ur efforts
Re: Nelke & The Legendary Alchemists
Posted: Wed Mar 27, 2019 1:33 pm
by tontsa00
Anyone found values for time limit ? Or is it very easy to finish everything withing time limit ?
Re: Nelke & The Legendary Alchemists
Posted: Wed Mar 27, 2019 1:37 pm
by Noire Blackheart
Its on the table under turns, just freeze the value or lower it.
Re: Nelke & The Legendary Alchemists
Posted: Wed Mar 27, 2019 2:04 pm
by gvargas
Does the status script works well for everybody? I can only select two characters, the others had to find the values myself.
Has anyone found the friendship value?
BTW. Thanks for the table Zachillios...

Re: Nelke & The Legendary Alchemists
Posted: Wed Mar 27, 2019 2:22 pm
by krmit
@gvargas,
Looks like status script works only on characters with both tabs (basic & battle status) avaliable.
---
@zachillios,
Can i request an "Infinite holyday timer" option or pointer? It's that round clock-looking thing that spend for Visit and Investigate activities.
Re: Nelke & The Legendary Alchemists
Posted: Wed Mar 27, 2019 2:40 pm
by tontsa00
Just started the game, at what point you can see 2nd page of characters stats ? Since i can't get character editor to work yet ?
Nevermind, figured it out
And can you change HP values aswell ?
Re: Nelke & The Legendary Alchemists
Posted: Wed Mar 27, 2019 4:32 pm
by kanonmelodis
address of holiday time:
Nelke_and_the_Legendary_Alchemists.exe+12328FA
lock it to 0 and enjoy

Re: Nelke & The Legendary Alchemists
Posted: Wed Mar 27, 2019 5:57 pm
by krmit
@kanonmelodis,
thanks, works perfectly.
-------
Seems inf.items script ignore some items (Neutralizer-B, Spruce), they always at 0, even if set to produce -_-
Re: Nelke & The Legendary Alchemists
Posted: Wed Mar 27, 2019 6:59 pm
by Impala
I want to buy this game, but everyone is complaining its not worth the price?
Anyone comment on whether it's worth me buying it?
Re: Nelke & The Legendary Alchemists
Posted: Wed Mar 27, 2019 7:20 pm
by hawkins
I would say its worth around 30-35$ not more, you should probably try it out first and then decide if its worth the current pricetag.
Re: Nelke & The Legendary Alchemists
Posted: Wed Mar 27, 2019 8:14 pm
by Noire Blackheart
The game is just for hardcore fans of the atelier series, its made for 20th aniversary so the budget for it is much less than the orignal game, it should not be your first atelier game.
Re: Nelke & The Legendary Alchemists
Posted: Wed Mar 27, 2019 9:24 pm
by Zozinhu
kanonmelodis wrote: ↑Wed Mar 27, 2019 4:32 pm
address of holiday time:
Nelke_and_the_Legendary_Alchemists.exe+12328FA
lock it to 0 and enjoy
I am a noob, can you please elaborate on how to put this to work on the table?
Re: Nelke & The Legendary Alchemists
Posted: Wed Mar 27, 2019 11:59 pm
by Impala
Created a script to have holiday time not stop after talking to people
You can copy and paste it directly into cheat engine
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>71</ID>
<Description>"Infinite Holiday Time"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>FF0000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscan(holidaytime, 66 89 51 4E 48 8B 0D 38 AB D2 00)
registersymbol(holidaytime)
holidaytime:
db 90 90 90 90
[DISABLE]
holidaytime:
db 66 89 51 4E
unregistersymbol(holidaytime)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Zozinhu wrote: ↑Wed Mar 27, 2019 9:24 pm
kanonmelodis wrote: ↑Wed Mar 27, 2019 4:32 pm
address of holiday time:
Nelke_and_the_Legendary_Alchemists.exe+12328FA
lock it to 0 and enjoy
I am a noob, can you please elaborate on how to put this to work on the table?
Manually add that address:
