Nelke & The Legendary Alchemists

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zachillios
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Re: Nelke & The Legendary Alchemists

Post by zachillios » Thu Mar 28, 2019 12:33 am

kanonmelodis wrote:
Wed Mar 27, 2019 4:32 pm
address of holiday time:

Nelke_and_the_Legendary_Alchemists.exe+12328FA

lock it to 0 and enjoy :)
Thank you, was able to make a script with this. Now if someone could find the timer used during investigations that would be extremely helpful. The game takes your Holiday timer at the start of the investigation and applies it, but the timer used in the actual process is different. I've got some more work done on the table and will post it after someone finds the stuff I asked for above.

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Re: Nelke & The Legendary Alchemists

Post by ImpalaPUA » Thu Mar 28, 2019 1:00 am

zachillios wrote:
Thu Mar 28, 2019 12:33 am
kanonmelodis wrote:
Wed Mar 27, 2019 4:32 pm
address of holiday time:

Nelke_and_the_Legendary_Alchemists.exe+12328FA

lock it to 0 and enjoy :)
Thank you, was able to make a script with this. Now if someone could find the timer used during investigations that would be extremely helpful. The game takes your Holiday timer at the start of the investigation and applies it, but the timer used in the actual process is different. I've got some more work done on the table and will post it after someone finds the stuff I asked for above.
You ran into the same issue I did, I edited the previous post with a script.

I just made it so you could talk to as many people as you want

tontsa00
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Re: Nelke & The Legendary Alchemists

Post by tontsa00 » Thu Mar 28, 2019 2:37 am


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gvargas
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Re: Nelke & The Legendary Alchemists

Post by gvargas » Thu Mar 28, 2019 4:15 am

tontsa00 wrote:
Thu Mar 28, 2019 2:37 am
There are some sales for Nelke: https://www.greenmangaming.com/games/ne ... -world-pc/ , and, https://www.kinguin.net/category/61757/ ... altergift/. I personally like this game :)
I paid $20 for this game and it's worth it, I'm a fan of the series and had been playing it since Rorona so I'm familiar with all the characters... :D

BTW. Zachillios I found the building materials item section but I don't know how to make it into an Array of Byte so I'm going to post the starting and ending address section so you can include it in your next update:
Timber: 1412640F4
Rainbow Paint: 141264122

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Re: Nelke & The Legendary Alchemists

Post by xros » Thu Mar 28, 2019 4:46 am

gvargas wrote:
Thu Mar 28, 2019 4:15 am
tontsa00 wrote:
Thu Mar 28, 2019 2:37 am
There are some sales for Nelke: https://www.greenmangaming.com/games/ne ... -world-pc/ , and, https://www.kinguin.net/category/61757/ ... altergift/. I personally like this game :)
I paid $20 for this game and it's worth it, I'm a fan of the series and had been playing it since Rorona so I'm familiar with all the characters... :D

BTW. Zachillios I found the building materials item section but I don't know how to make it into an Array of Byte so I'm going to post the starting and ending address section so you can include it in your next update:
Timber: 1412640F4
Rainbow Paint: 141264122
how i want this for $20?

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Re: Nelke & The Legendary Alchemists

Post by tontsa00 » Thu Mar 28, 2019 4:49 am

Damn, you guys from USA sure have it cheap :), but not in EU :(, sniff, (capitalists)

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Re: Nelke & The Legendary Alchemists

Post by zachillios » Thu Mar 28, 2019 5:26 am

gvargas wrote:
Thu Mar 28, 2019 4:15 am
tontsa00 wrote:
Thu Mar 28, 2019 2:37 am
There are some sales for Nelke: https://www.greenmangaming.com/games/ne ... -world-pc/ , and, https://www.kinguin.net/category/61757/ ... altergift/. I personally like this game :)
I paid $20 for this game and it's worth it, I'm a fan of the series and had been playing it since Rorona so I'm familiar with all the characters... :D

BTW. Zachillios I found the building materials item section but I don't know how to make it into an Array of Byte so I'm going to post the starting and ending address section so you can include it in your next update:
Timber: 1412640F4
Rainbow Paint: 141264122
Thank you for your help, for future reference, you can double click the "4 byte" or whatever type it is and change it to AoB. Length is however long you want it, 2 bytes would be 2 chunks of numbers, 4 would be 4, and so forth.

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Re: Nelke & The Legendary Alchemists

Post by topboy » Thu Mar 28, 2019 4:49 pm

Did it have any method to freeze turn without count toward next turn ? I mean when I freeze at turn 66 the turn count (quest,goal target) still drop by 1 when click forward to next turn in game even the number still be turn 66 , It make my quest fail anyway.

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Noire Blackheart
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Re: Nelke & The Legendary Alchemists

Post by Noire Blackheart » Thu Mar 28, 2019 5:02 pm

Have you tried the bottom option which goes 1-10 i think thats the task counter, iv not tested it though.

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Re: Nelke & The Legendary Alchemists

Post by zachillios » Fri Mar 29, 2019 12:35 am

OP updated. With help from Tim, I've got an item editor working. Go into storage and work it from there. Be sure to not sort your storage or the value won't show correctly. Additionally, I added a lot more items to the have tons of items feature (this has to be at least 80% of the total items) I also fixed a few scripts and added some other new ones (Turns don't pass, infinite holiday time, etc.) The only other possible thing I could think of that we would need is the investigation timer, so keep your eye out for that.

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gvargas
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Re: Nelke & The Legendary Alchemists

Post by gvargas » Fri Mar 29, 2019 1:41 am

zachillios wrote:
Fri Mar 29, 2019 12:35 am
OP updated. With help from Tim, I've got an item editor working. Go into storage and work it from there. Be sure to not sort your storage or the value won't show correctly. Additionally, I added a lot more items to the have tons of items feature (this has to be at least 80% of the total items) I also fixed a few scripts and added some other new ones (Turns don't pass, infinite holiday time, etc.) The only other possible thing I could think of that we would need is the investigation timer, so keep your eye out for that.
Thanks Zachillios! I found the address for the friendship level and also the visit flag which lets you make that character appear in the visit section so you can choose him again and again. I'm posting the code just for Bartel which I used to make the tests, if you want to include it in your Character Stats script... :)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>80</ID>
      <Description>"Bartel"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" Activated="1" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>75</ID>
          <Description>"Grocery"</Description>
          <LastState Value="999" RealAddress="1412333BE"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333BE</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>76</ID>
          <Description>"Store"</Description>
          <LastState Value="999" RealAddress="1412333C0"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333C0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>77</ID>
          <Description>"Weapon"</Description>
          <LastState Value="999" RealAddress="1412333C2"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333C2</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>78</ID>
          <Description>"Drug"</Description>
          <LastState Value="999" RealAddress="1412333C4"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333C4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>79</ID>
          <Description>"Boutique"</Description>
          <LastState Value="999" RealAddress="1412333C6"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333C6</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>74</ID>
          <Description>"Vegetable"</Description>
          <LastState Value="999" RealAddress="1412333C8"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333C8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>81</ID>
          <Description>"Orchard"</Description>
          <LastState Value="999" RealAddress="1412333CA"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333CA</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>82</ID>
          <Description>"Flower"</Description>
          <LastState Value="999" RealAddress="1412333CC"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333CC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>83</ID>
          <Description>"Ranch"</Description>
          <LastState Value="999" RealAddress="1412333CE"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333CE</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>85</ID>
          <Description>"Capacity"</Description>
          <LastState Value="0" RealAddress="1412333D0"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333D0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>86</ID>
          <Description>"Speed"</Description>
          <LastState Value="0" RealAddress="1412333D2"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333D2</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>73</ID>
          <Description>"Gather"</Description>
          <LastState Value="999" RealAddress="1412333D4"/>
          <VariableType>2 Bytes</VariableType>
          <Address>Nelke_and_the_Legendary_Alchemists.exe+12333D4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>94</ID>
          <Description>"Friendship"</Description>
          <LastState Value="999" RealAddress="1412333D8"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333D8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>84</ID>
          <Description>"EXP"</Description>
          <LastState Value="17786" RealAddress="1412333EC"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333EC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>95</ID>
          <Description>"Visit Flag"</Description>
          <LastState Value="1" RealAddress="1412333F8"/>
          <VariableType>Byte</VariableType>
          <Address>1412333F8</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

zachillios
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Re: Nelke & The Legendary Alchemists

Post by zachillios » Fri Mar 29, 2019 1:57 am

gvargas wrote:
Fri Mar 29, 2019 1:41 am
zachillios wrote:
Fri Mar 29, 2019 12:35 am
OP updated. With help from Tim, I've got an item editor working. Go into storage and work it from there. Be sure to not sort your storage or the value won't show correctly. Additionally, I added a lot more items to the have tons of items feature (this has to be at least 80% of the total items) I also fixed a few scripts and added some other new ones (Turns don't pass, infinite holiday time, etc.) The only other possible thing I could think of that we would need is the investigation timer, so keep your eye out for that.
Thanks Zachillios! I found the address for the friendship level and also the visit flag which lets you make that character appear in the visit section so you can choose him again and again. I'm posting the code just for Bartel which I used to make the tests, if you want to include it in your Character Stats script... :)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>80</ID>
      <Description>"Bartel"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" Activated="1" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>75</ID>
          <Description>"Grocery"</Description>
          <LastState Value="999" RealAddress="1412333BE"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333BE</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>76</ID>
          <Description>"Store"</Description>
          <LastState Value="999" RealAddress="1412333C0"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333C0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>77</ID>
          <Description>"Weapon"</Description>
          <LastState Value="999" RealAddress="1412333C2"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333C2</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>78</ID>
          <Description>"Drug"</Description>
          <LastState Value="999" RealAddress="1412333C4"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333C4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>79</ID>
          <Description>"Boutique"</Description>
          <LastState Value="999" RealAddress="1412333C6"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333C6</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>74</ID>
          <Description>"Vegetable"</Description>
          <LastState Value="999" RealAddress="1412333C8"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333C8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>81</ID>
          <Description>"Orchard"</Description>
          <LastState Value="999" RealAddress="1412333CA"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333CA</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>82</ID>
          <Description>"Flower"</Description>
          <LastState Value="999" RealAddress="1412333CC"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333CC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>83</ID>
          <Description>"Ranch"</Description>
          <LastState Value="999" RealAddress="1412333CE"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333CE</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>85</ID>
          <Description>"Capacity"</Description>
          <LastState Value="0" RealAddress="1412333D0"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333D0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>86</ID>
          <Description>"Speed"</Description>
          <LastState Value="0" RealAddress="1412333D2"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333D2</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>73</ID>
          <Description>"Gather"</Description>
          <LastState Value="999" RealAddress="1412333D4"/>
          <VariableType>2 Bytes</VariableType>
          <Address>Nelke_and_the_Legendary_Alchemists.exe+12333D4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>94</ID>
          <Description>"Friendship"</Description>
          <LastState Value="999" RealAddress="1412333D8"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333D8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>84</ID>
          <Description>"EXP"</Description>
          <LastState Value="17786" RealAddress="1412333EC"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333EC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>95</ID>
          <Description>"Visit Flag"</Description>
          <LastState Value="1" RealAddress="1412333F8"/>
          <VariableType>Byte</VariableType>
          <Address>1412333F8</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Thank you so much for continuing to help, made a instant max friendship out of this. I'm working on some other things like unlimited building restrictions amongst other things. So once I get all that done I'll incorporate your stuff in. Thanks again.

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saihamaru
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Re: Nelke & The Legendary Alchemists

Post by saihamaru » Fri Mar 29, 2019 3:31 am

thanks, you guys are the best :D

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Re: Nelke & The Legendary Alchemists

Post by tontsa00 » Fri Mar 29, 2019 12:42 pm

How can you make script out from this? I've tried but can't find way to add it to existing cheat table.
zachillios wrote:
Fri Mar 29, 2019 1:57 am
gvargas wrote:
Fri Mar 29, 2019 1:41 am
zachillios wrote:
Fri Mar 29, 2019 12:35 am
OP updated. With help from Tim, I've got an item editor working. Go into storage and work it from there. Be sure to not sort your storage or the value won't show correctly. Additionally, I added a lot more items to the have tons of items feature (this has to be at least 80% of the total items) I also fixed a few scripts and added some other new ones (Turns don't pass, infinite holiday time, etc.) The only other possible thing I could think of that we would need is the investigation timer, so keep your eye out for that.
Thanks Zachillios! I found the address for the friendship level and also the visit flag which lets you make that character appear in the visit section so you can choose him again and again. I'm posting the code just for Bartel which I used to make the tests, if you want to include it in your Character Stats script... :)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>80</ID>
      <Description>"Bartel"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" Activated="1" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>75</ID>
          <Description>"Grocery"</Description>
          <LastState Value="999" RealAddress="1412333BE"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333BE</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>76</ID>
          <Description>"Store"</Description>
          <LastState Value="999" RealAddress="1412333C0"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333C0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>77</ID>
          <Description>"Weapon"</Description>
          <LastState Value="999" RealAddress="1412333C2"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333C2</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>78</ID>
          <Description>"Drug"</Description>
          <LastState Value="999" RealAddress="1412333C4"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333C4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>79</ID>
          <Description>"Boutique"</Description>
          <LastState Value="999" RealAddress="1412333C6"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333C6</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>74</ID>
          <Description>"Vegetable"</Description>
          <LastState Value="999" RealAddress="1412333C8"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333C8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>81</ID>
          <Description>"Orchard"</Description>
          <LastState Value="999" RealAddress="1412333CA"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333CA</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>82</ID>
          <Description>"Flower"</Description>
          <LastState Value="999" RealAddress="1412333CC"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333CC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>83</ID>
          <Description>"Ranch"</Description>
          <LastState Value="999" RealAddress="1412333CE"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333CE</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>85</ID>
          <Description>"Capacity"</Description>
          <LastState Value="0" RealAddress="1412333D0"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333D0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>86</ID>
          <Description>"Speed"</Description>
          <LastState Value="0" RealAddress="1412333D2"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333D2</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>73</ID>
          <Description>"Gather"</Description>
          <LastState Value="999" RealAddress="1412333D4"/>
          <VariableType>2 Bytes</VariableType>
          <Address>Nelke_and_the_Legendary_Alchemists.exe+12333D4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>94</ID>
          <Description>"Friendship"</Description>
          <LastState Value="999" RealAddress="1412333D8"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333D8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>84</ID>
          <Description>"EXP"</Description>
          <LastState Value="17786" RealAddress="1412333EC"/>
          <VariableType>2 Bytes</VariableType>
          <Address>1412333EC</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>95</ID>
          <Description>"Visit Flag"</Description>
          <LastState Value="1" RealAddress="1412333F8"/>
          <VariableType>Byte</VariableType>
          <Address>1412333F8</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Thank you so much for continuing to help, made a instant max friendship out of this. I'm working on some other things like unlimited building restrictions amongst other things. So once I get all that done I'll incorporate your stuff in. Thanks again.

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saihamaru
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Re: Nelke & The Legendary Alchemists

Post by saihamaru » Fri Mar 29, 2019 12:50 pm

tontsa00 wrote:
Fri Mar 29, 2019 12:42 pm
How can you make script out from this? I've tried but can't find way to add it to existing cheat table.
you copy the whole code (just click on SELECT ALL button then ctrl-C)
then you go to CE and paste it to the code list
Image

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