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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

Posted: Tue Jan 14, 2020 2:23 am
by VIRUZZZ
Hi Fearless commuinity! I have question, is there a way to increase jump height and distance? I dont want monstric jumps to the sky, just little modifed jump that sekiro jumps 1,5 higher and 1,5 afar. Thanks in advance!

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

Posted: Fri Feb 14, 2020 9:43 am
by ZippyDSMlee
Anyone find the new game plus flag? I always like playing these thing with a starting character in NG+ 1-3

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

Posted: Wed Apr 22, 2020 2:35 am
by Icirian
Hmm. the item pointers doesn't seem to be working atm, any update on thta?

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

Posted: Sun Apr 26, 2020 4:59 pm
by ApathyV
Hey guys. Does anyone know how to change or reset my skill points? I used another cheat and its infinite exp cheat and my skill points rose up too much that I can't scan it anymore in CE.. Ingame it says I have 999 skill points but I believe it's higher than that.

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

Posted: Tue Jul 28, 2020 8:47 am
by xDonkanalljex
Anyone knows a table where to change the camera angles?
Like set camera high, or left and right.
Only tables i found are free cam and first person mode.
Thanks for any help

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

Posted: Fri Oct 30, 2020 10:54 pm
by JustChilllin
the new update is so sick, any beautiful kind soul can update this table will be much appreciated

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

Posted: Fri Nov 13, 2020 12:36 pm
by alpha77
does the cheat table still work with V1.05?

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

Posted: Wed Nov 18, 2020 2:50 pm
by GroxIan
Is there a way to get "No Stored Item Consume"? When you rest you automatically refill your items in your inventory anyway.

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

Posted: Sun Feb 14, 2021 4:43 pm
by Sourenics
Any option to just add Traesure carp scales?

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

Posted: Sat Mar 13, 2021 9:37 pm
by killerkrok555
my bad the cheat table works fine
sekiro online the mod has some anti injection security which crashes the game when injection is used, i hope ill find a way to baypass it since i want to play1 with my friends using this cheat table
edit: thats what ive been able to collect until now it seems its an anti debugger anti cheat, i attached a debugger and the game crashed
so there are 2 options:
1.baypass anti debugger
2.pointers
1:x64dbg debugger crashes the game

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

Posted: Wed Apr 28, 2021 7:59 am
by srcedh3art
Hey guys, does anyone know if it's possible to stop enemies' posture from recovering? I looked up the thread (sorry, I did not actually read it myself 100% but instead I Ctrl+F'ed it looking up for 'postur', just in case) but I couldn't find anything on that particular issue.
I appreciate all the cool stuff in the .CT (including posture dmg multipliers, infinite posture switch, etc.) but I just thought stopping enemies' posture from regenerating would be a perfect middle ground for me, so I wondered if that's possible at all.

Stay safe, and take care guys. Have a good one!
P.S. And many thanks for sharing the tables!

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

Posted: Wed Jun 16, 2021 11:41 am
by mrblondie
doesn't work with v1.05

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

Posted: Sun Dec 26, 2021 5:40 am
by PoeticAbortionist
Damn this site is dead filled with outdated tables.

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

Posted: Sun Feb 27, 2022 3:23 pm
by Cakko
Hi does anyone know if this is still working? I loaded the table in CE 7.4 and all I see in the options is a blue one that just says "enable 6" and a second blank one that has a bunch of gibberish under it.

Image

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

Posted: Thu Apr 28, 2022 12:36 am
by Danersx
Amazing table. I have one question - is it possible to edit the timing window for deflects? The current option makes it that every block counts as deflect and it's a bit too OP. I would like to for example extend the timing window 2 times (so from 30 frames to 60). Can it be done via editing existing script?