Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

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teinousi
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Re: Sekiro™: Shadows Die Twice +11 (table Update5.1)

Post by teinousi »

sorry for out topic :
Is this game open world like draksouls, can walk arena to next arena ? or like nioh only use bonfire to warp arena ?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Sekiro™: Shadows Die Twice +11 (table Update5.1)

Post by Jiiks »

For setting last idol if you want to merge it into your table: [Link]
Should have all idols in it.

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Cielos
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Re: Sekiro™: Shadows Die Twice +12 (table Update6)

Post by Cielos »

^
I don't even know what does "setting last idol" mean.... :oops:
does it mean setting where the homeward itol can bring you to?

anyway, why don't you post the table here?

///
@all
added an "inf. buff duration" script.
the countdown is an object that would be deleted upon completion. lucky for me that the game would re-use the same object as long as I renew it with the same buff before it ran out...
that said, I haven't trace to further back to where a timer object is created, instead, I inject the code at where the game checks if an object countdown ended, which is dealing with countdowns other than buff.
structure filter is implemented but not thoroughly tested. so, report~

also, pointers to [player status] are added, I only know the burn status, but judging from the offsets there are 5 status right? the 5 status can be found there, let me know what they are and I'll update them on next update. (or I'll update them when I know what they are...)
I'll write a "no negative status" script or something like that later, so that I don't need to freeze them via CE manually...

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Re: Sekiro™: Shadows Die Twice +12 (table Update6)

Post by Jiiks »

Yeah it sets your last commuted idol so you can warp there using Homeward Idol. Not really bothered with having separate tables. Would be nicer to have them all in one and yours is the most featured so far.

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Re: Sekiro™: Shadows Die Twice +13 (table Update6.1)

Post by Cielos »

^
pointer added to the table.
I used injection to fetch the base you found, so that it has better chance to "survive" later game patches (if any~).
thanks for sharing!
also I added one location you missed to the drop down list. (1102956: Ashina Outskirt, it's the first one after you left the temple~)

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Re: Sekiro™: Shadows Die Twice +13 (table Update6.1)

Post by Lucrass »

Can you add an option that gives "super armor" basically where you don't flinch to enemy attacks. There is an item in the game called "red Lump" which is a buff item that gives this function, if that helps at all. :) I would like to have the "super armor" without the red eyes effect or having to constantly use the item xD....

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Re: Sekiro™: Shadows Die Twice +13 (table Update6.2)

Post by vortex83 »

Hi!! What do I need to be able to use this cheat?. I see it´s a .CT file.

Do I need to copy it to Sekiro´s install folder?

Or do I need to download cheat engine and then load that .CT file at the same time as Sekiro.exe ?. How to access then different cheat options? No guide?

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Re: Sekiro™: Shadows Die Twice +13 (table Update6.2)

Post by xros »

how to use a last idol cheat to unlock all locations?

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Re: Sekiro™: Shadows Die Twice +13 (table Update6.2)

Post by vcaqxmyr »

vortex83 wrote:
Wed Mar 27, 2019 11:29 am
Hi!! What do I need to be able to use this cheat?. I see it´s a .CT file.

Do I need to copy it to Sekiro´s install folder?

Or do I need to download cheat engine and then load that .CT file at the same time as Sekiro.exe ?. How to access then different cheat options? No guide?
1. Download cheat engine and install to your system (be aware of ads auto-installer and promotional stuff that come with it)
2. Open sekiro.exe process in cheat engine [Link]
3. open sekiro.CT
4. tick checkboxes
5. have fun
Last edited by vcaqxmyr on Wed Mar 27, 2019 1:25 pm, edited 1 time in total.

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Re: Sekiro™: Shadows Die Twice +13 (table Update6.2)

Post by vortex83 »

vcaqxmyr wrote:
Wed Mar 27, 2019 1:01 pm
vortex83 wrote:
Wed Mar 27, 2019 11:29 am
Hi!! What do I need to be able to use this cheat?. I see it´s a .CT file.

Do I need to copy it to Sekiro´s install folder?

Or do I need to download cheat engine and then load that .CT file at the same time as Sekiro.exe ?. How to access then different cheat options? No guide?
1. Download cheat engine and install to your system (be aware of ads auto-installer and promotional stuff that come with it)
2. Open sekiro.exe process in cheat engine
3. open sekiro.CT
4. tick checkboxes
5. have fun
Great, thanks a lot :)

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Re: Sekiro™: Shadows Die Twice +11 (table Update5.1)

Post by vcaqxmyr »

teinousi wrote:
Wed Mar 27, 2019 8:32 am
sorry for out topic :
Is this game open world like draksouls, can walk arena to next arena ? or like nioh only use bonfire to warp arena ?
I think the correct answer is neither: is more like nioh but all location are interconnected and you can walk through all (with some exceptions). In nioh there is more separation of zones. It feels like more open world even if it is not strictly speaking. There is also more verticality compared to nioh (due to the prosthetic chord) and it feels more open world (a quite nice stratagem: I think the movement code is copy/pasted from One Piece World Seeker)

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Re: Sekiro™: Shadows Die Twice +13 (table Update6.2)

Post by fearless123456 »

Another Item swap method - only limited testing done. I know that you can just follow Actez's way but I like to add my own spin on things :P

Here is a basic item swap script.

This will swap an item in your inventory to another one that is not in your inventory.
Use the item ID table given by Actez (thank you) viewtopic.php?f=4&t=8938&p=83331#p83312
0.(Back up your save game!!!)
1. Enable the first script
2. Choose which original item you want to swap out. I have added a couple. I am too lazy to add everything in. You can double click to add in whatever ID you want.
3. Input the new item ID and its offsets (see the link above)
4. Enable the second script
5. Go in and out of your inventory a couple of times to ensure the code runs
6. Exit to title and then load back in
7. Check if you have the new item. If so, disable second script and repeat steps 2-7.

(Hint: Use spirit emblem as the original item. It is easier to stock back up using the Idols.)
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16294</ID>
      <Description>"Give item - Enable First"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
globalalloc(newItem,256)

newItem:
dq 0 0 0 0

newitem+10:
dd 0
 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16281</ID>
          <Description>"Original item"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">B0000BF5:Rice Ball
B0000BCC:Pellets
B0000DAC:Ceramic
B00003E8:Spirit Emblem

</DropDownList>
          <LastState Value="B00003E8" RealAddress="01E20000"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>newItem</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16282</ID>
          <Description>"Item+0"</Description>
          <LastState Value="B0000BFF" RealAddress="01E20004"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>newItem+4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16283</ID>
          <Description>"Item+4"</Description>
          <LastState Value="40000BFF" RealAddress="01E20008"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>newItem+8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16285</ID>
          <Description>"Item+C"</Description>
          <LastState Value="0041A1DD" RealAddress="01E2000C"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>newItem+C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16295</ID>
          <Description>"Amount"</Description>
          <LastState Value="66" RealAddress="01E20010"/>
          <VariableType>4 Bytes</VariableType>
          <Address>newItem+10</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>16277</ID>
      <Description>"Give Item - Enable Second"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(address,"sekiro.exe"+C256C5)
define(bytes,8B 01 89 02 8B 41 04)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"sekiro.exe"+C256C5)
globalalloc(newItem,256)
label(code)
label(return)
label(giveitem)

newmem:

mov eax,[newItem]
cmp [rcx],eax
je giveitem
jmp code

giveitem:

mov eax,[newItem+4]
mov [rcx],eax
mov eax,[newItem+8]
mov [rcx+4],eax
mov eax,[newItem+10]
mov [rcx+8],eax //amount
mov eax,[newItem+C]
mov [rcx+c],eax


code:
  mov eax,[rcx]
  mov [rdx],eax
  mov eax,[rcx+04]
  jmp return

address:
  jmp newmem
  nop
  nop
return:

[DISABLE]

address:
  db bytes
  // mov eax,[rcx]
  // mov [rdx],eax
  // mov eax,[rcx+04]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "sekiro.exe"+C256C5

"sekiro.exe"+C256B8: CC                          -  int 3 
"sekiro.exe"+C256B9: CC                          -  int 3 
"sekiro.exe"+C256BA: CC                          -  int 3 
"sekiro.exe"+C256BB: CC                          -  int 3 
"sekiro.exe"+C256BC: CC                          -  int 3 
"sekiro.exe"+C256BD: CC                          -  int 3 
"sekiro.exe"+C256BE: CC                          -  int 3 
"sekiro.exe"+C256BF: CC                          -  int 3 
"sekiro.exe"+C256C0: 48 85 D2                    -  test rdx,rdx
"sekiro.exe"+C256C3: 74 16                       -  je sekiro.exe+C256DB
// ---------- INJECTING HERE ----------
"sekiro.exe"+C256C5: 8B 01                       -  mov eax,[rcx]
"sekiro.exe"+C256C7: 89 02                       -  mov [rdx],eax
"sekiro.exe"+C256C9: 8B 41 04                    -  mov eax,[rcx+04]
// ---------- DONE INJECTING  ----------
"sekiro.exe"+C256CC: 89 42 04                    -  mov [rdx+04],eax
"sekiro.exe"+C256CF: 8B 41 08                    -  mov eax,[rcx+08]
"sekiro.exe"+C256D2: 89 42 08                    -  mov [rdx+08],eax
"sekiro.exe"+C256D5: 8B 41 0C                    -  mov eax,[rcx+0C]
"sekiro.exe"+C256D8: 89 42 0C                    -  mov [rdx+0C],eax
"sekiro.exe"+C256DB: C3                          -  ret 
"sekiro.exe"+C256DC: CC                          -  int 3 
"sekiro.exe"+C256DD: CC                          -  int 3 
"sekiro.exe"+C256DE: CC                          -  int 3 
"sekiro.exe"+C256DF: CC                          -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Version 2
This will change your Spirit Emblem to a new item. Drop down option so you don't have to copy and paste the offsets.
No need to exit game. Just travel to a new Idol to get the new item. Remember to buy a new spirit emblem after travel.
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16294</ID>
      <Description>"Give item - Enable First"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
globalalloc(newItem,256)

newItem:
dq 0 0 0 0
 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16282</ID>
          <Description>"New Item (change here)"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">160D00B0160D0040630000004C214E00: ++Ako's Spiritfall - B0000D16 \ 40000D16 \ 004E214C
C60900B0C60900406300000042208000: ++Aromatic Branch - B00009C6 \ 400009C6 \ 00802042
880E00B0880E00406300000021614500: ++Bundled Jizo Statue - B0000E88 \ 40000E88 \ 00456121
861500B086150040630000004B408D00: ++Dancing Dragon Mask - B0001586 \ 40001586 \ 008D404B
282300B028230040630000004C608100:++Divine Dragon's Tears - B0002328 \ 40002328 \ 0081604C
582500B0582500406300000028C0CB00:++Dragonrot Blood Sample - B0002558 \ 40002558 \ 00CBC028
642300B0642300406300000045E08D00:++Dragon's Tally Board - B0002364 \ 40002364 \ 008DE045
E92300B0E9230040630000003EA08200:++Dried Serpent Viscera - B00023E9 \ 400023E9 \ 0082A03E
FC0D00B0FC0D00406300000072C15D00:++Five-color Rice - B0000DFC \ 40000DFC \ 005DC172
F82500B0F8250040630000006BC1FD00:++Flame Barrel - B00025F8 \ 400025F8 \ 00FDC16B
E82300B0E82300406300000040008200:++Fresh Serpent Viscera - B00023E8 \ 400023E8 \ 00820040
3E0D00B03E0D0040630000008E015000:++Gachiin's Spiritfall - B0000D3E \ 40000D3E \ 0050018E
BA2400B0BA240040630000001BE0A600:++Gatehouse key - B00024BA \ 400024BA \ 00A6E01B
E40C00B0E40C004063000000BEA14600:++Green Mossy Gourd - B0000CE4 \ 40000CE4 \ 0046A1BE
BD2400B0BD240040630000002D80A700:++Gun Fort Shrine Key - B00024BD \ 400024BD \ 00A7802D
342600B03426004063000000C881FC00:++Gyoubu's Broken Horn - B0002634 \ 40002634 \ 00FC81C8
DB0C00B0DB0C004063000000A2015F00:++Hidden Tooth - B0000CDB \ 40000CDB \ 005F01A2
202600B020260040630000009381FC00:++Iron Fortress - B0002620 \ 40002620 \ 00FC8193
890E00B0890E004063000000A6014600:++Jinza's Jizo Statue - B0000E89 \ 40000E89 \ 004601A6
2B2300B02B230040630000004500CD00:++Kuro's Charm - B000232B \ 4000232B \ 00CD0045
2A2600B02A26004063000000AF01FF00:++Large Fan - B000262A \ 4000262A \ 00FF01AF
C40900B0C4090040630000003CE07E00:++Lotus of the Palace - B00009C4 \ 400009C4 \ 007EE03C
3F2600B03F26004063000000DE210201:++Malconent's Ring - B000263F \ 4000263F \ 010221DE
591400B059140040630000004DE0B500:++Memory: Divine Dragon - B0001459 \ 40001459 \ 00B5E04D
561400B0561400406300000043A0B400:++Memory: Great Shinobi - B0001456 \ 40001456 \ 00B4A043
5A1400B05A140040630000004FC0B700:++Memory: Hatred Demon - B000145A \ 4000145A \ 00B7C04F
5C1400B05C140040630000004180B600:++Memory: Isshin Ashina - B000145C \ 4000145C \ 00B68041
581400B058140040630000004600B400:++Memory: True Monk - B0001458 \ 40001458 \ 00B40046
0C2600B00C260040630000003F61FE00:++Mist Raven's Feathers - B000260C \ 4000260C \ 00FE613F
600900B0600900406300000032407E00:++Mortal Blade - B0000960 \ 40000960 \ 007E4032
F80C00B0F80C00406300000092214900:++Mottled Purple Gourd - B0000CF8 \ 40000CF8 \ 00492192
3C0F00B03C0F00406300000049215D00:++Nightjar Monocular - B0000F3C \ 40000F3C \ 005D2149
E52500B0E5250040630000008BE10001:++Phantom Kunai -  B00025E5 \ 400025E5 \ 0100E18B
F92500B0F925004063000000A3810101:++Pine Resin Ember - B00025F9 \ 400025F9 \ 010181A3
720B00B0720B0040630000002A60CC00:++Recovery Charm - B0000B72 \ 40000B72 \ 00CC602A
EE2500B0EE250040630000002021FD00:++Robert's Firecrackers - B00025EE \ 400025EE \ 00FD2120
162600B01626004063000000A9E1FB00:++Sabimaru - B0002616 \ 40002616 \ 00FBE1A9
312300B0312300406300000010E08300:++Sakura Droplet - B0002331 \ 40002331 \ 0083E010
BC2400B0BC240040630000004E20A800:++Secret Passage Key - B00024BC \ 400024BC \ 00A8204E
C50900B0C50900406300000035807F00:++Shelter Stone - B00009C5 \ 400009C5 \ 007F8035
022600B0022600406300000043A1FA00:++Shinobi Axe of the Monkey - B0002602 \ 40002602 \ 00FAA143
E42500B0E4250040630000001801FA00:++Shuriken Wheel - B00025E4 \ 400025E4 \ 00FA0118
3E2600B03E26004063000000BFA1FF00:++Slender Finger - B000263E \ 4000263E \ 00FFA1BF
DE2300B0DE230040630000004A808900:++Truly Precious Bait - B00023DE \ 400023DE \ 0089804A
2A0D00B02A0D004063000000A8C14E00:++Ungo's Spiritfall - B0000D2A \ 40000D2A \ 004EC1A8
6E2300B06E2300406300000047C08A00:++Water of the Palace - B000236E \ 4000236E \ 008AC047
EE0C00B0EE0C0040630000002CE14700:++Withered Red Gourd - B0000CEE \ 40000CEE \ 0047E12C
200D00B0200D004063000000E5A15000:++Yashariku's Spiritfall - B0000D20 \ 40000D20 \ 0050A1E5
841700B0841700406300000090A10601:Adamantite Scrap - B0001784 \ 40001784 \ 0106A190
8C2300B08C2300406300000033C08F00:Ashina Sake - B000238C \ 4000238C \ 008FC033
902300B090230040630000002B609000:Ashina Sake Gift - B0002390 \ 40002390 \ 0090602B
DA0C00B0DA0C00406300000068A15F00:Bite Down - B0000CDA \ 40000CDA \ 005FA168
DC0C00B0DC0C004063000000EB416000:Bite Down Other - B0000CDC \ 40000CDC \ 006041EB
D41700B0D4170040630000001E210701:Black Gunpowder - B00017D4 \ 400017D4 \ 0107211E
0B2400B00B2400406300000044409C00:Black Scroll - B000240B \ 4000240B \ 009C4044
7C0E00B07C0E00406300000033616300:Bulging Coin Purse - B0000E7C \ 40000E7C \ 00636133
D80E00B0D80E00406300000069214400:Ceremonial Tanto - B0000ED8 \ 40000ED8 \ 00442169
E7028080183D0A0063000000F8016A95:Combat Arts: Dragon Flash - 808002E7 \ 000A3D18 \ 956A01F8
AC0080804709500063000000E481A296:Combat Arts: Empowered Mortal Draw - 808000AC \ 00095704 \ 96A281E4
6D02808030390A0063000000A0016496:Combat Arts: Mortal Draw - 8080026D \ 000A3930 \ 966401A0
23048080D417000063000000DD811BEB:Combat Arts: One Mind - 80800423 \ 000017D4 \ EB1B81DD
A8008080344F090063000000E0812B95:Combat Arts: Shadowfall - 808000A8 \ 00094F34 \ 952B81E0
AA0080801C5309006300000000812596:Combat Arts: Spiral Cloud Passage - 808000AA \ 0009531C \ 962581E2
E00B00B0E00B0040630000002B614000:Divine Grass - B0000BE0 \ 40000BE0 \ 0040612B
E01500B0E0150040630000005EC14400:Dragon's Blood Droplet - B00015E0 \ 400015E0 \ 0044C15E
8F2300B08F2300406300000027E09200:Dragonspring Sake - B000238F \ 4000238F \ 0092E027
421800B04218004063000000B0410701:Fulminated Mercury - B0001842 \ 40001842 \ 010741B0
301100B0301100406300000003A0CD00:Gourd Seed - B0001130 \ 40001130 \ 00CDA003
FF2300B0FF2300406300000023E09C00:Holy Chapter: Infested - B00023FF \ 400023FF \ 009CE023
032400B003240040630000004600A000:Isshin's Letter - B0002403 \ 40002403 \ 00A00046
001900B00019004063000000E9610801:Lapis Lazuli - B0001900 \ 40001900 \ 010861E9
AD008080A0EC090063000000E701AFC8:Latent Skill: A Beast's Karma - 808000AD \ 0009ECA0 \ C8AF01E7
6F02808040600A0063000000A781EDC8:Latent Skill: Mibu Breathing Technique - 8080026F \ 000A6040 \ C8ED81A7
9C1800B09C1800406300000070C10701:Lump of Fat Wax - B000189C \ 4000189C \ 0107C170
A61800B0A61800406300000091D10701:Lump of Grave Wax - B00018A6 \ 400018A6 \ 0107D191
7E1500B07E150040630000001CA08C00:Mask Fragment: Dragon - B000157E \ 4000157E \ 008CA01C
7D1500B07D1500406300000049008C00:Mask Fragment: Left - B000157D \ 4000157D \ 008C0049
7C1500B07C1500406300000008608B00:Mask Fragment: Right - B000157C \ 4000157C \ 008B6008
1A0E00B01A0E00406300000034415600:Mibu Balloon of Soul - B0000E1A \ 40000E1A \ 00564134
8B0C00B08B0C004063000000EA414C00:Ministry Dousing Powder - B0000C8B \ 40000C8B \ 004C41EA
8E2300B08E230040630000001E409200:Monkey Booze - B000238E \ 4000238E \ 0092401E
480800B04808004063000000C5C13302:Ninjutsu Techniques: Bestowal Ninjutsu - B0000848 \ 40000848 \ 0233C1C5
3E0800B03E080040630000009D213302:Ninjutsu Techniques: Puppeteer Ninjutsu - B000083E \ 4000083E \ 0233219D
FE0B00B0FE0B00406300000071014100:Persimmon - B0000BFE \ 40000BFE \ 00410171
A00F00B0A00F00406300000004C0A800:Prayer Bead - B0000FA0 \ 40000FA0 \ 00A8C004
DC2300B0DC230040630000003D408800:Precious Bait - B00023DC \ 400023DC \ 0088403D
5C2300B05C2300406300000043A08700:Red Carp Eyes - B000235C \ 4000235C \ 0087A043
EB0B00B0EB0B0040630000006F215800:Red Lump - B0000BEB \ 40000BEB \ 0058216F
080C00B0080C004063000000A1414200:Rice - B0000C08 \ 40000C08 \ 004241A1
701700B0701700406300000023810601:Scrap Iron - B0001770 \ 40001770 \ 01068123
7A1700B07A1700406300000066910601:Scrap Magnetite - B000177A \ 4000177A \ 01069166
CA0D00B0CA0D00406300000040815C00:Snap Seed - B0000DCA \ 40000DCA \ 005C8140
F50B00B0F50B004063000000E8914300:Sweet Rice Ball - B0000BF5 \ 40000BF5 \ 004391E8
FF0B00B0FF0B004063000000DDA14100:Taro Persimmon - B0000BFF \ 40000BFF \ 0041A1DD
102700B010270040630000000740CE00:Treasure Carp Scale - B0002710 \ 40002710 \ 00CE4007
8D2300B08D230040630000000A009100:Unrefined Sake - B000238D \ 4000238D \ 0091000A
912300B091230040630000002CA09100:Unrefined Sake Gift - B0002391 \ 40002391 \ 0091A02C
520D00B0520D0040630000008FC15300:Yashariku's Sugar - B0000D52 \ 40000D52 \ 0053C18F
381800B0381800406300000075310700:Yellow Gunpowder - B0001838 \ 40001838 \ 01073175

</DropDownList>
          <LastState Value="00 19 00 B0 00 19 00 40 63 00 00 00 E9 61 08 01" RealAddress="31E20000"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Array of byte</VariableType>
          <ByteLength>16</ByteLength>
          <Address>newItem+0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16281</ID>
          <Description>"Item+0"</Description>
          <DropDownList>
</DropDownList>
          <LastState Value="B0001900" RealAddress="31E20000"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>newItem</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16283</ID>
          <Description>"Item+4"</Description>
          <LastState Value="40001900" RealAddress="31E20004"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>newItem+4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16285</ID>
          <Description>"Item+8(amount)"</Description>
          <LastState Value="00000063" RealAddress="31E20008"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>newItem+8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16295</ID>
          <Description>"Item+c"</Description>
          <LastState Value="010861E9" RealAddress="31E2000C"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>newItem+c</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>16297</ID>
      <Description>"Give Item v2 - Enable second"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(ItemPlus,sekiro.exe,16 8B 01 89 02 8B 41 04) // should be unique
alloc(newmem,$1000,"sekiro.exe"+C256C5)

label(code)
label(return)
label(giveitem)

newmem:

cmp [rcx],B00003E8
je giveitem
jmp code

giveitem:

mov eax,[newItem+0]
mov [rcx],eax
mov eax,[newItem+4]
mov [rcx+4],eax
mov eax,[newItem+8]
mov [rcx+8],eax //amount
mov eax,[newItem+C]
mov [rcx+c],eax

code:
  mov eax,[rcx]
  mov [rdx],eax
  mov eax,[rcx+04]
  jmp return

ItemPlus+01:
  jmp newmem
  nop
  nop
return:
registersymbol(ItemPlus)

[DISABLE]

ItemPlus+01:
  db 8B 01 89 02 8B 41 04

unregistersymbol(ItemPlus)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "sekiro.exe"+C256C5

"sekiro.exe"+C256B8: CC                          -  int 3 
"sekiro.exe"+C256B9: CC                          -  int 3 
"sekiro.exe"+C256BA: CC                          -  int 3 
"sekiro.exe"+C256BB: CC                          -  int 3 
"sekiro.exe"+C256BC: CC                          -  int 3 
"sekiro.exe"+C256BD: CC                          -  int 3 
"sekiro.exe"+C256BE: CC                          -  int 3 
"sekiro.exe"+C256BF: CC                          -  int 3 
"sekiro.exe"+C256C0: 48 85 D2                    -  test rdx,rdx
"sekiro.exe"+C256C3: 74 16                       -  je sekiro.exe+C256DB
// ---------- INJECTING HERE ----------
"sekiro.exe"+C256C5: 8B 01                       -  mov eax,[rcx]
"sekiro.exe"+C256C7: 89 02                       -  mov [rdx],eax
"sekiro.exe"+C256C9: 8B 41 04                    -  mov eax,[rcx+04]
// ---------- DONE INJECTING  ----------
"sekiro.exe"+C256CC: 89 42 04                    -  mov [rdx+04],eax
"sekiro.exe"+C256CF: 8B 41 08                    -  mov eax,[rcx+08]
"sekiro.exe"+C256D2: 89 42 08                    -  mov [rdx+08],eax
"sekiro.exe"+C256D5: 8B 41 0C                    -  mov eax,[rcx+0C]
"sekiro.exe"+C256D8: 89 42 0C                    -  mov [rdx+0C],eax
"sekiro.exe"+C256DB: C3                          -  ret 
"sekiro.exe"+C256DC: CC                          -  int 3 
"sekiro.exe"+C256DD: CC                          -  int 3 
"sekiro.exe"+C256DE: CC                          -  int 3 
"sekiro.exe"+C256DF: CC                          -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Version 3

This will allow you choose which item to swap out. It will also allow you swap out to nothing, essentially deleting the item (I think... for important items, there might be flags set already).
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16294</ID>
      <Description>"Give Item v3 - Enable First"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
globalalloc(newItem,256)

newItem:
dq 0 0 0 0

newItem+10:
dd B00003E8
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16281</ID>
          <Description>"Item+0"</Description>
          <LastState Value="00000000" RealAddress="00600000"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>newItem</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16283</ID>
          <Description>"Item+4"</Description>
          <LastState Value="FFFFFFFF" RealAddress="00600004"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>newItem+4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16285</ID>
          <Description>"Item+8(amount)"</Description>
          <LastState Value="00000000" RealAddress="00600008"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>newItem+8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16295</ID>
          <Description>"Item+c"</Description>
          <LastState Value="00000000" RealAddress="0060000C"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>newItem+c</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16282</ID>
          <Description>"New Item (change here)"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">160D00B0160D0040630000004C214E00: ++Ako's Spiritfall - B0000D16 \ 40000D16 \ 004E214C
C60900B0C60900406300000042208000: ++Aromatic Branch - B00009C6 \ 400009C6 \ 00802042
880E00B0880E00406300000021614500: ++Bundled Jizo Statue - B0000E88 \ 40000E88 \ 00456121
861500B086150040630000004B408D00: ++Dancing Dragon Mask - B0001586 \ 40001586 \ 008D404B
282300B028230040630000004C608100:++Divine Dragon's Tears - B0002328 \ 40002328 \ 0081604C
582500B0582500406300000028C0CB00:++Dragonrot Blood Sample - B0002558 \ 40002558 \ 00CBC028
642300B0642300406300000045E08D00:++Dragon's Tally Board - B0002364 \ 40002364 \ 008DE045
E92300B0E9230040630000003EA08200:++Dried Serpent Viscera - B00023E9 \ 400023E9 \ 0082A03E
FC0D00B0FC0D00406300000072C15D00:++Five-color Rice - B0000DFC \ 40000DFC \ 005DC172
F82500B0F8250040630000006BC1FD00:++Flame Barrel - B00025F8 \ 400025F8 \ 00FDC16B
E82300B0E82300406300000040008200:++Fresh Serpent Viscera - B00023E8 \ 400023E8 \ 00820040
3E0D00B03E0D0040630000008E015000:++Gachiin's Spiritfall - B0000D3E \ 40000D3E \ 0050018E
BA2400B0BA240040630000001BE0A600:++Gatehouse key - B00024BA \ 400024BA \ 00A6E01B
E40C00B0E40C004063000000BEA14600:++Green Mossy Gourd - B0000CE4 \ 40000CE4 \ 0046A1BE
BD2400B0BD240040630000002D80A700:++Gun Fort Shrine Key - B00024BD \ 400024BD \ 00A7802D
342600B03426004063000000C881FC00:++Gyoubu's Broken Horn - B0002634 \ 40002634 \ 00FC81C8
DB0C00B0DB0C004063000000A2015F00:++Hidden Tooth - B0000CDB \ 40000CDB \ 005F01A2
202600B020260040630000009381FC00:++Iron Fortress - B0002620 \ 40002620 \ 00FC8193
890E00B0890E004063000000A6014600:++Jinza's Jizo Statue - B0000E89 \ 40000E89 \ 004601A6
2B2300B02B230040630000004500CD00:++Kuro's Charm - B000232B \ 4000232B \ 00CD0045
2A2600B02A26004063000000AF01FF00:++Large Fan - B000262A \ 4000262A \ 00FF01AF
C40900B0C4090040630000003CE07E00:++Lotus of the Palace - B00009C4 \ 400009C4 \ 007EE03C
3F2600B03F26004063000000DE210201:++Malconent's Ring - B000263F \ 4000263F \ 010221DE
591400B059140040630000004DE0B500:++Memory: Divine Dragon - B0001459 \ 40001459 \ 00B5E04D
561400B0561400406300000043A0B400:++Memory: Great Shinobi - B0001456 \ 40001456 \ 00B4A043
5A1400B05A140040630000004FC0B700:++Memory: Hatred Demon - B000145A \ 4000145A \ 00B7C04F
5C1400B05C140040630000004180B600:++Memory: Isshin Ashina - B000145C \ 4000145C \ 00B68041
581400B058140040630000004600B400:++Memory: True Monk - B0001458 \ 40001458 \ 00B40046
0C2600B00C260040630000003F61FE00:++Mist Raven's Feathers - B000260C \ 4000260C \ 00FE613F
600900B0600900406300000032407E00:++Mortal Blade - B0000960 \ 40000960 \ 007E4032
F80C00B0F80C00406300000092214900:++Mottled Purple Gourd - B0000CF8 \ 40000CF8 \ 00492192
3C0F00B03C0F00406300000049215D00:++Nightjar Monocular - B0000F3C \ 40000F3C \ 005D2149
E52500B0E5250040630000008BE10001:++Phantom Kunai -  B00025E5 \ 400025E5 \ 0100E18B
F92500B0F925004063000000A3810101:++Pine Resin Ember - B00025F9 \ 400025F9 \ 010181A3
720B00B0720B0040630000002A60CC00:++Recovery Charm - B0000B72 \ 40000B72 \ 00CC602A
EE2500B0EE250040630000002021FD00:++Robert's Firecrackers - B00025EE \ 400025EE \ 00FD2120
162600B01626004063000000A9E1FB00:++Sabimaru - B0002616 \ 40002616 \ 00FBE1A9
312300B0312300406300000010E08300:++Sakura Droplet - B0002331 \ 40002331 \ 0083E010
BC2400B0BC240040630000004E20A800:++Secret Passage Key - B00024BC \ 400024BC \ 00A8204E
C50900B0C50900406300000035807F00:++Shelter Stone - B00009C5 \ 400009C5 \ 007F8035
022600B0022600406300000043A1FA00:++Shinobi Axe of the Monkey - B0002602 \ 40002602 \ 00FAA143
E42500B0E4250040630000001801FA00:++Shuriken Wheel - B00025E4 \ 400025E4 \ 00FA0118
3E2600B03E26004063000000BFA1FF00:++Slender Finger - B000263E \ 4000263E \ 00FFA1BF
DE2300B0DE230040630000004A808900:++Truly Precious Bait - B00023DE \ 400023DE \ 0089804A
2A0D00B02A0D004063000000A8C14E00:++Ungo's Spiritfall - B0000D2A \ 40000D2A \ 004EC1A8
6E2300B06E2300406300000047C08A00:++Water of the Palace - B000236E \ 4000236E \ 008AC047
EE0C00B0EE0C0040630000002CE14700:++Withered Red Gourd - B0000CEE \ 40000CEE \ 0047E12C
200D00B0200D004063000000E5A15000:++Yashariku's Spiritfall - B0000D20 \ 40000D20 \ 0050A1E5
841700B0841700406300000090A10601:Adamantite Scrap - B0001784 \ 40001784 \ 0106A190
8C2300B08C2300406300000033C08F00:Ashina Sake - B000238C \ 4000238C \ 008FC033
902300B090230040630000002B609000:Ashina Sake Gift - B0002390 \ 40002390 \ 0090602B
DA0C00B0DA0C00406300000068A15F00:Bite Down - B0000CDA \ 40000CDA \ 005FA168
DC0C00B0DC0C004063000000EB416000:Bite Down Other - B0000CDC \ 40000CDC \ 006041EB
D41700B0D4170040630000001E210701:Black Gunpowder - B00017D4 \ 400017D4 \ 0107211E
0B2400B00B2400406300000044409C00:Black Scroll - B000240B \ 4000240B \ 009C4044
7C0E00B07C0E00406300000033616300:Bulging Coin Purse - B0000E7C \ 40000E7C \ 00636133
D80E00B0D80E00406300000069214400:Ceremonial Tanto - B0000ED8 \ 40000ED8 \ 00442169
E7028080183D0A0063000000F8016A95:Combat Arts: Dragon Flash - 808002E7 \ 000A3D18 \ 956A01F8
AC0080804709500063000000E481A296:Combat Arts: Empowered Mortal Draw - 808000AC \ 00095704 \ 96A281E4
6D02808030390A0063000000A0016496:Combat Arts: Mortal Draw - 8080026D \ 000A3930 \ 966401A0
23048080D417000063000000DD811BEB:Combat Arts: One Mind - 80800423 \ 000017D4 \ EB1B81DD
A8008080344F090063000000E0812B95:Combat Arts: Shadowfall - 808000A8 \ 00094F34 \ 952B81E0
AA0080801C5309006300000000812596:Combat Arts: Spiral Cloud Passage - 808000AA \ 0009531C \ 962581E2
E00B00B0E00B0040630000002B614000:Divine Grass - B0000BE0 \ 40000BE0 \ 0040612B
E01500B0E0150040630000005EC14400:Dragon's Blood Droplet - B00015E0 \ 400015E0 \ 0044C15E
8F2300B08F2300406300000027E09200:Dragonspring Sake - B000238F \ 4000238F \ 0092E027
421800B04218004063000000B0410701:Fulminated Mercury - B0001842 \ 40001842 \ 010741B0
301100B0301100406300000003A0CD00:Gourd Seed - B0001130 \ 40001130 \ 00CDA003
FF2300B0FF2300406300000023E09C00:Holy Chapter: Infested - B00023FF \ 400023FF \ 009CE023
032400B003240040630000004600A000:Isshin's Letter - B0002403 \ 40002403 \ 00A00046
001900B00019004063000000E9610801:Lapis Lazuli - B0001900 \ 40001900 \ 010861E9
AD008080A0EC090063000000E701AFC8:Latent Skill: A Beast's Karma - 808000AD \ 0009ECA0 \ C8AF01E7
6F02808040600A0063000000A781EDC8:Latent Skill: Mibu Breathing Technique - 8080026F \ 000A6040 \ C8ED81A7
9C1800B09C1800406300000070C10701:Lump of Fat Wax - B000189C \ 4000189C \ 0107C170
A61800B0A61800406300000091D10701:Lump of Grave Wax - B00018A6 \ 400018A6 \ 0107D191
7E1500B07E150040630000001CA08C00:Mask Fragment: Dragon - B000157E \ 4000157E \ 008CA01C
7D1500B07D1500406300000049008C00:Mask Fragment: Left - B000157D \ 4000157D \ 008C0049
7C1500B07C1500406300000008608B00:Mask Fragment: Right - B000157C \ 4000157C \ 008B6008
1A0E00B01A0E00406300000034415600:Mibu Balloon of Soul - B0000E1A \ 40000E1A \ 00564134
8B0C00B08B0C004063000000EA414C00:Ministry Dousing Powder - B0000C8B \ 40000C8B \ 004C41EA
8E2300B08E230040630000001E409200:Monkey Booze - B000238E \ 4000238E \ 0092401E
480800B04808004063000000C5C13302:Ninjutsu Techniques: Bestowal Ninjutsu - B0000848 \ 40000848 \ 0233C1C5
3E0800B03E080040630000009D213302:Ninjutsu Techniques: Puppeteer Ninjutsu - B000083E \ 4000083E \ 0233219D
FE0B00B0FE0B00406300000071014100:Persimmon - B0000BFE \ 40000BFE \ 00410171
A00F00B0A00F00406300000004C0A800:Prayer Bead - B0000FA0 \ 40000FA0 \ 00A8C004
DC2300B0DC230040630000003D408800:Precious Bait - B00023DC \ 400023DC \ 0088403D
5C2300B05C2300406300000043A08700:Red Carp Eyes - B000235C \ 4000235C \ 0087A043
EB0B00B0EB0B0040630000006F215800:Red Lump - B0000BEB \ 40000BEB \ 0058216F
080C00B0080C004063000000A1414200:Rice - B0000C08 \ 40000C08 \ 004241A1
701700B0701700406300000023810601:Scrap Iron - B0001770 \ 40001770 \ 01068123
7A1700B07A1700406300000066910601:Scrap Magnetite - B000177A \ 4000177A \ 01069166
CA0D00B0CA0D00406300000040815C00:Snap Seed - B0000DCA \ 40000DCA \ 005C8140
F50B00B0F50B004063000000E8914300:Sweet Rice Ball - B0000BF5 \ 40000BF5 \ 004391E8
FF0B00B0FF0B004063000000DDA14100:Taro Persimmon - B0000BFF \ 40000BFF \ 0041A1DD
102700B010270040630000000740CE00:Treasure Carp Scale - B0002710 \ 40002710 \ 00CE4007
8D2300B08D230040630000000A009100:Unrefined Sake - B000238D \ 4000238D \ 0091000A
912300B091230040630000002CA09100:Unrefined Sake Gift - B0002391 \ 40002391 \ 0091A02C
520D00B0520D0040630000008FC15300:Yashariku's Sugar - B0000D52 \ 40000D52 \ 0053C18F
381800B0381800406300000075310700:Yellow Gunpowder - B0001838 \ 40001838 \ 01073175
00000000FFFFFFFF0000000000000000:REMOVE ITEM!!!(MIGHT NOT WORK)
</DropDownList>
          <LastState Value="00 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00" RealAddress="00600000"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>Array of byte</VariableType>
          <ByteLength>16</ByteLength>
          <Address>newItem+0</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>16298</ID>
          <Description>"Original Item"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">B00003E8:Spirit Emblem
B0000D16:++Ako's Spiritfall - B0000D16 \ 40000D16 \ 004E214C
B00009C6:++Aromatic Branch - B00009C6 \ 400009C6 \ 00802042
B0000E88:++Bundled Jizo Statue - B0000E88 \ 40000E88 \ 00456121
B0001586:++Dancing Dragon Mask - B0001586 \ 40001586 \ 008D404B
B0002328:++Divine Dragon's Tears - B0002328 \ 40002328 \ 0081604C
B0002558:++Dragonrot Blood Sample - B0002558 \ 40002558 \ 00CBC028
B0002364:++Dragon's Tally Board - B0002364 \ 40002364 \ 008DE045
B00023E9:++Dried Serpent Viscera - B00023E9 \ 400023E9 \ 0082A03E
B0000DFC:++Five-color Rice - B0000DFC \ 40000DFC \ 005DC172
B00025F8:++Flame Barrel - B00025F8 \ 400025F8 \ 00FDC16B
B00023E8:++Fresh Serpent Viscera - B00023E8 \ 400023E8 \ 00820040
B0000D3E:++Gachiin's Spiritfall - B0000D3E \ 40000D3E \ 0050018E
B00024BA:++Gatehouse key - B00024BA \ 400024BA \ 00A6E01B
B0000CE4:++Green Mossy Gourd - B0000CE4 \ 40000CE4 \ 0046A1BE
B00024BD:++Gun Fort Shrine Key - B00024BD \ 400024BD \ 00A7802D
B0002634:++Gyoubu's Broken Horn - B0002634 \ 40002634 \ 00FC81C8
B0000CDB:++Hidden Tooth - B0000CDB \ 40000CDB \ 005F01A2
B0002620:++Iron Fortress - B0002620 \ 40002620 \ 00FC8193
B0000E89:++Jinza's Jizo Statue - B0000E89 \ 40000E89 \ 004601A6
B000232B:++Kuro's Charm - B000232B \ 4000232B \ 00CD0045
B000262A:++Large Fan - B000262A \ 4000262A \ 00FF01AF
B00009C4:++Lotus of the Palace - B00009C4 \ 400009C4 \ 007EE03C
B000263F:++Malconent's Ring - B000263F \ 4000263F \ 010221DE
B0001459:++Memory: Divine Dragon - B0001459 \ 40001459 \ 00B5E04D
B0001456:++Memory: Great Shinobi - B0001456 \ 40001456 \ 00B4A043
B000145A:++Memory: Hatred Demon - B000145A \ 4000145A \ 00B7C04F
B000145C:++Memory: Isshin Ashina - B000145C \ 4000145C \ 00B68041
B0001458:++Memory: True Monk - B0001458 \ 40001458 \ 00B40046
B000260C:++Mist Raven's Feathers - B000260C \ 4000260C \ 00FE613F
B0000960:++Mortal Blade - B0000960 \ 40000960 \ 007E4032
B0000CF8:++Mottled Purple Gourd - B0000CF8 \ 40000CF8 \ 00492192
B0000F3C:++Nightjar Monocular - B0000F3C \ 40000F3C \ 005D2149
B00025E5:++Phantom Kunai -  B00025E5 \ 400025E5 \ 0100E18B
B00025F9:++Pine Resin Ember - B00025F9 \ 400025F9 \ 010181A3
B0000B72:++Recovery Charm - B0000B72 \ 40000B72 \ 00CC602A
B00025EE:++Robert's Firecrackers - B00025EE \ 400025EE \ 00FD2120
B0002616:++Sabimaru - B0002616 \ 40002616 \ 00FBE1A9
B0002331:++Sakura Droplet - B0002331 \ 40002331 \ 0083E010
B00024BC:++Secret Passage Key - B00024BC \ 400024BC \ 00A8204E
B00009C5:++Shelter Stone - B00009C5 \ 400009C5 \ 007F8035
B0002602:++Shinobi Axe of the Monkey - B0002602 \ 40002602 \ 00FAA143
B00025E4:++Shuriken Wheel - B00025E4 \ 400025E4 \ 00FA0118
B000263E:++Slender Finger - B000263E \ 4000263E \ 00FFA1BF
B00023DE:++Truly Precious Bait - B00023DE \ 400023DE \ 0089804A
B0000D2A:++Ungo's Spiritfall - B0000D2A \ 40000D2A \ 004EC1A8
B000236E:++Water of the Palace - B000236E \ 4000236E \ 008AC047
B0000CEE:++Withered Red Gourd - B0000CEE \ 40000CEE \ 0047E12C
B0000D20:++Yashariku's Spiritfall - B0000D20 \ 40000D20 \ 0050A1E5
B0001784:Adamantite Scrap - B0001784 \ 40001784 \ 0106A190
B000238C:Ashina Sake - B000238C \ 4000238C \ 008FC033
B0002390:Ashina Sake Gift - B0002390 \ 40002390 \ 0090602B
B0000CDA:Bite Down - B0000CDA \ 40000CDA \ 005FA168
B0000CDC:Bite Down Other - B0000CDC \ 40000CDC \ 006041EB
B00017D4:Black Gunpowder - B00017D4 \ 400017D4 \ 0107211E
B000240B:Black Scroll - B000240B \ 4000240B \ 009C4044
B0000E7C:Bulging Coin Purse - B0000E7C \ 40000E7C \ 00636133
B0000ED8:Ceremonial Tanto - B0000ED8 \ 40000ED8 \ 00442169
808002E7:Combat Arts: Dragon Flash - 808002E7 \ 000A3D18 \ 956A01F8
808000AC:Combat Arts: Empowered Mortal Draw - 808000AC \ 00095704 \ 96A281E4
8080026D:Combat Arts: Mortal Draw - 8080026D \ 000A3930 \ 966401A0
80800423:Combat Arts: One Mind - 80800423 \ 000017D4 \ EB1B81DD
808000A8:Combat Arts: Shadowfall - 808000A8 \ 00094F34 \ 952B81E0
808000AA:Combat Arts: Spiral Cloud Passage - 808000AA \ 0009531C \ 962581E2
B0000BE0:Divine Grass - B0000BE0 \ 40000BE0 \ 0040612B
B00015E0:Dragon's Blood Droplet - B00015E0 \ 400015E0 \ 0044C15E
B000238F:Dragonspring Sake - B000238F \ 4000238F \ 0092E027
B0001842:Fulminated Mercury - B0001842 \ 40001842 \ 010741B0
B0001130:Gourd Seed - B0001130 \ 40001130 \ 00CDA003
B00023FF:Holy Chapter: Infested - B00023FF \ 400023FF \ 009CE023
B0002403:Isshin's Letter - B0002403 \ 40002403 \ 00A00046
B0001900:Lapis Lazuli - B0001900 \ 40001900 \ 010861E9
808000AD:Latent Skill: A Beast's Karma - 808000AD \ 0009ECA0 \ C8AF01E7
8080026F:Latent Skill: Mibu Breathing Technique - 8080026F \ 000A6040 \ C8ED81A7
B000189C:Lump of Fat Wax - B000189C \ 4000189C \ 0107C170
B00018A6:Lump of Grave Wax - B00018A6 \ 400018A6 \ 0107D191
B000157E:Mask Fragment: Dragon - B000157E \ 4000157E \ 008CA01C
B000157D:Mask Fragment: Left - B000157D \ 4000157D \ 008C0049
B000157C:Mask Fragment: Right - B000157C \ 4000157C \ 008B6008
B0000E1A:Mibu Balloon of Soul - B0000E1A \ 40000E1A \ 00564134
B0000C8B:Ministry Dousing Powder - B0000C8B \ 40000C8B \ 004C41EA
B000238E:Monkey Booze - B000238E \ 4000238E \ 0092401E
B0000848:Ninjutsu Techniques: Bestowal Ninjutsu - B0000848 \ 40000848 \ 0233C1C5
B000083E:Ninjutsu Techniques: Puppeteer Ninjutsu - B000083E \ 4000083E \ 0233219D
B0000BFE:Persimmon - B0000BFE \ 40000BFE \ 00410171
B0000FA0:Prayer Bead - B0000FA0 \ 40000FA0 \ 00A8C004
B00023DC:Precious Bait - B00023DC \ 400023DC \ 0088403D
B000235C:Red Carp Eyes - B000235C \ 4000235C \ 0087A043
B0000BEB:Red Lump - B0000BEB \ 40000BEB \ 0058216F
B0000C08:Rice - B0000C08 \ 40000C08 \ 004241A1
B0001770:Scrap Iron - B0001770 \ 40001770 \ 01068123
B000177A:Scrap Magnetite - B000177A \ 4000177A \ 01069166
B0000DCA:Snap Seed - B0000DCA \ 40000DCA \ 005C8140
B0000BF5:Sweet Rice Ball - B0000BF5 \ 40000BF5 \ 004391E8
B0000BFF:Taro Persimmon - B0000BFF \ 40000BFF \ 0041A1DD
B0002710:Treasure Carp Scale - B0002710 \ 40002710 \ 00CE4007
B000238D:Unrefined Sake - B000238D \ 4000238D \ 0091000A
B0002391:Unrefined Sake Gift - B0002391 \ 40002391 \ 0091A02C
B0000D52:Yashariku's Sugar - B0000D52 \ 40000D52 \ 0053C18F
B0001838:Yellow Gunpowder - B0001838 \ 40001838 \ 01073175

</DropDownList>
          <LastState Value="B000177A" RealAddress="00600010"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>newItem+10</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>16297</ID>
      <Description>"Give Item v3 - Enable second"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(ItemPlus,sekiro.exe,16 8B 01 89 02 8B 41 04) // should be unique
alloc(newmem,$1000,"sekiro.exe"+C256C5)

label(code)
label(return)
label(giveitem)

newmem:

mov eax,[newItem+10]
cmp [rcx],eax
je giveitem
jmp code

giveitem:

mov eax,[newItem+0]
mov [rcx],eax
mov eax,[newItem+4]
mov [rcx+4],eax
mov eax,[newItem+8]
mov [rcx+8],eax //amount
mov eax,[newItem+C]
mov [rcx+c],eax

code:
  mov eax,[rcx]
  mov [rdx],eax
  mov eax,[rcx+04]
  jmp return

ItemPlus+01:
  jmp newmem
  nop
  nop
return:
registersymbol(ItemPlus)

[DISABLE]

ItemPlus+01:
  db 8B 01 89 02 8B 41 04

unregistersymbol(ItemPlus)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "sekiro.exe"+C256C5

"sekiro.exe"+C256B8: CC                          -  int 3 
"sekiro.exe"+C256B9: CC                          -  int 3 
"sekiro.exe"+C256BA: CC                          -  int 3 
"sekiro.exe"+C256BB: CC                          -  int 3 
"sekiro.exe"+C256BC: CC                          -  int 3 
"sekiro.exe"+C256BD: CC                          -  int 3 
"sekiro.exe"+C256BE: CC                          -  int 3 
"sekiro.exe"+C256BF: CC                          -  int 3 
"sekiro.exe"+C256C0: 48 85 D2                    -  test rdx,rdx
"sekiro.exe"+C256C3: 74 16                       -  je sekiro.exe+C256DB
// ---------- INJECTING HERE ----------
"sekiro.exe"+C256C5: 8B 01                       -  mov eax,[rcx]
"sekiro.exe"+C256C7: 89 02                       -  mov [rdx],eax
"sekiro.exe"+C256C9: 8B 41 04                    -  mov eax,[rcx+04]
// ---------- DONE INJECTING  ----------
"sekiro.exe"+C256CC: 89 42 04                    -  mov [rdx+04],eax
"sekiro.exe"+C256CF: 8B 41 08                    -  mov eax,[rcx+08]
"sekiro.exe"+C256D2: 89 42 08                    -  mov [rdx+08],eax
"sekiro.exe"+C256D5: 8B 41 0C                    -  mov eax,[rcx+0C]
"sekiro.exe"+C256D8: 89 42 0C                    -  mov [rdx+0C],eax
"sekiro.exe"+C256DB: C3                          -  ret 
"sekiro.exe"+C256DC: CC                          -  int 3 
"sekiro.exe"+C256DD: CC                          -  int 3 
"sekiro.exe"+C256DE: CC                          -  int 3 
"sekiro.exe"+C256DF: CC                          -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Last edited by fearless123456 on Thu Mar 28, 2019 1:03 am, edited 9 times in total.

KS212
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Re: Sekiro™: Shadows Die Twice +11 (table Update5.1)

Post by KS212 »

teinousi wrote:
Wed Mar 27, 2019 8:32 am
sorry for out topic :
Is this game open world like draksouls, can walk arena to next arena ? or like nioh only use bonfire to warp arena ?
Its like Souls (by FromSoft after all). Consider the world to be designed like a six pronged star with one central location (the Castle). From the castle you can freely walk to any other area without limits.

Of course, if you happen to walk to an area intended for later game without proper progression, you will get your asshole served to you on a plate :D

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teinousi
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Posts: 281
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Re: Sekiro™: Shadows Die Twice +11 (table Update5.1)

Post by teinousi »

KS212 wrote:
Wed Mar 27, 2019 1:55 pm
teinousi wrote:
Wed Mar 27, 2019 8:32 am
sorry for out topic :
Is this game open world like draksouls, can walk arena to next arena ? or like nioh only use bonfire to warp arena ?
Its like Souls (by FromSoft after all). Consider the world to be designed like a six pronged star with one central location (the Castle). From the castle you can freely walk to any other area without limits.

Of course, if you happen to walk to an area intended for later game without proper progression, you will get your asshole served to you on a plate :D
おk I brought the game , later , looks like this game won;t be respawn those enemy when u touch the "bonfire"

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ForgotMyLogin
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Posts: 16
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Re: Sekiro™: Shadows Die Twice +13 (table Update6.2)

Post by ForgotMyLogin »

They respawn if you choose "rest" at the idol.

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