Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)

Upload your cheat tables here (No requests)
User avatar
Cielos
RCE Fanatics
RCE Fanatics
Posts: 833
Joined: Fri Mar 03, 2017 4:35 am
Reputation: 1787

Re: Sekiro™: Shadows Die Twice +11 (table Update5.1)

Post by Cielos »

skalool wrote:
Tue Mar 26, 2019 8:59 am
no_kon wrote:
Tue Mar 26, 2019 4:31 am
Is there any way to modify the "Amount to next Skill Points"?

The xp multiplier bugged out and gave me a ridiculous number of skill points and now my exp amount to next skill point is stupid high and messing with my OCD.
also would be interested in this
copy the following "code"
on the table
activate "[misc.]"
highlight "exp"
press Ctrl-V

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16243</ID>
      <Description>"next exp"</Description>
      <LastState Value="1515" RealAddress="7FFA08E03C8"/>
      <Color>0000FF</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>+9e8</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
the newly added address should be the next exp.

but I think it'll "fix" itself to the "correct" value upon next level up.
if that's the case, I'll have a look later.

EDIT:
you MAY need to set the value type to 8 bytes to show the actual value.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Cielos on Tue Mar 26, 2019 9:30 am, edited 1 time in total.

tampy
Cheater
Cheater
Posts: 42
Joined: Sat Mar 25, 2017 7:43 am
Reputation: 4

Re: Sekiro™: Shadows Die Twice +11 (table Update5.1)

Post by tampy »

How about an infinite buff duration like flings? It also gives infinite fire sword.

User avatar
Cielos
RCE Fanatics
RCE Fanatics
Posts: 833
Joined: Fri Mar 03, 2017 4:35 am
Reputation: 1787

Re: Sekiro™: Shadows Die Twice +11 (table Update5.1)

Post by Cielos »

^ for now. use Flings'~ it's free!

User avatar
vcaqxmyr
Cheater
Cheater
Posts: 41
Joined: Thu Jan 31, 2019 2:54 pm
Reputation: 5

Re: Sekiro™: Shadows Die Twice +11 (table Update5.1)

Post by vcaqxmyr »

Can someone help me change only treasure carp scales with Cielos table?
thx

User avatar
Cielos
RCE Fanatics
RCE Fanatics
Posts: 833
Joined: Fri Mar 03, 2017 4:35 am
Reputation: 1787

Re: Sekiro™: Shadows Die Twice +11 (table Update5.1)

Post by Cielos »

Cielos wrote:
Tue Mar 26, 2019 9:24 am
skalool wrote:
Tue Mar 26, 2019 8:59 am
no_kon wrote:
Tue Mar 26, 2019 4:31 am
[...]
[...]
copy the following "code"
on the table
activate "[misc.]"
highlight "exp"
press Ctrl-V

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16243</ID>
      <Description>"next exp"</Description>
      <LastState Value="1515" RealAddress="7FFA08E03C8"/>
      <Color>0000FF</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>+9e8</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
the newly added address should be the next exp.

but I think it'll "fix" itself to the "correct" value upon next level up.
if that's the case, I'll have a look later.

EDIT:
you MAY need to set the value type to 8 bytes to show the actual value.
okay:
copy the following "code"
highlight "sen" under the "[misc.]" pointer
press Ctrl-V

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16244</ID>
      <Description>"skill lvl"</Description>
      <LastState Value="31" RealAddress="7FFA08DFB34"/>
      <Color>0000FF</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>+154</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
this should add the "skill lvl" pointer to your table.
lower this value as well as the "next exp", try to gain a level, and see if everything goes back to normal.

good luck~

amaniberserk420
Cheater
Cheater
Posts: 40
Joined: Wed Mar 29, 2017 6:08 pm
Reputation: 8

Re: Sekiro™: Shadows Die Twice +11 (table Update5.1)

Post by amaniberserk420 »

Btw infinite item that lock consumable at max was way better.

afallintree
What is cheating?
What is cheating?
Posts: 3
Joined: Mon Mar 06, 2017 5:31 pm
Reputation: 0

Re: Sekiro™: Shadows Die Twice +11 (table Update5.1)

Post by afallintree »

I don't understand how to use the cheat engine to increase the amount of materials.

I tried either inf. or normal but nothing happens, i tried to go to the sculptor but he dosnt let me upgrade, so i tried to buy some mats while the cheat was active and still nothing. How does it work exactly?
Last edited by afallintree on Tue Mar 26, 2019 11:42 am, edited 1 time in total.

jumiknight
Novice Cheater
Novice Cheater
Posts: 16
Joined: Tue Sep 19, 2017 10:27 am
Reputation: 0

Re: Sekiro™: Shadows Die Twice +11 (table Update5.1)

Post by jumiknight »

Has anyone figured out a way to add skills that don't have texts attached to them? Such as One Mind and Dragon Flash. I've tried changing an item into the skill using the item codes list in this thread and reloading and it gives a trash item, I then tried changing a skill that I'd never use and the skill just disappeared on reload without implementing the new one. Finding out how would be sweet as they only come from basically the end of the game.

User avatar
SunBeam
Administration
Administration
Posts: 4704
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 4287

Re: Sekiro™: Shadows Die Twice +12 (table Update4.3)

Post by SunBeam »

CarbonZuki wrote:
Tue Mar 26, 2019 7:22 am
Try this, not sure if this address will work for you.

It is a drop down value, change from disabled to enabled and go fight an enemy and you shouldn't die.

this is the address that is being writin to for God Mode via SunBeam's method off page 9. It might be a static address or it might not be.

So far the address works for me (restarted pc and game) , just change from disabled to enable and should have god mode tell u disable it.
Welp, that's the engine god mode :) Nothing special about it; a static address where you put 1 instead of 0. Bypasses deaths, though you get damaged (if I recall). I think also bypasses the blood effect when HP < a certain value (which, to me, is annoying AF).

guiltyinfinity
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Mar 26, 2019 2:31 pm
Reputation: 0

Re: Sekiro™: Shadows Die Twice +11 (table Update5.1)

Post by guiltyinfinity »

Does someone help to change the phase (difficulty)? I would like to restore the phase as 1st phase on 2nd phase.

User avatar
CarbonZuki
Cheater
Cheater
Posts: 25
Joined: Tue Jun 05, 2018 10:38 pm
Reputation: 16

Re: Sekiro™: Shadows Die Twice +12 (table Update4.3)

Post by CarbonZuki »

SunBeam wrote:
Tue Mar 26, 2019 11:41 am
CarbonZuki wrote:
Tue Mar 26, 2019 7:22 am
Try this, not sure if this address will work for you.

It is a drop down value, change from disabled to enabled and go fight an enemy and you shouldn't die.

this is the address that is being writin to for God Mode via SunBeam's method off page 9. It might be a static address or it might not be.

So far the address works for me (restarted pc and game) , just change from disabled to enable and should have god mode tell u disable it.
Welp, that's the engine god mode :) Nothing special about it; a static address where you put 1 instead of 0. Bypasses deaths, though you get damaged (if I recall). I think also bypasses the blood effect when HP < a certain value (which, to me, is annoying AF).
Correct, change it from 0 to 1 and you will never die. Health will go down, you will stagger when hit like normal just when health hits 0 your still alive. If you jump off the edge of the map or anything and fall you keep falling and eventually will die.

Wasn’t paying attention about blood not showing up or not when god mode enabled, but getting hit still bloodies up your clothing so there’s still some blood effects working, i believe blood was still there when you stealth kill or do those 1 kill attack moves that do the kill bill blood spray.

Wasn’t sure if it was a static address or not but they were saying the health script wasn’t working so it can be used as an alternate. Haven’t had any issues with killing any enemies.

User avatar
SunBeam
Administration
Administration
Posts: 4704
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 4287

Re: Sekiro™: Shadows Die Twice +11 (table Update5.1)

Post by SunBeam »

I meant the circular bloody vignette you see on-screen when your health is below 20-30%.

KS212
Expert Cheater
Expert Cheater
Posts: 1113
Joined: Fri Mar 03, 2017 5:29 pm
Reputation: 136

Re: Sekiro™: Shadows Die Twice +11 (table Update5.1)

Post by KS212 »

SunBeam wrote:
Tue Mar 26, 2019 3:07 pm
I meant the circular bloody vignette you see on-screen when your health is below 20-30%.
That vignette is really the only downside to using Cielos' undead option... Tho this proper engine godmode will at least guarantee there's no shared hook with any of the bosses.

User avatar
SunBeam
Administration
Administration
Posts: 4704
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 4287

Re: Sekiro™: Shadows Die Twice +11 (table Update5.1)

Post by SunBeam »

In the same way, starting from his other scripts, you may find other flags in the engine ;)

Sorez
What is cheating?
What is cheating?
Posts: 2
Joined: Tue Mar 26, 2019 4:37 pm
Reputation: 0

Re: Sekiro™: Shadows Die Twice +11 (table Update5.1)

Post by Sorez »

Is it possible to use cheat engine to pinpoint which prayer beads havent been collected yet? Im missing just 1 and I have absolutely no clue which one it is from the complete 40 list :(

Post Reply

Who is online

Users browsing this forum: AhrefsBot, Azahothx, Baidu [Spider], bluemoon27112, czarnozeby, dabui, dec1337, Diark, evil_befall, Google Adsense [Bot], helmi82, Indoril_Kai, Kamidel, Kiriko, knightaur, nayrazusa, perempt, Sogou, tindr_sb, Xforcen, zurls