Satisfactory +18 | 1.09 | 10-Apr-2019

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CheatingMuppet
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Re: Satisfactory +18 | 1.13 | 07-July-2019

Post by CheatingMuppet » Wed Jul 10, 2019 4:16 pm

Poosay Hunta wrote:
Wed Jul 10, 2019 2:32 am
CheatingMuppet wrote:
Sat Jul 06, 2019 7:39 am
Update 1.13: Update for Build CL#101873
Idk why my version is CL 102023 but it was working for me 30 minutes ago but now it just doesnt respond anymore. waited for over 15 minutes (like the previous one) and nothing works or ticks. guessing they pushed a tiny patch??

Another note is I cant seem to get your script running but the first script "CJbok" worked.
Looking into this new version right now.

I did find a problem where when you activate my script the game will hit a breakpoint. That breakpoint isn't dealt with automatically anymore for some reason. You can get around this for now by manually resuming the game (click "Full View Mode" at the top menu and then open Memory View and hit F9).

I also advice against using the teleport hack to teleport very far (will remove the preset teleports or add a warning) as enemies and other creatures will fall through the world. (This is why you hover for a few seconds when you teleport, otherwise you fall through)


-------------------------------------------------------------------

EDIT: All the options (both CJBok's & my own) are working in CL#102023.

Don't use the teleporter to go incredibly far (e.g: biome to biome). The ground won't have any collision and all creatures in range will fall through the world, obviously this could cause some issues.

Noclip will sometimes freeze your game. Fix this by opening up the memory view and hitting F9. Please do not report this problem anymore as I'm well aware of it. If your game freezes and F9 in the memory view does not fix it then please report this.

Hadrix
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Re: Satisfactory +18 | 1.13 | 07-July-2019

Post by Hadrix » Wed Jul 10, 2019 8:06 pm

CheatingMuppet wrote:
Wed Jul 10, 2019 3:57 pm
Hadrix wrote:
Wed Jul 10, 2019 3:22 pm
Hadrix wrote:
Wed Jul 10, 2019 4:59 am

Build 102023 is out and the CheatingMuppet script gives an access violation in the debug and obviously does not enable and freezes the game until you close the cheat table completely.
This issue was caused by, yet again, corrupted game files. It works fine after I verified my game again.
Do you experience any other problems with the game when this corruption happens other than the cheats not working ?
Also, can you still access the exact same save file with no problems after you verified your game ?
I do indeed experience another problem, mods do not work.
And yes I can access the same exact save file but it lags at the start for some reason.
Also I didn't have the issue you wrote about in the post above on the latest version of the cheat table using x64 cheat engine.

CheatingMuppet
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Re: Satisfactory +18 | 1.13 | 07-July-2019

Post by CheatingMuppet » Wed Jul 10, 2019 10:49 pm

Hadrix wrote:
Wed Jul 10, 2019 8:06 pm
CheatingMuppet wrote:
Wed Jul 10, 2019 3:57 pm
Hadrix wrote:
Wed Jul 10, 2019 3:22 pm


This issue was caused by, yet again, corrupted game files. It works fine after I verified my game again.
Do you experience any other problems with the game when this corruption happens other than the cheats not working ?
Also, can you still access the exact same save file with no problems after you verified your game ?
I do indeed experience another problem, mods do not work.
And yes I can access the same exact save file but it lags at the start for some reason.
Also I didn't have the issue you wrote about in the post above on the latest version of the cheat table using x64 cheat engine.
This is likely something funky with the game itself. I don't know how mods interact with the game or any alterations to memory that are made from CE so I can't rule that out. I don't think I can do anything about this problem unfortunately.

Spliffler
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Re: Satisfactory +18 | 1.09 | 10-Apr-2019

Post by Spliffler » Thu Jul 11, 2019 2:51 am

Can I just say you're doing an amazing job and thank you for your constant effort and input during these early access days. Had to create an account to thank you! Keep it up mate, you're a legend.

Hadrix
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Re: Satisfactory +18 | 1.13 | 07-July-2019

Post by Hadrix » Thu Jul 11, 2019 11:44 am

CheatingMuppet wrote:
Wed Jul 10, 2019 10:49 pm
Hadrix wrote:
Wed Jul 10, 2019 8:06 pm
CheatingMuppet wrote:
Wed Jul 10, 2019 3:57 pm

Do you experience any other problems with the game when this corruption happens other than the cheats not working ?
Also, can you still access the exact same save file with no problems after you verified your game ?
I do indeed experience another problem, mods do not work.
And yes I can access the same exact save file but it lags at the start for some reason.
Also I didn't have the issue you wrote about in the post above on the latest version of the cheat table using x64 cheat engine.
This is likely something funky with the game itself. I don't know how mods interact with the game or any alterations to memory that are made from CE so I can't rule that out. I don't think I can do anything about this problem unfortunately.
Well there are some overrides when you use both CE and a mod, for example, usually, mods take priority in setting your movement speed. If you have the CE script for movement speed set to 2x (the default) and use a mod and set the value to 1.5x, you are gonna be moving at 1.5x speed as the internal mod takes precedent over the external modification CE does.
Btw mods work fine with normal game files after I verify along with cheat engine so no issues there. It's a problem on my end.

CheatingMuppet
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Re: Satisfactory +18 | 1.14 | 15-July-2019

Post by CheatingMuppet » Mon Jul 15, 2019 6:01 am

Update 1.14: Additional Cheats & Bugfix for Build CL#102023
Please tell me if something doesn't work.

Also works on: CL#101873


I've gone ahead and put a warning for the teleport hack. Creatures will fall through the world if you teleport far enough.

Changes
  1. Injection point of my scripts have changed.
    • It no longer relies on the compass to get the coordinates.
      This caused some problems before when players didn't have a compass, such as when you're in the very beginning of the game.
  2. Added some pointers for various things.
    Step Height
    Interact Max Distance
    Build Max Distance
    Damage Received Multiplier
    Health
    Player Gravity
    Walk Speed
    Sprint Speed
    Jump Height
For more information on these pointers see the "INFO / HELP" section in the table and scroll down to the bottom.

I've tested these features on my regular pc and my laptop and they work so please if something doesn't work and you expect me fix it for you, follow these instructions:
1. Reply to this thread.
2. Include which cheats are causing problems.
3. Tell me exactly what happens, don't just say "doesn't work". If you get an error, tell me the error. If the debugger opens, tell me. If the log window opens, tell me. Etc, etc.
I will not respond or even attempt to locate any problems if you just say "is broken pls fix". I've got better things to do.
Attachments
Satisfactory 1.14 v102023_unofficial.CT
(78.5 KiB) Downloaded 154 times

jackasel
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Re: Satisfactory +18 | 1.09 | 10-Apr-2019

Post by jackasel » Tue Jul 16, 2019 10:49 pm

how do I turn on the normal cheats? only the cheating muppet cheats work for me. i am using satisfactory v. 102023 and the same cheats version. or do the CJBok cheats even still work anymore?

CheatingMuppet
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Re: Satisfactory +18 | 1.09 | 10-Apr-2019

Post by CheatingMuppet » Tue Jul 16, 2019 11:53 pm

jackasel wrote:
Tue Jul 16, 2019 10:49 pm
how do I turn on the normal cheats? only the cheating muppet cheats work for me. i am using satisfactory v. 102023 and the same cheats version. or do the CJBok cheats even still work anymore?
Please provide more information. What doesn't work exactly ? The initial [ENABLE] script or is it the scripts within that ? and if its the cheats within that is it all of them ? if not tell me exactly which ones and if they give you an error or if the checkbox just never gets checked.

I've just tested the latest version of the table in CL#102023 and I'm not having any issues enabling any scripts from CJBok.
Keep in mind that it does take a while for the initial [ENABLE] script to finish running and due to symbols it also takes a while for any other script to enable (it has to look up symbols for some reason).

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