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One Piece World Seeker
Posted: Fri Mar 15, 2019 4:38 pm
by N3rveMods
One Piece World Seeker v1.0.1 | Cheat Engine Table v1.0, [2019-3-15] COLONELRVH | May not work on other version.
Game Vendor: Steam + EPiC + Microsoft Store Xbox GamePass
Game Engine Version: Full Release v1.0
Game Process: OPWS.exe
Game Engine: Proprietary Engine
- Features -
- [Stats]
- [Battle]
- Unlimited HP
- Instant Kill
- Unlimited Ranged Attack
- Unlimited Observation Haki Gauge
- Unlimited Skill Points
- [Extra]
- Force Pause (Toggle: Pause Break)
- Speedhack (Ctrl+/Ctrl-)
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A minimum of Cheat Engine 7.0 is required but it should work on any version regardless. I try to make my cheats compatible across variety of devices and versions.
Please give me +rep if you liked it. If you want to share, please don't post this elsewhere without linking to this thread.
If you wish to encourage me, please use my app. Cheat engine is great and my app is completely optional. You can continue to enjoy the cheat engine offerings I have available here.| Thanks in advance
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Re: One Piece World Seeker
Posted: Fri Mar 15, 2019 11:07 pm
by vcaqxmyr
Thank you
Re: One Piece World Seeker
Posted: Sat Mar 16, 2019 9:07 pm
by Amadeyc
Thx for the table, can you add features "Freeze mission timer"?
Re: One Piece World Seeker
Posted: Sat Mar 16, 2019 9:39 pm
by lemaun
Thank you
Re: One Piece World Seeker
Posted: Sun Mar 17, 2019 2:25 am
by nukza38
Thank you
Re: One Piece World Seeker
Posted: Sun Mar 17, 2019 3:48 am
by nmysliwski
could i request inf gem fragments
Re: One Piece World Seeker
Posted: Sun Mar 17, 2019 4:36 pm
by aanpsx
nmysliwski wrote: ↑Sun Mar 17, 2019 3:48 am
could i request inf gem fragments
hi..
it's not inf gem fragments but here material pointer
(just select any material to update)
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>9240</ID>
<Description>"Material pointer"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(PSX_Item,OPWS.exe,8B 79 08 48 8B CB) // should be unique
alloc(newmem,$1000,PSX_Item)
label(code)
label(return)
label(_Item)
registersymbol(_Item)
registersymbol(PSX_Item)
newmem:
mov [_Item],rcx
code:
mov edi,[rcx+08]
mov rcx,rbx
jmp return
align 10 cc
_Item:
PSX_Item:
jmp newmem
nop
return:
[DISABLE]
PSX_Item:
db 8B 79 08 48 8B CB
unregistersymbol(_Item)
unregistersymbol(PSX_Item)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>9241</ID>
<Description>"base"</Description>
<LastState Value="00000220056BE650" RealAddress="7FF7D72F0020"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>_Item</Address>
</CheatEntry>
<CheatEntry>
<ID>9242</ID>
<Description>"Quantity"</Description>
<LastState Value="444" RealAddress="220056BE658"/>
<VariableType>4 Bytes</VariableType>
<Address>_Item</Address>
<Offsets>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>9243</ID>
<Description>"1"</Description>
<LastState Value="964697A3" RealAddress="220056BE654"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>_Item</Address>
<Offsets>
<Offset>4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>9244</ID>
<Description>"item type??"</Description>
<LastState Value="64" RealAddress="220056BE65C"/>
<VariableType>4 Bytes</VariableType>
<Address>_Item</Address>
<Offsets>
<Offset>c</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>9245</ID>
<Description>"3"</Description>
<LastState Value="1" RealAddress="220056BE660"/>
<VariableType>4 Bytes</VariableType>
<Address>_Item</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>9246</ID>
<Description>"4"</Description>
<LastState Value="B348DE99" RealAddress="220056BE664"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>_Item</Address>
<Offsets>
<Offset>14</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>9247</ID>
<Description>"4 Bytes"</Description>
<LastState Value="122" RealAddress="220056BE668"/>
<VariableType>4 Bytes</VariableType>
<Address>_Item</Address>
<Offsets>
<Offset>18</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: One Piece World Seeker
Posted: Tue Mar 19, 2019 9:05 pm
by alex83270
Hi,
I'm looking for material too. How can we have it ? I don't understand previous post. Thks
Re: One Piece World Seeker
Posted: Thu Mar 21, 2019 5:14 pm
by KS212
Please add feature 'make game not suck'
Re: One Piece World Seeker
Posted: Thu Mar 21, 2019 8:56 pm
by tesla7
Thanks for a simple and effective table
Re: One Piece World Seeker
Posted: Sun Apr 07, 2019 10:08 pm
by DarkOne666x
Possible to add a combo cancel using dash? And speeding up the dash would be great
Re: One Piece World Seeker
Posted: Sun Apr 07, 2019 10:45 pm
by fantomas
KS212 wrote: ↑Thu Mar 21, 2019 5:14 pm
Please add feature 'make game not suck'
Alt + F4
Re: One Piece World Seeker
Posted: Sun Apr 07, 2019 11:27 pm
by KS212
fantomas wrote: ↑Sun Apr 07, 2019 10:45 pm
KS212 wrote: ↑Thu Mar 21, 2019 5:14 pm
Please add feature 'make game not suck'
Alt + F4
Best cheat ever!
Re: One Piece World Seeker
Posted: Mon Jan 20, 2020 5:06 am
by fakurstyle
Hello, may i ask when you are free? Been losing hope for udpating the cheat table to current OP World Seeker version which is 1.4 :/ sorry for the trouble.
Re: One Piece World Seeker
Posted: Sat Dec 26, 2020 6:24 am
by Ikizer Donno
THX