DISSIDIA FINAL FANTASY NT (Steam) - Cheat Table

Upload your cheat tables here (No requests)
predprey
Expert Cheater
Expert Cheater
Posts: 113
Joined: Thu Mar 02, 2017 8:46 pm
Reputation: 75

Re: DISSIDIA FINAL FANTASY NT (Steam) - Cheat Table

Post by predprey » Sat Mar 16, 2019 6:55 pm

Gil Pointer causes gil to not display properly in shop because readmem() does not account for instructions that specify the source address by relative offsets.

Instruction affected is dffnt.exe+8605F0 - 4C 8D 05 59D5A300 - lea r8,[dffnt.exe+129DB50]

For cases, like this use reasemble() instead of readmem(),
https://wiki.cheatengine.org/index.php? ... reassemble

Thanks for the table. ;)

Code: Select all

{ Game   : DISSIDIA FINAL FANTASY NT Free Edition
  Version: 
  Date   : 2019-03-13
  Author : Jessie Kazama
}

[ENABLE]

aobscanmodule(gil,dffnt.exe,44 8B 4B 58 4C 8D 05 ** ** ** ** 48 8D 4C 24 20)
alloc(newmem,$1000,gil)

label(code)
label(return)
label(gilp)

registersymbol(gil)
registersymbol(gilp)

newmem:
  mov [gilp],rbx

code:
  readmem(gil,4)
  reassemble(gil+4)
  jmp return

gilp:
  dq 0
  readmem(gil,11)

gil:
  jmp newmem
  nop
  nop
  nop
  nop
  nop
  nop
return:

[DISABLE]

gil:
  readmem(gilp+8,11)

unregistersymbol(gil)
unregistersymbol(gilp)
dealloc(newmem)

User avatar
JessieKazama
Cheat Queen
Cheat Queen
Posts: 172
Joined: Sun Nov 12, 2017 1:42 am
Reputation: 243

Re: DISSIDIA FINAL FANTASY NT (Steam) - Cheat Table

Post by JessieKazama » Sun Mar 17, 2019 3:10 am

Updated the table, please read the text in red so you don't break your save! Redownload from the main post!
Image

predprey
Expert Cheater
Expert Cheater
Posts: 113
Joined: Thu Mar 02, 2017 8:46 pm
Reputation: 75

Re: DISSIDIA FINAL FANTASY NT (Steam) - Cheat Table

Post by predprey » Sun Mar 17, 2019 2:01 pm

Treasure Pointer

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>52</ID>
      <Description>"Treasure Pointer"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(aob_treasure_scan,dffnt.exe,48 8D 4D 70 0F B7 80)
alloc(newmem_treasure,1024,dffnt.exe)
label(return_treasure)
label(aob_treasure)
label(treasure_ptr)
registersymbol(aob_treasure)
registersymbol(treasure_ptr)

newmem_treasure:
  mov [treasure_ptr],rax
  reassemble(aob_treasure_scan+4)
  jmp return_treasure
treasure_ptr:
  dq 0
  readmem(aob_treasure_scan+4,7)

aob_treasure_scan+4:
aob_treasure:
  jmp newmem_treasure
  nop
  nop
return_treasure:

[DISABLE]
aob_treasure:
  readmem(treasure_ptr+8,7)
unregistersymbol(aob_treasure)
unregistersymbol(treasure_ptr)
dealloc(newmem_treasure)

{
// ORIGINAL CODE - INJECTION POINT: "dffnt.exe"+4A7C4E

"dffnt.exe"+4A7C1F: 57                       -  push rdi
"dffnt.exe"+4A7C20: 48 81 EC 40 02 00 00     -  sub rsp,00000240
"dffnt.exe"+4A7C27: 48 8B 05 02 B2 19 02     -  mov rax,[dffnt.exe+2642E30]
"dffnt.exe"+4A7C2E: 48 33 C4                 -  xor rax,rsp
"dffnt.exe"+4A7C31: 48 89 84 24 30 02 00 00  -  mov [rsp+00000230],rax
"dffnt.exe"+4A7C39: 48 8B E9                 -  mov rbp,rcx
"dffnt.exe"+4A7C3C: 48 8B 0D 2D AB AA 03     -  mov rcx,[dffnt.exe+3F52770]
"dffnt.exe"+4A7C43: 33 D2                    -  xor edx,edx
"dffnt.exe"+4A7C45: E8 56 A9 2C 00           -  call dffnt.exe+7725A0
"dffnt.exe"+4A7C4A: 48 8D 4D 70              -  lea rcx,[rbp+70]
// ---------- INJECTING HERE ----------
"dffnt.exe"+4A7C4E: 0F B7 80 2C B0 01 00     -  movzx eax,word ptr [rax+0001B02C]
// ---------- DONE INJECTING  ----------
"dffnt.exe"+4A7C55: 89 45 40                 -  mov [rbp+40],eax
"dffnt.exe"+4A7C58: E8 13 36 44 00           -  call dffnt.exe+8EB270
"dffnt.exe"+4A7C5D: 48 8D 15 0C BB E3 00     -  lea rdx,[dffnt.exe+12E3770]
"dffnt.exe"+4A7C64: 48 8B C8                 -  mov rcx,rax
"dffnt.exe"+4A7C67: E8 24 D8 90 00           -  call dffnt.exe+DB5490
"dffnt.exe"+4A7C6C: 48 83 CB FF              -  or rbx,-01
"dffnt.exe"+4A7C70: 48 8B F8                 -  mov rdi,rax
"dffnt.exe"+4A7C73: 48 85 C0                 -  test rax,rax
"dffnt.exe"+4A7C76: 74 30                    -  je dffnt.exe+4A7CA8
"dffnt.exe"+4A7C78: 48 8B 0D E9 26 B0 03     -  mov rcx,[dffnt.exe+3FAA368]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>53</ID>
          <Description>"Treasure"</Description>
          <VariableType>2 Bytes</VariableType>
          <Address>treasure_ptr</Address>
          <Offsets>
            <Offset>1B02C</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Max Summon Gauge and Summon More Than Once

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>59</ID>
      <Description>"Summon"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(aob_summon,dffnt.exe,F3 0F 10 47 E8 0F)
registersymbol(aob_summon)
alloc(newmem_summon,1024,dffnt.exe)
label(return_summon)

newmem_summon:
  cmp rbp,0
  jne @f
  push rax
  mov eax,[rdi-14]
  mov [rdi-18],eax
  pop rax
  mov dword ptr [rdi-8],0
@@:
  movss xmm0,[rdi-18]
  jmp return_summon

aob_summon:
  jmp newmem_summon
return_summon:

[DISABLE]
aob_summon:
  db F3 0F 10 47 E8

unregistersymbol(aob_summon)
dealloc(newmem_summon)

{
// ORIGINAL CODE - INJECTION POINT: "dffnt.exe"+3E6ECE

"dffnt.exe"+3E6EA1: 48 83 EC 60              -  sub rsp,60
"dffnt.exe"+3E6EA5: 45 33 F6                 -  xor r14d,r14d
"dffnt.exe"+3E6EA8: 48 8D 79 3C              -  lea rdi,[rcx+3C]
"dffnt.exe"+3E6EAC: 48 89 5C 24 70           -  mov [rsp+70],rbx
"dffnt.exe"+3E6EB1: 41 8D 76 24              -  lea esi,[r14+24]
"dffnt.exe"+3E6EB5: 41 8B EE                 -  mov ebp,r14d
"dffnt.exe"+3E6EB8: 0F 1F 84 00 00 00 00 00  -  nop [rax+rax+00000000]
"dffnt.exe"+3E6EC0: 44 38 37                 -  cmp [rdi],r14l
"dffnt.exe"+3E6EC3: 0F 85 A1 00 00 00        -  jne dffnt.exe+3E6F6A
"dffnt.exe"+3E6EC9: F3 0F 10 4F EC           -  movss xmm1,[rdi-14]
// ---------- INJECTING HERE ----------
"dffnt.exe"+3E6ECE: F3 0F 10 47 E8           -  movss xmm0,[rdi-18]
// ---------- DONE INJECTING  ----------
"dffnt.exe"+3E6ED3: 0F 2F C1                 -  comiss xmm0,xmm1
"dffnt.exe"+3E6ED6: 0F 82 8E 00 00 00        -  jb dffnt.exe+3E6F6A
"dffnt.exe"+3E6EDC: F3 0F 11 4F E8           -  movss [rdi-18],xmm1
"dffnt.exe"+3E6EE1: C6 07 01                 -  mov byte ptr [rdi],01
"dffnt.exe"+3E6EE4: 48 8B 1D A5 15 B3 03     -  mov rbx,[dffnt.exe+3F18490]
"dffnt.exe"+3E6EEB: 48 8B CB                 -  mov rcx,rbx
"dffnt.exe"+3E6EEE: E8 BD AA 01 00           -  call dffnt.exe+4019B0
"dffnt.exe"+3E6EF3: 48 8B CB                 -  mov rcx,rbx
"dffnt.exe"+3E6EF6: 8B D0                    -  mov edx,eax
"dffnt.exe"+3E6EF8: E8 03 AB 01 00           -  call dffnt.exe+401A00
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Memoria Used - dffnt.exe+3E62B5D [BYTE]
Memoria Earned - dffnt.exe+3E62B5E [BYTE]
Difference between both is the remaining memoria

Enemy Bravery 0 Fixed for Summon Battles

Code: Select all

{ Game   : dffnt.exe
  Version: 
  Date   : 2019-03-14
  Author : Jessie Kazama
}

[ENABLE]

aobscanmodule(noeb,dffnt.exe,48 8B CB 0F BF 6B 1C)
alloc(newmem,$1000,noeb)

label(code)
label(return)

registersymbol(noeb)

newmem:
  cmp [rsp+2B0],0
  je @f
  cmp [rsp+2C4],0
  je code
@@:
  mov word ptr [rbx+1C],0

code:
  mov rcx,rbx
  movsx ebp,word ptr [rbx+1C]
  jmp return

noeb:
  jmp newmem
  nop
  nop
return:

[DISABLE]

noeb:
  db 48 8B CB 0F BF 6B 1C

unregistersymbol(noeb)
dealloc(newmem)

User avatar
Geordan9
Expert Cheater
Expert Cheater
Posts: 131
Joined: Sat Mar 03, 2018 7:31 am
Reputation: 49
Contact:

Re: DISSIDIA FINAL FANTASY NT (Steam) - Cheat Table

Post by Geordan9 » Mon Mar 18, 2019 5:33 pm

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>15</ID>
      <Description>"Access All Characters"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(Access_All_Char,dffnt.exe,80 * * * 72 * B0 01)

Access_All_Char+04:
  db 70

registersymbol(Access_All_Char)

[DISABLE]

Access_All_Char+04:
  db 72

unregistersymbol(Access_All_Char)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Here is a script I made that changes one byte on a conditional jump instruction so it never jumps. This will make locked characters unlocked and accessible while the script is active. Just a nice simple and clean approach.

cricro89
Noobzor
Noobzor
Posts: 9
Joined: Mon Sep 03, 2018 6:59 pm
Reputation: 0

Re: DISSIDIA FINAL FANTASY NT (Steam) - Cheat Table

Post by cricro89 » Mon Mar 18, 2019 6:08 pm

How to add script in table?
Last edited by cricro89 on Mon Mar 18, 2019 6:21 pm, edited 2 times in total.

cricro89
Noobzor
Noobzor
Posts: 9
Joined: Mon Sep 03, 2018 6:59 pm
Reputation: 0

Re: DISSIDIA FINAL FANTASY NT (Steam) - Cheat Table

Post by cricro89 » Mon Mar 18, 2019 6:08 pm

Geordan9 wrote:
Mon Mar 18, 2019 5:33 pm

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>15</ID>
      <Description>"Access All Characters"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(Access_All_Char,dffnt.exe,80 * * * 72 * B0 01)

Access_All_Char+04:
  db 70

registersymbol(Access_All_Char)

[DISABLE]

Access_All_Char+04:
  db 72

unregistersymbol(Access_All_Char)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Here is a script I made that changes one byte on a conditional jump instruction so it never jumps. This will make locked characters unlocked and accessible while the script is active. Just a nice simple and clean approach.
How to add script in table?

User avatar
Geordan9
Expert Cheater
Expert Cheater
Posts: 131
Joined: Sat Mar 03, 2018 7:31 am
Reputation: 49
Contact:

Re: DISSIDIA FINAL FANTASY NT (Steam) - Cheat Table

Post by Geordan9 » Mon Mar 18, 2019 6:26 pm

cricro89 wrote:
Mon Mar 18, 2019 6:08 pm
How to add script in table?
Nice double post.

It was copied straight from my cheat table so its in the xml format. Just copy the code and paste it directly into a cheat table and it'll make a new script item named "Access All Characters".

Alucard0Reborn
Noobzor
Noobzor
Posts: 12
Joined: Fri Oct 20, 2017 5:22 am
Reputation: 0

Re: DISSIDIA FINAL FANTASY NT (Steam) - Cheat Table

Post by Alucard0Reborn » Mon Mar 18, 2019 10:13 pm

So I figured I'd share this tip to make grinding super easy. Using the infinite dash and 9999 bravery cheats make sure to pick stages that have multiple elevations and use the climbing skill at any surface you can climb to gain the highest altitude. This trick is extremely useful for HP skill attacks that lock on. I'm currently using clouds 3rd HP attack, Cherry Blossom. All you have to do is dash in the air infinitely and be on top of the target. Once one is incapacitated use choose next target to go on to the next. If you repeat that fast enough you can get a pretty high score and level up much quicker. For his second HP attack you can sort of use the same tactic. Just bait the enemy and make them chase you and then time your HP attack and it hits them most if the time. Or charge them and attack quickly. That doesn't work past platinum though. Hope this helps people grind without hurting their save. Have fun!

Canzah
What is cheating?
What is cheating?
Posts: 4
Joined: Fri Feb 01, 2019 9:59 pm
Reputation: 3

Re: DISSIDIA FINAL FANTASY NT (Steam) - Cheat Table

Post by Canzah » Tue Mar 19, 2019 3:00 pm

Geordan9 wrote:
Mon Mar 18, 2019 5:33 pm
Here is a script I made that changes one byte on a conditional jump instruction so it never jumps. This will make locked characters unlocked and accessible while the script is active. Just a nice simple and clean approach.
Have you tried making a script to unlock all skins?
There's 3 skins that are apparently missing in PC version, "Nameless Warrior" skin for Warrior of Light, "Equilibrium" skin for Lightning and "Royal Raiment" for Noctis.
This leads me to wonder if they were removed entirely from PC version in terms of files, or if they're just locked out for whatever reason.
Any chance you could make a script for unlocking all skins to look into that issue?

User avatar
Geordan9
Expert Cheater
Expert Cheater
Posts: 131
Joined: Sat Mar 03, 2018 7:31 am
Reputation: 49
Contact:

Re: DISSIDIA FINAL FANTASY NT (Steam) - Cheat Table

Post by Geordan9 » Tue Mar 19, 2019 10:04 pm

Canzah wrote:
Tue Mar 19, 2019 3:00 pm
There's 3 skins that are apparently missing in PC version, ...

Any chance you could make a script for unlocking all skins to look into that issue?
I don't play this game and was just making one script since a friend of mine tried to access all characters. I hardly know anything about the game and don't plan on getting invested in it so don't request anything from me :P

mrkitblue
What is cheating?
What is cheating?
Posts: 1
Joined: Sat Nov 24, 2018 6:27 am
Reputation: 0

Re: DISSIDIA FINAL FANTASY NT (Steam) - Cheat Table

Post by mrkitblue » Thu Jun 06, 2019 2:14 am

Hi
thx for the table!

Character exp multiplier stoped working for me
what could it be causing it?
I was only using 8x

thx

Post Reply

Who is online

Users browsing this forum: Baidu [Spider], dancon, Dimensionist, peddroelm, Segert, StinVec