Devil May Cry 5 (Steam) - Cheat Table

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acecel
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Re: Devil May Cry 5 (Steam) - Cheat Table

Post by acecel » Tue Mar 12, 2019 11:21 pm

the12doctor wrote:
Tue Mar 12, 2019 11:12 pm
would it be possible to add a damage multiplier, a x5 or x10 for the final boss. it would be nice. Thank you
The "one hit kill" isn't enough ?

lKyriousl
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Re: Devil May Cry 5 (Steam) - Cheat Table

Post by lKyriousl » Wed Mar 13, 2019 12:53 am

Is it possible to add a Hell and Heaven infinite health?

the12doctor
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Re: Devil May Cry 5 (Steam) - Cheat Table

Post by the12doctor » Wed Mar 13, 2019 1:39 am

acecel wrote:
Tue Mar 12, 2019 11:21 pm
the12doctor wrote:
Tue Mar 12, 2019 11:12 pm
would it be possible to add a damage multiplier, a x5 or x10 for the final boss. it would be nice. Thank you
The "one hit kill" isn't enough ?
No because he is immune to 1 hit kill and Infinite Health work on him too.

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CarbonZuki
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Re: Devil May Cry 5 (Steam) - Cheat Table

Post by CarbonZuki » Wed Mar 13, 2019 1:46 am

Does anyone know the save locations and can someone upload their save that's already completed the game?

miwagre
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Re: Devil May Cry 5 (Steam) - Cheat Table

Post by miwagre » Wed Mar 13, 2019 2:10 am

CarbonZuki wrote:
Wed Mar 13, 2019 1:46 am
Does anyone know the save locations and can someone upload their save that's already completed the game?
for some reason when you replace the save with a completed one, steam wont read it and it will say "no data"

JessieKazama
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Re: Devil May Cry 5 (Steam) - Cheat Table

Post by JessieKazama » Wed Mar 13, 2019 4:38 am

miwagre wrote:
Wed Mar 13, 2019 2:10 am
CarbonZuki wrote:
Wed Mar 13, 2019 1:46 am
Does anyone know the save locations and can someone upload their save that's already completed the game?
for some reason when you replace the save with a completed one, steam wont read it and it will say "no data"
That's probably because the saves are ID locked. There's no way to use someone else's save without the use of a resigner of some kind.

miwagre
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Re: Devil May Cry 5 (Steam) - Cheat Table

Post by miwagre » Wed Mar 13, 2019 7:42 am

I was hoping someone could make pointers for
-Dante infinite sky star (the air dodge with trickster when pressing circle)
-Dante Faust weapon-"man in red" ability buff persists even after swapping to a different gun
-Dante Faust weapon- Hat trick always activates
-Dante Faust Weapon-Red Hot Night Always Charged max
-Dante Devil Sword Dante Weapon round trip always charged
-Nero swap devil arms like in the void without depleting them
-Nero tomboy weapon enable lock on feature while using the weapon. (it's a weapon that doesn't allow the player to lock on)
-Nero devil breaker charge shot (holding down circle) always charged max

Nazca
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Re: Devil May Cry 5 (Steam) - Cheat Table

Post by Nazca » Wed Mar 13, 2019 1:24 pm

Hello,
i'm a noob with CE, despite my attemps i could not modify the value of enemy's health, if someone can send me a table that makes the bosses and enemies invincible, it would be very nice !

I know the void already exist for training, but in my opinion it is too limited

i begin you for this request


and sorry for my bad english

demorest
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Re: Devil May Cry 5 (Steam) - Cheat Table

Post by demorest » Wed Mar 13, 2019 2:09 pm

CavaliereR unlock would be nice. He has a very good unique move -_-

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Re: Devil May Cry 5 (Steam) - Cheat Table

Post by Disillusioned » Wed Mar 13, 2019 6:41 pm

Would be great to have the automatic reload / charge on Nero - it's one of the player options if you go into the Void, so it should be a toggleable thing somewhere.

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Re: Devil May Cry 5 (Steam) - Cheat Table

Post by NewMember » Wed Mar 13, 2019 8:40 pm

Can someone add faster loading times or remove all cutscenes altogether and load straight to the game? The transition from cutscene to cutscene is very slow IMO. I mean, how many times do I need to see the enemy introduction everytime I play this game? And it takes a few seconds before the skip button starts working.

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Re: Devil May Cry 5 (Steam) - Cheat Table

Post by NewMember » Thu Mar 14, 2019 4:17 am

Is there any way I could replace Dante and V's stylish rank music with Nero's? I can tolerate Dante's theme but V's theme in this game is very terrible in my ears. I mean I want to use "Devil Trigger" song instead on those 2 characters' Stylish Rank music.

JessieKazama
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Re: Devil May Cry 5 (Steam) - Cheat Table

Post by JessieKazama » Thu Mar 14, 2019 4:18 am

NewMember wrote:
Thu Mar 14, 2019 4:17 am
Is there any way I could replace Dante and V's stylish rank music with Nero's? I can tolerate Dante's theme but V's theme in this game is very terrible in my ears. I mean I want to use "Devil Trigger" song instead on those 2 characters' Stylish Rank music.
You go to gallery and then jukebox in the main menu.

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Re: Devil May Cry 5 (Steam) - Cheat Table

Post by NewMember » Thu Mar 14, 2019 5:25 am

JessieKazama wrote:
Thu Mar 14, 2019 4:18 am
NewMember wrote:
Thu Mar 14, 2019 4:17 am
Is there any way I could replace Dante and V's stylish rank music with Nero's? I can tolerate Dante's theme but V's theme in this game is very terrible in my ears. I mean I want to use "Devil Trigger" song instead on those 2 characters' Stylish Rank music.
You go to gallery and then jukebox in the main menu.
Ok thanks alot. Do you know how to disable the The DMC Crew? I'm playing offline but everytime I see those AI controlled characters, my FPS drops really bad. :x

KS212
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Re: Devil May Cry 5 (Steam) - Cheat Table

Post by KS212 » Thu Mar 14, 2019 5:31 am

NewMember wrote:
Thu Mar 14, 2019 5:25 am

Ok thanks alot. Do you know how to disable the The DMC Crew? I'm playing offline but everytime I see those AI controlled characters, my FPS drops really bad. :x
Play online.

That 'The DMC crew' is a default placeholder if it cannot match with a live player. If it finds someone playing at the same time it'll sync with them and you'll see their name.

On subsequent playthroughs you should see your own name as it tends to use your previously recorded run data then.

If your FPS is dropping when that 2nd 'player' appears, your PC simply cannot handle the game. Its that simple.

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