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Re: Dawn of man

Posted: Thu Mar 14, 2019 5:44 am
by herman925
The trader storage option seems to work before on my Steam version but now it just shows ???

As for the 2nd one, I cannot even toggle it. It just refuses to be checked.

Update: Option 1 works, but the option Trader Storage has to be checked BEFORE clicking the trader. Option 2 still doesn't work =)

Re: Dawn of man

Posted: Sun Mar 17, 2019 4:38 pm
by yousaidit
When I try activating the first script, I get this error 'Failure injecting the MonoDatacollector dll ' never had this error before with any table. I am using the latest version of CE. Help :)

Re: Dawn of man

Posted: Thu Mar 21, 2019 8:18 am
by darkGraf
herman925 wrote:
Thu Mar 14, 2019 5:44 am
Update: Option 1 works, but the option Trader Storage has to be checked BEFORE clicking the trader. Option 2 still doesn't work =)
Or you could just try to buy or sell something.
yousaidit wrote:
Sun Mar 17, 2019 4:38 pm
When I try activating the first script, I get this error 'Failure injecting the MonoDatacollector dll ' never had this error before with any table. I am using the latest version of CE. Help :)
You are the only one that have this issue. I think it's not a problem related to table :) Try to launch CE as administrator, maybe?

Re: Dawn of man

Posted: Fri Mar 22, 2019 3:49 am
by herman925
darkGraf wrote:
Thu Mar 21, 2019 8:18 am
herman925 wrote:
Thu Mar 14, 2019 5:44 am
Update: Option 1 works, but the option Trader Storage has to be checked BEFORE clicking the trader. Option 2 still doesn't work =)
Or you could just try to buy or sell something.
yousaidit wrote:
Sun Mar 17, 2019 4:38 pm
When I try activating the first script, I get this error 'Failure injecting the MonoDatacollector dll ' never had this error before with any table. I am using the latest version of CE. Help :)
You are the only one that have this issue. I think it's not a problem related to table :) Try to launch CE as administrator, maybe?
I figured out how to make it work. I have to check the storage option BEFORE clicking the trader to show the trading menu. Thanks!

Re: Dawn of man

Posted: Thu Mar 28, 2019 4:46 am
by CarlosGFG
Max condition of buildings, Towers no work and Resources condition does not work, Please correct the bug

Re: Dawn of man

Posted: Thu Mar 28, 2019 9:03 pm
by darkGraf
CarlosGFG wrote:
Thu Mar 28, 2019 4:46 am
Max condition of buildings, Towers no work and Resources condition does not work, Please correct the bug
Just use scripts from Cake-san. They are better.

Re: Dawn of man

Posted: Fri Mar 29, 2019 4:33 am
by CarlosGFG
Okay, thanks for the attention

Re: Dawn of man

Posted: Tue Jul 16, 2019 5:58 pm
by PrussianSM
Please update

Re: Dawn of man

Posted: Thu Jul 18, 2019 5:06 pm
by CarlosGFG
Please update v1.2.0

Re: Dawn of man

Posted: Thu Jul 18, 2019 6:30 pm
by merrowind
CarlosGFG wrote:
Thu Jul 18, 2019 5:06 pm
Please update v1.2.0
The table in this post still functions. What is missing can be solved by using a cheat mod from Nexus Mods.
Table: viewtopic.php?p=81440#p81440
Mod: https://www.fearlessrevolution.com/dawnofman/mods/1

Re: Dawn of man

Posted: Mon Aug 12, 2019 11:04 am
by darkGraf
CarlosGFG wrote:
Thu Jul 18, 2019 5:06 pm
Please update v1.2.0
Just launched 1.2.1 and all options in my table still working, as i can tell by quick look.
What's not working for you? What version of the game? GOG or Steam? I made it for steam.
Also i'm not responsible for scripts from other contributors.

Re: Dawn of man

Posted: Wed Aug 14, 2019 9:27 pm
by FlipFloppy
A little trick I figured out. Early game, sticks, max stats option. In this option, it sets age to 20 which means that when new people are born or join the village their age is set to 20. This is a problem early game because kids are very useful to collect sticks, so the problem is that early game we run out of sticks very quickly. So, solution is to rem out (put // at the beginning of each line in that part of the script) the age lines in the script and still get all the other benefits of max stats.

Re: Dawn of man

Posted: Thu Oct 31, 2019 3:25 am
by CarlosGFG
FlipFloppy wrote:
Wed Aug 14, 2019 9:27 pm
A little trick I figured out. Early game, sticks, max stats option. In this option, it sets age to 20 which means that when new people are born or join the village their age is set to 20. This is a problem early game because kids are very useful to collect sticks, so the problem is that early game we run out of sticks very quickly. So, solution is to rem out (put // at the beginning of each line in that part of the script) the age lines in the script and still get all the other benefits of max stats.
Hi I did all that you said, but the adults become old men.

Re: Dawn of man

Posted: Thu Oct 31, 2019 3:27 am
by CarlosGFG
If possible, someone does a script in order that the dogs do not suffer damage. please.

Re: Dawn of man

Posted: Fri Nov 01, 2019 9:01 pm
by TDCxsnipes
i was wondering if could be updated to the current version of the game.