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Dawn of man

Posted: Tue Mar 05, 2019 11:42 am
by darkGraf
Max condition of buildings
Max fuel
Resources condition
InstaBuild+Insta\free build
InstaRecycle
Inf mud
Inf fish
Inf mineable on ground
Inf mineable underground
InstaProduction - craft, fishing, mining etc.
Always full stats (Health, Morale etc.) and fast movement. Big thx to fantomas for his finding of base address of settlers)
and scripts from previous authors that i don't maintain myself.
Upd. 2019.03.08
added Free trade
Added free craft for test. All recipes that you mouseover will become free. Pls give feedback about this option.
Moved Free craft under WIP section because it's game breaking feature in a bad way.
Upd. 2019.03.08
added Trader storage that contains amounts of products trader have.
Upd. 2019.03.09
Fixed bug when Free trade not work when commission is high.
Upd. #2
Added scripts from Cake-san for gog version (also worked for me on steam)
Reworked table so that cheats can't be activated if your game don't have needed opcodes that cheat using.
Upd. #3
Updated table from Cake-san
Upd. 2019.03.10
Possible fix of bug with trader window that causes crashes.
Upd. 2019.03.12
Added 999 max slot capacity of selected storage building. Works for homes too.
Don't use it yet! Works for sentry towers as well :) So all your settlers will go in a single tower :) Or just be cautious and deactivate this option after you select all storages you need to modify. Also if you modify slots in homes game will think that a single home could support slot*999 ppl :)FIXED
Upd. #2 Added second Trader storage script. Use one that activates. For some reason address of script injection changes from time to time. Will try to find new place for injection in future.
Upd. 2020.04.09
Updated all MY scripts for game version 1.5. Pls, if some of the other authors script doesn't work, do not blame me :) I won't maintain them.
Upd. 2021.01.18
Updated all MY scripts for game version 1.7.1. Pls, if some of the other authors script doesn't work, do not blame me :) I won't maintain them.
P.S. With high probability updates will break cheats.
P.S.S. Table may or may not work with cracked and GOG versions of the game.

Re: Dawn of man

Posted: Tue Mar 05, 2019 1:23 pm
by fantomas
-- All my scripts --

Re: Dawn of man

Posted: Tue Mar 05, 2019 3:58 pm
by Whisperer
Resources condition doesn't seem to work like it did on previous tables. I'm losing stuff to decay on GOG 1.03.

Also, it would appear I no longer need any prerequisite resources to craft. The prerequisite resources are no longer needed, allowing for crafting anything. Like how free build is removing all prerequisites for construction. Which option is doing that? The freebuild I turned on before? My warehouses are overflowing since I no longer need anything anymore, so I really want to disable that. And it also breaks auto-produce, my people were just running around naked and hungry.
Found it, it's fantome's NoBuildingMaterialRequirement that breaks it. Which is exactly the option I use for the reasons state below. It didn't do that previously (probably because it worked on-click). I sure hope fantome reads this, it's definitely a game-breaking thing when you have to constantly manually produce weapons and clothes instead of using auto-build.

Also, in the earlier tables for free-build it was possible to get extra resources by placing a building, then cancelling the construction, or by recycling, both of which would refund all the resources (that I didn't spend thanks to free-build). I used that a lot to get extra straw and sticks. This script seems to permanently set resources needed to 0, resulting in not getting any resources refunded anymore. Any way to offer the previous method as an option?
Never mind, that was Fantomas' option, found it in his building table.

Re: Dawn of man

Posted: Tue Mar 05, 2019 6:14 pm
by woman398
still experiencing crashes

Re: Dawn of man

Posted: Tue Mar 05, 2019 6:15 pm
by woman398
here is log..crash when i check inf prey

Re: Dawn of man

Posted: Wed Mar 06, 2019 8:52 am
by Alaunus
Please try to keep your table changes slightly better documented in this thread. The request one is a hot mess. Especially as long as gog and steam scripts stay not compatible.

Re: Dawn of man

Posted: Wed Mar 06, 2019 12:32 pm
by EnterpriseNL
That's why I posted everything there, the tables aren't stable enough to be actually completed

Re: Dawn of man

Posted: Thu Mar 07, 2019 9:26 am
by Cake-san
Bug Fix
#Fixed instant&free craft script bug
#Revamp instant&free build script to be more compatible


Updated to 1.04
#Try to increase compatibility with everyone game
#Add some new options...


Here's my small contribution:
Image
Don't know much about the differences between gog and steam version but as long as the developer doesn't update that particular module which the code injection is using the table will still be valid.

Note: some options in my table has the same name and effect as other master's table but method used is a bit different which you can merge and activate both mine and other master's script.
Image

Re: Dawn of man

Posted: Thu Mar 07, 2019 10:52 am
by Mudvayne2011
Has anyone tested using the tables on community scenarios? Also, do you still have the previous version of the table to the one you now have posted in this thread? Thank you. :)

Re: Dawn of man

Posted: Thu Mar 07, 2019 4:27 pm
by fearles
darkGraf wrote:
Tue Mar 05, 2019 11:42 am
Max condition of buildings
Max fuel
Resources condition
InstaBuild+Insta\free build
InstaRecycle
Inf mud
Inf fish
Inf mineable on ground
Inf mineable underground
InstaProduction - craft, fishing, mining etc.
Always full stats (Health, Morale etc.) and fast movement. Big thx to fantomas for his finding of base address of settlers)
Added free craft for test. All recipes that you mouseover will become free. Pls give feedback about this option.
and scripts from previous authors.
P.S. With high probability updates will break cheats.
Thanks for amazing job. But i can't use it because it is always crash my game. I started a new game and activate cheats after 5 seconds game crash. Specially happened when i enabled build cheats and Always full stats and fast movement cheats. My game version 1.0.3 and steam version but not original downloaded from torrent :roll: Do you have any idea why my game crash? Again thanks for this amazing table.

Re: Dawn of man

Posted: Thu Mar 07, 2019 5:18 pm
by Cake-san
fearles wrote:
Thu Mar 07, 2019 4:27 pm
Thanks for amazing job. But i can't use it because it is always crash my game. I started a new game and activate cheats after 5 seconds game crash. Specially happened when i enabled build cheats and Always full stats and fast movement cheats. My game version 1.0.3 and steam version but not original downloaded from torrent :roll: Do you have any idea why my game crash? Again thanks for this amazing table.
What about my table ? can you activated it ? I can use @fantomas, @darkGraf and @Hieppies scripts without a hitch tho, even I'm not on the latest version.

If you cannot activated my script , then your game code is slightly different which I don't know why, maybe because of different cpu or windows version ?

Re: Dawn of man

Posted: Thu Mar 07, 2019 10:37 pm
by fearles
Cake-san wrote:
Thu Mar 07, 2019 5:18 pm
fearles wrote:
Thu Mar 07, 2019 4:27 pm
Thanks for amazing job. But i can't use it because it is always crash my game. I started a new game and activate cheats after 5 seconds game crash. Specially happened when i enabled build cheats and Always full stats and fast movement cheats. My game version 1.0.3 and steam version but not original downloaded from torrent :roll: Do you have any idea why my game crash? Again thanks for this amazing table.
What about my table ? can you activated it ? I can use @fantomas, @darkGraf and @Hieppies scripts without a hitch tho, even I'm not on the latest version.

If you cannot activated my script , then your game code is slightly different which I don't know why, maybe because of different cpu or windows version ?
As you say bro can't activate all cheats. just 1 or 2 cheat just activated and as i see table can't find correct addresses. But i will try Gog version with your table. Maybe it works :)

Re: Dawn of man

Posted: Fri Mar 08, 2019 12:38 am
by Mudvayne2011
Game auto-updated today, will test out if tables still work. :) What about the others? Do your tables still work on the steam version? ^^ Cheers!

Re: Dawn of man

Posted: Fri Mar 08, 2019 2:14 am
by Contralto
Cake-san wrote:
Thu Mar 07, 2019 5:18 pm
What about my table ? can you activated it ?
It works great! Everything is running smoothly, thanks!

Re: Dawn of man

Posted: Fri Mar 08, 2019 4:59 am
by brooklyn96
fearles wrote:
Thu Mar 07, 2019 10:37 pm
Cake-san wrote:
Thu Mar 07, 2019 5:18 pm
fearles wrote:
Thu Mar 07, 2019 4:27 pm
Thanks for amazing job. But i can't use it because it is always crash my game. I started a new game and activate cheats after 5 seconds game crash. Specially happened when i enabled build cheats and Always full stats and fast movement cheats. My game version 1.0.3 and steam version but not original downloaded from torrent :roll: Do you have any idea why my game crash? Again thanks for this amazing table.
What about my table ? can you activated it ? I can use @fantomas, @darkGraf and @Hieppies scripts without a hitch tho, even I'm not on the latest version.

If you cannot activated my script , then your game code is slightly different which I don't know why, maybe because of different cpu or windows version ?
As you say bro can't activate all cheats. just 1 or 2 cheat just activated and as i see table can't find correct addresses. But i will try Gog version with your table. Maybe it works :)
Same to you, i'm using GoG 1.0.3 version, i can activate "Condition No Decay", "Max Stat" and "Get Selected Entity". 3 remaining options can't be activated.