Metro 2033 Redux - table v: 1.0.6 CT

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TimFun13
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Re: Metro 2033 Redux - table v: 1.0.5 CT

Post by TimFun13 »

jonaaa wrote:
Mon Mar 04, 2019 12:13 am
...
Thanks for the update, can you take a look on the "Infinite Ammo" option? the minimum value doesn't seem to work, it still decreases.
Table Updated:
  • v 1.0.6: Fixed "Infinite Ammo".


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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SunBeam
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Re: Metro 2033 Redux - table v: 1.0.6 CT

Post by SunBeam »

Several nights of no sleep got me here:

Image

BR,
Sun

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l0wb1t
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Re: Metro 2033 Redux - table v: 1.0.6 CT

Post by l0wb1t »

SunBeam wrote:
Tue Mar 05, 2019 4:07 pm
Several nights of no sleep got me here:
I have mixed feelings, do i hate you, or do i love you. My mind is fucked up :D
Nice job

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SunBeam
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Re: Metro 2033 Redux - table v: 1.0.6 CT

Post by SunBeam »

gamesave + gameload = win! :D

Maodus
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Re: Metro 2033 Redux - table v: 1.0.6 CT

Post by Maodus »

Yo im kinda new to this but ive got a question, how does the "Health Dec. Hook" digit works? i mean when i have it activated it shows "0.125", how should i modify number to be better or worst?, same doubt with similar options like weapon charge and pickups multipliers

TimFun13
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Re: Metro 2033 Redux - table v: 1.0.6 CT

Post by TimFun13 »

Maodus wrote:
Sat Mar 09, 2019 12:37 am
Yo im kinda new to this but ive got a question, how does the "Health Dec. Hook" digit works? i mean when i have it activated it shows "0.125", how should i modify number to be better or worst?, same doubt with similar options like weapon charge and pickups multipliers
It's a damage multiplier, so if the damage was originally 100 then it would be only 12.5 after the multiplier (100 x 0.125 = 12.5).
So, 0 == no damage, 0.25 == quarter damage, 0.5 == half damage, 2 == double damage, etc. As for the rest, they are multipliers and what value is "better or worst" depends on the underlying value. Case in point, the "best" damage multiplier is 1 (unmodified); the "worst" I guess would be a negative number so like -1, seems like that would cause some issues to say the least.

Maodus
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Re: Metro 2033 Redux - table v: 1.0.6 CT

Post by Maodus »

ShyTwig16 wrote:
Sat Mar 09, 2019 2:36 am
Maodus wrote:
Sat Mar 09, 2019 12:37 am
Yo im kinda new to this but ive got a question, how does the "Health Dec. Hook" digit works? i mean when i have it activated it shows "0.125", how should i modify number to be better or worst?, same doubt with similar options like weapon charge and pickups multipliers
It's a damage multiplier, so if the damage was originally 100 then it would be only 12.5 after the multiplier (100 x 0.125 = 12.5).
So, 0 == no damage, 0.25 == quarter damage, 0.5 == half damage, 2 == double damage, etc. As for the rest, they are multipliers and what value is "better or worst" depends on the underlying value. Case in point, the "best" damage multiplier is 1 (unmodified); the "worst" I guess would be a negative number so like -1, seems like that would cause some issues to say the least.
Ohhh i get it now, thx m8!. Amazing table OP!

rf2228
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Re: Metro 2033 Redux - table v: 1.0.6 CT

Post by rf2228 »

SunBeam wrote:
Tue Mar 05, 2019 4:07 pm
Several nights of no sleep got me here:

Image

BR,
Sun
HOW YOU INCLUDED THE DEVELOPER'S CONSOLE SAY PLEASE?

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jihack
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Re: Metro 2033 Redux - table v: 1.0.6 CT

Post by jihack »

is it working with epic game store version?

acecel
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Metro 2033 Redux - table v: 1.0.6 CT

Post by acecel »

Awesome table, thanks to all the contributors
Last edited by acecel on Wed Jun 03, 2020 12:08 am, edited 2 times in total.

Enneko
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Metro 2033 Redux - table v: 1.0.6 CT

Post by Enneko »

Hi! I recently found this table and been meaning to use it. Sadly when I open it the game crashes and I get the following error in CE



I2CETLogger::CETlog - WARN: initMemory:

Memory allocation failed: strI2CETeleporterSaveName



I2CETLogger::CETlog - WARN: initMemory:

Memory allocation failed: strI2CETeleporterSaveNameNew



I am using the last version of CE, I have tried using a previous versino of the table, verifying files, adding an exception for my anti virus and opening the table after and bafore the game and both in the main menu and in the already started game. Has anybody else had this problem? Any idea on how to solve it?



Thanks beforehand, can't wait to use the table it looks great!

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ShadowKnight
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Re: Metro 2033 Redux - table v: 1.0.6 CT

Post by ShadowKnight »

Enneko wrote:
Wed Jun 17, 2020 12:21 am
Hi! I recently found this table and been meaning to use it. Sadly when I open it the game crashes and I get the following error in CE
I2CETLogger :: CETlog - WARN: initMemory:

сбой выделения памяти: strI2CETeleporterSaveName
I have the same trouble,but game doesn’t crashes

acecel
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Re: Metro 2033 Redux - table v: 1.0.6 CT

Post by acecel »

My table doesn't work anymore, it's the same game version and table version i used a few months ago and everything was working well.
I have the exact same issue with Last Light.

The error message is (for both tables) :

Code: Select all

I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "48xxxxxxF3xxxxxxxxxxxxxxF3xxxxxxxxxxxxxx48xxxxxxxxxxxx48xxxxxxxx48xxxxxxxxxxxxxx45"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 
I have Cheat Engine 7.2, i was not able to find a setup for 6.8.3 to try it out.

LittleDog
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Re: Metro 2033 Redux - table v: 1.0.6 CT

Post by LittleDog »

Same error for me.

is there maybe a workaround?

Code: Select all

Process Module: metro.exe (x64)
Path to File: E:\Games\Metro2033Redux\metro.exe
Module Address: 00007FF60B940000
File Version: 1.0.1.10

I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "CoordHook.CEA"
 
I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "48xxxxxxF3xxxxxxxxxxxxxxF3xxxxxxxxxxxxxx48xxxxxxxxxxxx48xxxxxxxx48xxxxxxxxxxxxxx45"
 
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

tung12354
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Re: Metro 2033 Redux - table v: 1.0.6 CT

Post by tung12354 »

I keep getting the error
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

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