Metro Exodus [CPY] Table+20*Table Update 0.49*
- GreenHouse
- GreenHouse!
- Posts: 351
- Joined: Fri Oct 12, 2018 10:25 pm
- Reputation: 296
Re: Metro Exodus [CPY] Table+18 *Table Update 0.30*
Will you add an Infinite Throwables option? You can get that from here: '0F B7 81 00 05 00 00 C3'. That's the function that subtracts the throwables every time you use them.
Re: Rapid Fire Code
Here is the correct....ZeroHackAllCheats wrote: ↑Sun Feb 24, 2019 2:00 pmOh, found a bug by the way. When enabling rapid fire the pistol glitches and cant fire anymore lol.
Its not that fast as mine, anyways
a simple CMP fixes the problem
Code: Select all
RapidFireMem:
cmp byte ptr [_enableRapidFire],1
jne codeRapidFire
cmp [rbx+00000984],(float)1 // Max Rate of Fire becomes 1 when holding handgun
je codeRapidFire
mov [rbx+00000980],(float)0.5
codeRapidFire:
comiss xmm0,[rbx+00000980]
jmp returnRapidFire
Inf Throwables added.GreenHouse wrote: ↑Sun Feb 24, 2019 3:27 pmWill you add an Infinite Throwables option? You can get that from here: '0F B7 81 00 05 00 00 C3'. That's the function that subtracts the throwables every time you use them.
Fixed Rapid Fire, you can now shoot with handgun. (Handgun is not affected by Rapid fire btw)
Last edited by l0wb1t on Sun Feb 24, 2019 4:21 pm, edited 2 times in total.
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- Noobzor
- Posts: 14
- Joined: Sat Feb 23, 2019 4:30 pm
- Reputation: 3
Re: Rapid Fire Code
Nice work around, I don't even know how to use anything other then, mov, add, sub. literally picked up CE yesterday lol.l0wb1t wrote: ↑Sun Feb 24, 2019 3:52 pmHere is the correct....ZeroHackAllCheats wrote: ↑Sun Feb 24, 2019 2:00 pmOh, found a bug by the way. When enabling rapid fire the pistol glitches and cant fire anymore lol.
Its not that fast as mine, anyways
a simple CMP fixes the problem

Re: Rapid Fire Code
lmao i can feel the irony in your textZeroHackAllCheats wrote: ↑Sun Feb 24, 2019 3:59 pm
Nice work around, I don't even know how to use anything other then, mov, add, sub. literally picked up CE yesterday lol.![]()
One Hit Kills seems to crash the game on some NPC's, will checking that later.
Setting the health to 0.1 before they get a hit. Not sure if this is affecting friendly NPC's haven't one to test atm xD
Edit:
This seems to work better:
Code: Select all
[ENABLE]
aobscanmodule(_OneHitKills,MetroExodus.exe,0F 2F 80 68 03 00 00 73 07) // should be unique
alloc(OneHitKillsMem,$1000,MetroExodus.exe)
alloc(_enableOHK,8)
registersymbol(_enableOHK)
registersymbol(_OneHitKills)
OneHitKillsMem:
cmp [_enableOHK],1
jne codeOneHitKills
cmp rax,[_pPlayerBase]
je codeOneHitKills
cmp [rax+00000368],(float)0.1
jle codeOneHitKills
mov [rax+00000368],(float)0.1
codeOneHitKills:
comiss xmm0,[rax+00000368]
jmp returnOneHitKills
_OneHitKills:
jmp OneHitKillsMem
nop
nop
returnOneHitKills:
_enableOHK:
dd 0
[DISABLE]
_OneHitKills:
db 0F 2F 80 68 03 00 00
unregistersymbol(_OneHitKills)
unregistersymbol(_enableOHK)
dealloc(_enableOHK)
dealloc(OneHitKillsMem)
Re: Metro Exodus [CPY] Table+20*Table Update 0.32*
Is it possible to have invisible to enemies or always stealth?
- GreenHouse
- GreenHouse!
- Posts: 351
- Joined: Fri Oct 12, 2018 10:25 pm
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Re: Metro Exodus [CPY] Table+20*Table Update 0.32*
There's something wrong with Infinite Health. When enabled, when I bump with any NPC, the player does a damage sound.
Re: Metro Exodus [CPY] Table+20*Table Update 0.32*
Can you test if it still happens with the table below?GreenHouse wrote: ↑Sun Feb 24, 2019 4:30 pmThere's something wrong with Infinite Health. When enabled, when I bump with any NPC, the player does a damage sound.
Last edited by l0wb1t on Sun Feb 24, 2019 5:42 pm, edited 1 time in total.
- GreenHouse
- GreenHouse!
- Posts: 351
- Joined: Fri Oct 12, 2018 10:25 pm
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Re: Metro Exodus [CPY] Table+20*Table Update 0.32*
It works now. No more weird sounds. Thanks.l0wb1t wrote: ↑Sun Feb 24, 2019 4:58 pmCan you test if it still happens with the table below?GreenHouse wrote: ↑Sun Feb 24, 2019 4:30 pmThere's something wrong with Infinite Health. When enabled, when I bump with any NPC, the player does a damage sound.
- NumberXer0
- Expert Cheater
- Posts: 539
- Joined: Sun Mar 12, 2017 2:17 pm
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Re: Metro Exodus [CPY] Table+20*Table Update 0.32*
Any chance for infinite crafting items? Like the scrap and chemicals?
Re: Metro Exodus [CPY] Table+20*Table Update 0.32*
Table update 0.36
Rapid Fire now works for Handgun too and only for your Player
Fixed Infinite Health Sound Bug and a Crash that happens sometime with Inf Health enabled.
Fixed One Hit Kills.
Check first Page for updated table.
Already fixed it, testing a bit and upload the new Table
No Spread, also had a typo issue in the code. will be fixed as welll
Recoil left/right shake remove has been found aswell
Rapid Fire now works for Handgun too and only for your Player

Fixed Infinite Health Sound Bug and a Crash that happens sometime with Inf Health enabled.
Fixed One Hit Kills.
Check first Page for updated table.
i noticed, after i solved the mission with the train and joined into the semi-open world map, the code i use for movement isn't executing anymore, and the Player speed value no longer works.NumberXer0 wrote: ↑Sun Feb 24, 2019 5:26 pmAny chance for infinite crafting items? Like the scrap and chemicals?
Already fixed it, testing a bit and upload the new Table
No Spread, also had a typo issue in the code. will be fixed as welll
Recoil left/right shake remove has been found aswell
Re: Metro Exodus [CPY] Table+20*Table Update 0.32*
Awesome table and so many choices, thank you.
Any chance for Invisible or undetected to human and monster?
Any chance for Invisible or undetected to human and monster?
Re: Metro Exodus [CPY] Table+20*Table Update 0.39*
Table updated to 0.39
Fixed No Spread, tweaked recoil for handgun and removed cam shaking from recoil completly
If anyone found Weapon Sway let me know
Fixed No Spread, tweaked recoil for handgun and removed cam shaking from recoil completly
If anyone found Weapon Sway let me know

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- Noobzor
- Posts: 14
- Joined: Sat Feb 23, 2019 4:30 pm
- Reputation: 3
Re: Metro Exodus [CPY] Table+20*Table Update 0.39*
Mr Irony Here, to give you more irony lol.
no sway left & right:
Code: Select all
F3 0F 11 87 EC 39 00 00
Code: Select all
F3 0F 11 8F E8 39 00 00
Re: Metro Exodus [CPY] Table+20*Table Update 0.39*
Is it possible to make Rapid Fire option as a value so we can adjust the value ourselves rather than on and off?
Great table btw
Great table btw
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