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Re: Star Valor
Posted: Sun Aug 14, 2022 1:44 pm
by dropdownmenu
Dickincorp wrote: ↑Sat Aug 13, 2022 4:40 pm
OP updated the table! However the CargoItem cheat doesnt register. Just 0's
After activating the script if you select an item in cargo you'll get the basic details/numbers (like item type 3, item ID 18) (3 is goods, id 18 in goods is energy cell just fyi) and quantity or rarity can be adjusted too.
So it seems to work but if you expand after you clicked something it will be all ?? until you select something again.
Re: Star Valor
Posted: Sun Aug 14, 2022 8:07 pm
by Dickincorp
dropdownmenu wrote: ↑Sun Aug 14, 2022 1:44 pm
After activating the script if you select an item in cargo you'll get the basic details/numbers (like item type 3, item ID 18) (3 is goods, id 18 in goods is energy cell just fyi) and quantity or rarity can be adjusted too.
So it seems to work but if you expand after you clicked something it will be all ?? until you select something again.
I understand what it does and how it works. Im running CE 7.4 and 2.0.1 game
Ive tried to click on ship cargo and the market, I only see ??'s and 0's for all Table entries.
Just wondering if its working for you and what i could do to work for me.
Thanks
Re: Star Valor
Posted: Sun Aug 14, 2022 10:49 pm
by ionstorm66
Dickincorp wrote: ↑Sun Aug 14, 2022 8:07 pm
dropdownmenu wrote: ↑Sun Aug 14, 2022 1:44 pm
After activating the script if you select an item in cargo you'll get the basic details/numbers (like item type 3, item ID 18) (3 is goods, id 18 in goods is energy cell just fyi) and quantity or rarity can be adjusted too.
So it seems to work but if you expand after you clicked something it will be all ?? until you select something again.
I understand what it does and how it works. Im running CE 7.4 and 2.0.1 game
Ive tried to click on ship cargo and the market, I only see ??'s and 0's for all Table entries.
Just wondering if its working for you and what i could do to work for me.
Thanks
I have 2.0.0b and it all works perfectly. Maybe they got the versions mixed up?
Re: Star Valor
Posted: Sun Aug 14, 2022 11:28 pm
by Dickincorp
Ive tried the CT on 3 different versions of the game 2.0.0a, 2.0.0b, and 2.0.1.
Everything but the cargo cheat works. CE v 7.4 . Ive also tried with and without the modified DLL with all 3
Does this only work for the steam version?
Re: Star Valor
Posted: Mon Aug 15, 2022 9:12 am
by ionstorm66
Dickincorp wrote: ↑Sun Aug 14, 2022 11:28 pm
Ive tried the CT on 3 different versions of the game 2.0.0a, 2.0.0b, and 2.0.1.
Everything but the cargo cheat works. CE v 7.4 . Ive also tried with and without the modified DLL with all 3
Does this only work for the steam version?
There is only the steam version, whether its legit or not. Mine works on both. Make sure you are trying it right after a fresh game restart/load. After a while the table gets scrambled.
Re: Star Valor
Posted: Mon Aug 15, 2022 9:34 am
by Facnet
2.0.2
Increased Cargo, equipment, weapon and passenger space
Increased mining Speed and mining Loot Bonus
Increased scavenge Loot Bonus
Increased Xp Bonus
Each level 3 skill points (I do not recommend using skill reset)
Increased explorer, fleet Commander, geology, space Pilot and tech Level Bonus
No Weapon Slot Overheat
No ending Energy
When upgrading weapon or equipment, will not consumed "upgrade items"(ancient relics) (only for "equipped" items)
Re: Star Valor
Posted: Mon Aug 15, 2022 9:48 am
by Facnet
Add:
Free craft
PS
There is a possibility that the new version of the game fixed everything, but
I don't know why the control breaks, but it works fine for me
Can someone tell me the dnSpy settings for saving the module?
Re: Star Valor
Posted: Mon Aug 15, 2022 3:14 pm
by CelestialSword
Can anyone help? I exported the unmodded Assembly-CSharp.dll as a csproject using dotPeek. But when I try to build the solution/project on Visual Studio, I get a lot of errors (most of which is CS1525 (Invalid expression term 'ref'). No edits were made to any of the files.
Re: Star Valor
Posted: Tue Aug 16, 2022 6:00 pm
by xfun
Is there a way to remove level 50 cap?
Re: Star Valor
Posted: Tue Aug 16, 2022 9:03 pm
by ionstorm66
xfun wrote: ↑Tue Aug 16, 2022 6:00 pm
Is there a way to remove level 50 cap?
just add more skill points.
Re: Star Valor
Posted: Thu Aug 18, 2022 10:53 pm
by pshep4000
Facnet wrote: ↑Mon Aug 15, 2022 9:48 am
Add:
Free craft
Assembly-CSharp_free_craft.7z
Hi, Any chance of an update as the game is now version 2.0.2b
Thanks
Re: Star Valor
Posted: Fri Aug 19, 2022 10:12 am
by Facnet
2.0.2b
Increased Cargo, equipment, weapon and passenger space
Increased mining Speed and mining Loot Bonus
Increased scavenge Loot Bonus
Increased Xp Bonus
Each level 3 skill points (I do not recommend using skill reset)
Increased explorer, fleet Commander, geology, space Pilot and tech Level Bonus
No Weapon Slot Overheat
No ending Energy
When upgrading weapon or equipment, will not consumed "upgrade items"(ancient relics) (only for "equipped" items)
"Ship Enhancement" "Weapon" and "Blueprint" crafting no longer requires materials and they don't use when crafting
Re: Star Valor
Posted: Sat Aug 20, 2022 12:38 am
by pshep4000
Facnet wrote: ↑Fri Aug 19, 2022 10:12 am
2.0.2b
Increased Cargo, equipment, weapon and passenger space
Increased mining Speed and mining Loot Bonus
Increased scavenge Loot Bonus
Increased Xp Bonus
Each level 3 skill points (I do not recommend using skill reset)
Increased explorer, fleet Commander, geology, space Pilot and tech Level Bonus
No Weapon Slot Overheat
No ending Energy
When upgrading weapon or equipment, will not consumed "upgrade items"(ancient relics) (only for "equipped" items)
"Ship Enhancement" "Weapon" and "Blueprint" crafting no longer requires materials and they don't use when crafting
Assembly-CSharp.7z
Thank you for your hard work
Re: Star Valor
Posted: Sat Aug 20, 2022 8:48 am
by Facnet
UPD
Add:
Equip Weapon and Change Weapon slot no longer checks for free space
It looks like this)
Re: Star Valor
Posted: Sat Aug 20, 2022 9:26 am
by darklight458
Facnet wrote: ↑Fri Aug 19, 2022 10:12 am
2.0.2b
Increased Cargo, equipment, weapon and passenger space
Increased mining Speed and mining Loot Bonus
Increased scavenge Loot Bonus
Increased Xp Bonus
Each level 3 skill points (I do not recommend using skill reset)
Increased explorer, fleet Commander, geology, space Pilot and tech Level Bonus
No Weapon Slot Overheat
No ending Energy
When upgrading weapon or equipment, will not consumed "upgrade items"(ancient relics) (only for "equipped" items)
"Ship Enhancement" "Weapon" and "Blueprint" crafting no longer requires materials and they don't use when crafting
Assembly-CSharp.7z
where do I put the dll sorry I'm new to this stuff.