Star Valor

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zh0so
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Re: Star Valor

Post by zh0so »

Made my own balance tweaks to csharp for 2.0.4:
On every ship: Cargo x2 Equipment space +4 Weapons space +4 passangers +2.

Player: skillpoints x3 per level and experience x0.1 Crewmembers get x2 experience, quests give about 15% 20% of level,
nano components now gives weapons space of ship's class * 2.

Fleet commander bonus + 10 space pilot bonus +10.
Leadership changed from +10 to +40 fleet points to make 100 fleet points in total before other bonuses.

More than +4 weapon or equipment space makes the game too easy, perks like battle rush and battleship raid and perfect predator now more achievable because you don't hit level 10 in 5 minutes or your level is too high.
You will max skills at level 41 but getting there will take longer and be more in line with grinding gear.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Assembly-CSharpedited.7z
(397.42 KiB) Downloaded 356 times

Marikhen
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Re: Star Valor

Post by Marikhen »

So after spending a few hours trawling around Assembly-CSharpedited.dll with dnSpy about the only thing I've been able to do is update the respec option so that the 3 points per level Facnet's changes yield get properly refunded. Where/how do I find all the other changes that have been made?

I've had two separate characters get locked at 24 geology. Crew members gain experience, player experience still comes in, but Geology experience seems to hard stop.

Switching to the original .dll file seems to solve the issue, but it's a tad frustrating that it happens in the first place. It also makes me curious to see whether or not the other knowledge-based stats face similar cap issues and if it's a result of the game including "bonus" stats in the experience calculations.

Plus while the modified .dll does some of what I'm looking for there are other aspects that are just a bit too over-the-top for day-to-day gameplay.

suppvorrs
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Re: Star Valor

Post by suppvorrs »

Who wants to unlock all the ships in new game?

1. Edit StarValor \ Star Valor_Data \ Managed \ Assembly-CSharpedited.dll with dnSpy.
2. Go to Edit > Search > CheckPurchaseDate
3. Select Edit Method (C#)
4. Replace with new code under spoiler.
5. Compile and save module!
6. Start new game once, and save.
7. Exit to menu and check ship list.
Spoiler

Code: Select all

using System;
using System.Collections.Generic;
using Steamworks;
using UnityEngine;

public partial class PerkDB
{
	public static string CheckPurchaseDate(bool unlockPerkAlso)
	{
		uint earliestPurchaseUnixTime = SteamApps.GetEarliestPurchaseUnixTime(SteamUtils.GetAppID());
		if (unlockPerkAlso && earliestPurchaseUnixTime == earliestPurchaseUnixTime)
		{
			PerkDB.AcquirePerk(323);
			GenData.UnlockShip(1);
			GenData.UnlockShip(2);
			GenData.UnlockShip(3);
			GenData.UnlockShip(4);
			GenData.UnlockShip(5);
			GenData.UnlockShip(6);
			GenData.UnlockShip(7);
			GenData.UnlockShip(8);
			GenData.UnlockShip(9);
			GenData.UnlockShip(10);
			GenData.UnlockShip(11);
			GenData.UnlockShip(12);
			GenData.UnlockShip(13);
			GenData.UnlockShip(14);
			GenData.UnlockShip(15);
			GenData.UnlockShip(16);
			GenData.UnlockShip(17);
			GenData.UnlockShip(18);
			GenData.UnlockShip(19);
			GenData.UnlockShip(20);
			GenData.UnlockShip(21);
			GenData.UnlockShip(22);
			GenData.UnlockShip(23);
			GenData.UnlockShip(24);
			GenData.UnlockShip(25);
			GenData.UnlockShip(26);
			GenData.UnlockShip(27);
			GenData.UnlockShip(28);
			GenData.UnlockShip(29);
			GenData.UnlockShip(30);
			GenData.UnlockShip(31);
			GenData.UnlockShip(32);
			GenData.UnlockShip(33);
			GenData.UnlockShip(34);
			GenData.UnlockShip(35);
			GenData.UnlockShip(36);
			GenData.UnlockShip(37);
			GenData.UnlockShip(38);
			GenData.UnlockShip(39);
			GenData.UnlockShip(40);
			GenData.UnlockShip(41);
			GenData.UnlockShip(42);
			GenData.UnlockShip(43);
			GenData.UnlockShip(44);
			GenData.UnlockShip(45);
			GenData.UnlockShip(46);
			GenData.UnlockShip(47);
			GenData.UnlockShip(48);
			GenData.UnlockShip(49);
			GenData.UnlockShip(50);
			GenData.UnlockShip(51);
			GenData.UnlockShip(52);
			GenData.UnlockShip(53);
			GenData.UnlockShip(54);
			GenData.UnlockShip(55);
			GenData.UnlockShip(56);
			GenData.UnlockShip(57);
			GenData.UnlockShip(58);
			GenData.UnlockShip(59);
			GenData.UnlockShip(60);
			GenData.UnlockShip(61);
			GenData.UnlockShip(62);
			GenData.UnlockShip(63);
			GenData.UnlockShip(64);
			GenData.UnlockShip(65);
			GenData.UnlockShip(66);
			GenData.UnlockShip(67);
			GenData.UnlockShip(68);
			GenData.UnlockShip(69);
			GenData.UnlockShip(70);
			GenData.UnlockShip(71);
			GenData.UnlockShip(72);
			GenData.UnlockShip(73);
			GenData.UnlockShip(74);
			GenData.UnlockShip(75);
			GenData.UnlockShip(76);
			GenData.UnlockShip(77);
			GenData.UnlockShip(78);
			GenData.UnlockShip(79);
			GenData.UnlockShip(80);
			GenData.UnlockShip(81);
			GenData.UnlockShip(82);
			GenData.UnlockShip(83);
			GenData.UnlockShip(84);
			GenData.UnlockShip(85);
			GenData.UnlockShip(86);
		}
		return PerkDB.UnixTimeToDateTime((long)((ulong)earliestPurchaseUnixTime)).ToString();
	}
}

LazerPazer
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Re: Star Valor

Post by LazerPazer »

update table please

Nyander Markov
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Re: Star Valor

Post by Nyander Markov »

LazerPazer wrote:
Thu Oct 13, 2022 10:14 am
update table please
Indeed. An updated table would be greatly appreciated. Thank you.

MagikMurlok
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Re: Star Valor

Post by MagikMurlok »

Anyone know how to change the scanner range in the original table? +500 isn't enough :(

zh0so
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Re: Star Valor

Post by zh0so »

Made my own balance tweaks to csharp for 2.0.6n:
On every ship: Cargo x2 passangers +2, weapon cooling x2.

Player: Difficulty increased: enemies have more hp, armor and damage, skillpoints x3 per level and experience x0.2 Crewmembers get x2 experience,quests give about 20% of level.
You will max skills at level 41 but getting there will take longer and be more in line with grinding gear.

Leadership changed from +10 to +50 fleet points to make 100 fleet points in total before other bonuses.

I reasoned that any extra weapon on equipment space is overkill for the game since crafting weapons is the best way to fight as even a shuttle can kill everything with big weapons or more equipment.


To edit the game In dnSpy edit Assembly-CSharp from Star Valor_Data\Managed then open {} and scroll to subject:

For difficulty:
In shipstats from line 410.
For cargospace in Spaceship line 2646:
Edit in class or method and add * 2.
For passangers in Spaceship line 2648
Edit in class or method and add + 2.

For weapon cooling:
Shipstats line 402:
this.weaponCooling *= 1f + PChar.SKMod(20);
to
this.weaponCooling *= 2f + PChar.SKMod(20);

For Skillpoints:

In PlayerCharacter class:

Skillpoints per levelup Line 369:
this.skillPoints ++;
to
this.skillPoints += 3;

Skillpoits per level Line 341:
this.skillPoints = this.level;
to
this.skillPoints = this.level * 3;

Starting skillpoints Line 870:
public int skillPoints = 1;
to
public int skillPoints = 3;

For default reset points Line 885:
public int resetSkillsPoints = 100;

For Experience:
In Pchar line 221 edit char xp and 224 for crew.

For Leadership skill line 62 in Pchar:
num += 10; to
num += 50;

Shop items including ship stocks and rarity can be edited in marketsystem but that debalances the game.

Password:
fearlessrevolution
Assembly-CSharpedited.7z
(407.47 KiB) Downloaded 286 times

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NotAFedBoy
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Re: Star Valor

Post by NotAFedBoy »

Table update plz

ditra
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Re: Star Valor

Post by ditra »

NotAFedBoy wrote:
Sun Dec 25, 2022 5:24 am
Table update plz
+1

Kukafuchi
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Re: Star Valor

Post by Kukafuchi »

ditra wrote:
Mon Dec 26, 2022 4:03 pm
NotAFedBoy wrote:
Sun Dec 25, 2022 5:24 am
Table update plz
+1
+1

Narinjas
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Re: Star Valor

Post by Narinjas »

Latest version does not work , please fix/update. (Current version is v2.0.6p , latest Cheat Table is v2.02b
P.S. Why does it brake so often? can we not create an adaptive cheat table that fixes itself?

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NotAFedBoy
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Re: Star Valor

Post by NotAFedBoy »

Narinjas wrote:
Mon Feb 20, 2023 5:10 pm
Latest version does not work , please fix/update. (Current version is v2.0.6p , latest Cheat Table is v2.02b
P.S. Why does it brake so often? can we not create an adaptive cheat table that fixes itself?
these arent tables they are .DLL files that are edited with DNSpy so everytime the game gets an update the edit has to be redone

toxic_nova
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Re: Star Valor

Post by toxic_nova »

watch first post highjacker :p
he's talking about the table in the first post.

sadly no. nearly same reason NotAFedBoy says...I think.

As this thread is anyways highjacked...and the little things I can do are not enough for anything.
I saw this mod: [Link]
Especially the Blue Collar fix appears to be interesting. (tested it with the current version and it worked)
If anyone is more capable than I am, maybe that person could change the mod to a mod that just adds all perks to a player??? I know it's cheating :P but that's what we are doing, aye?

I myself don't like the relationship changing perks...but hey. all up to the one who can solve this riddle :cry:
for me it's just confusing.

TazDevil
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Re: Star Valor

Post by TazDevil »

Table update plz

Ryser
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Re: Star Valor

Post by Ryser »

it been a while,and still no update Q_Q.is there a table for crew edit?

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