Streets of Rogue

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DarthNihilus
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Re: Streets of Rogue

Post by DarthNihilus »

could you add doctor's cloroform timer zeroing?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Special
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Re: Streets of Rogue

Post by Special »

Sigan wrote:
Sun Apr 18, 2021 6:29 am
Use Find Status Effects -> Infinite Status Effects
Ah, didn't think to look there, either way, with a little bit of save scumming a level or two, I was able to beat it the old fashioned way, actually not that hard once you "get it". Disasters can still bone you becayse of RNG though...

Sigan
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Re: Streets of Rogue

Post by Sigan »

DarthNihilus wrote:
Sun Apr 18, 2021 11:11 am
could you add doctor's cloroform timer zeroing?
There's an ability on level-up that actually grants this, I believe. But, if you don't want to take that, or you don't use the quick level script and just want this, here's the code.
Instant Chloroform Recharge

{ Game : StreetsOfRogue.exe
Author : Sigan
}

define(address,<RechargeSpecialAbility2>d__242:MoveNext+3ac)
define(bytes,FF C9 89 88 F0 00 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,<RechargeSpecialAbility2>d__242:MoveNext+3ac)

label(code)
label(return)

newmem:
dec ecx //orig code
mov ecx,#0
code:
mov [rax+000000F0],ecx
jmp return

address:
jmp newmem
nop 3
return:

[DISABLE]

address:
db bytes
// dec ecx
// mov [rax+000000F0],ecx

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: <RechargeSpecialAbility2>d__242:MoveNext+3ac

<RechargeSpecialAbility2>d__242:MoveNext+375: 0F 8E 9D 11 00 00 - jng <RechargeSpecialAbility2>d__242:MoveNext+1518
<RechargeSpecialAbility2>d__242:MoveNext+37b: 49 8B CE - mov rcx,r14
<RechargeSpecialAbility2>d__242:MoveNext+37e: 49 BB D0 E9 00 8C E3 01 00 00 - mov r11,StatusEffects:CanRecharge
<RechargeSpecialAbility2>d__242:MoveNext+388: 41 FF D3 - call r11
<RechargeSpecialAbility2>d__242:MoveNext+38b: 85 C0 - test eax,eax
<RechargeSpecialAbility2>d__242:MoveNext+38d: 0F 84 85 11 00 00 - je <RechargeSpecialAbility2>d__242:MoveNext+1518
<RechargeSpecialAbility2>d__242:MoveNext+393: 49 8B 46 28 - mov rax,[r14+28]
<RechargeSpecialAbility2>d__242:MoveNext+397: 48 8B 80 20 04 00 00 - mov rax,[rax+00000420]
<RechargeSpecialAbility2>d__242:MoveNext+39e: 48 8B 80 A0 00 00 00 - mov rax,[rax+000000A0]
<RechargeSpecialAbility2>d__242:MoveNext+3a5: 48 63 88 F0 00 00 00 - movsxd rcx,dword ptr [rax+000000F0]
// ---------- INJECTING HERE ----------
<RechargeSpecialAbility2>d__242:MoveNext+3ac: FF C9 - dec ecx
// ---------- DONE INJECTING ----------
<RechargeSpecialAbility2>d__242:MoveNext+3ae: 89 88 F0 00 00 00 - mov [rax+000000F0],ecx
<RechargeSpecialAbility2>d__242:MoveNext+3b4: 49 8B 46 28 - mov rax,[r14+28]
<RechargeSpecialAbility2>d__242:MoveNext+3b8: 48 8B 80 20 04 00 00 - mov rax,[rax+00000420]
<RechargeSpecialAbility2>d__242:MoveNext+3bf: 48 8B 80 A0 00 00 00 - mov rax,[rax+000000A0]
<RechargeSpecialAbility2>d__242:MoveNext+3c6: 48 63 80 F0 00 00 00 - movsxd rax,dword ptr [rax+000000F0]
<RechargeSpecialAbility2>d__242:MoveNext+3cd: 85 C0 - test eax,eax
<RechargeSpecialAbility2>d__242:MoveNext+3cf: 0F 85 43 11 00 00 - jne <RechargeSpecialAbility2>d__242:MoveNext+1518
<RechargeSpecialAbility2>d__242:MoveNext+3d5: 49 8B 46 28 - mov rax,[r14+28]
<RechargeSpecialAbility2>d__242:MoveNext+3d9: 48 05 04 03 00 00 - add rax,00000304
<RechargeSpecialAbility2>d__242:MoveNext+3df: 48 63 00 - movsxd rax,dword ptr [rax]
}

DarthNihilus
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Re: Streets of Rogue

Post by DarthNihilus »

Sigan wrote:
Wed Apr 21, 2021 12:03 am
There's an ability on level-up that actually grants this, I believe. But, if you don't want to take that, or you don't use the quick level script and just want this, here's the code.
thx a lot, bro !! :mrgreen:

Sigan
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Re: Streets of Rogue

Post by Sigan »

No problem :)

rydr
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Re: Streets of Rogue

Post by rydr »

there's an update v95

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KyleKatarn
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Re: Streets of Rogue

Post by KyleKatarn »

Game is v95 now and everything seems to be broken, also for Sigan's Table

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KyleKatarn
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Re: Streets of Rogue

Post by KyleKatarn »

Well, that explains why nothing works.

They updated game engine to Unity 2019.4.28f1

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NotAFedBoy
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Re: Streets of Rogue

Post by NotAFedBoy »

Update plz!

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