Underworld Ascendant
Posted: Tue Feb 19, 2019 11:05 am
I kept this post here for historical reasons.
For update 4+ (v1.4.1), see this here post.
There was an Update 2 released recently on Steam.
I thought I would give it a go because the changelist was impressive.
As it turns out, the game remains mostly unenjoyable and it keeps crashing in certain areas, too.
Too bad. I really wanted to like this game.
I grew up on Ultima Underworld, which I consider one of the best RPGs of that time - so I feel very disappointed.
Not sure why the same people who made that gem in 1992 are unable to get this right decades later.
Anyway, here's the table I built while I was still enthusiastic about this title.
Just enable all scripts from top to bottom after you loaded a save (no need to do anything specific) and you'll get:
- Pointer to money
- Pointer to jump height
- Demigod Mode (massive damage will still result in instant death -> needed to get out of lava and stuff)
- Infinite item durability (even better, any item you pick up will also be fully repaired)
- Move speed mod (too high speed will make you take flight at stairs or kill you when you bump into things)
- Infinite mana
- Infinite stacked items (such as food and arrows)
- Infinite skill points (you get them back when you click 'Confirm')
- Arrow speed mod (so it'd actually feel like an arrow like throwing sticks)
- Quest system grabber (so you can force the Completion flag of side quests - did not find much use for this with infinite skill points though)
All debug rubbish (hook, structures, comments) are included just in case I don't come back to this game and someone'd like to pick it up.
Well, the devs did make some improvements, so let's keep our fingers crossed that they will actually make it more like Ultima Underworld and a lots less like ... whatever this weird environment/physics demo is.
For update 4+ (v1.4.1), see this here post.
There was an Update 2 released recently on Steam.
I thought I would give it a go because the changelist was impressive.
As it turns out, the game remains mostly unenjoyable and it keeps crashing in certain areas, too.
Too bad. I really wanted to like this game.
I grew up on Ultima Underworld, which I consider one of the best RPGs of that time - so I feel very disappointed.
Not sure why the same people who made that gem in 1992 are unable to get this right decades later.
Anyway, here's the table I built while I was still enthusiastic about this title.
Just enable all scripts from top to bottom after you loaded a save (no need to do anything specific) and you'll get:
- Pointer to money
- Pointer to jump height
- Demigod Mode (massive damage will still result in instant death -> needed to get out of lava and stuff)
- Infinite item durability (even better, any item you pick up will also be fully repaired)
- Move speed mod (too high speed will make you take flight at stairs or kill you when you bump into things)
- Infinite mana
- Infinite stacked items (such as food and arrows)
- Infinite skill points (you get them back when you click 'Confirm')
- Arrow speed mod (so it'd actually feel like an arrow like throwing sticks)
- Quest system grabber (so you can force the Completion flag of side quests - did not find much use for this with infinite skill points though)
All debug rubbish (hook, structures, comments) are included just in case I don't come back to this game and someone'd like to pick it up.
Well, the devs did make some improvements, so let's keep our fingers crossed that they will actually make it more like Ultima Underworld and a lots less like ... whatever this weird environment/physics demo is.