Far Cry New Dawn - table v: 1.0.13 CT
Posted: Mon Feb 18, 2019 7:58 am
Far Cry New Dawn - table v: 1.0.13 CT
Game Name: Far Cry New Dawn
Game Vendor: Steam
Game Version: 1.0.5
Game Process: FarCryNewDawn.exe
Game File Version: 1.0.0.0
Made by
SunBeam
gir489
russk
l0wb1t
Private William Hudson
Features:
Versions:
Current Table:
Errors and Bugs:
If you find anything you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.
Older Table Versions:
Game Name: Far Cry New Dawn
Game Vendor: Steam
Game Version: 1.0.5
Game Process: FarCryNewDawn.exe
Game File Version: 1.0.0.0
Made by
SunBeam
gir489
russk
l0wb1t
Private William Hudson
Features:
Features
- I2CETState
Saves and loads table state (i.e.: what memory records are enabled).
Any address with a description starting with "AUTO SET:" will have value and frozen state saved.
Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.- Save Table State: Default
- Save Table State: Casual
- Save Table State: Full
- Save Table State: Test
--------------------------- - Load Table State: None
- Load Table State: Default
- Load Table State: Casual
- Load Table State: Full
- Load Table State: Test
- I2CETeleporter
- Save Name
- Save Location
- Teleport To: Save (Save Name)
- Teleport To: Waypoint
- Teleport To: Waypoint (Air Drop)
- Teleport To: Random Vehicle
- Teleport To: Last Shot (Bullet Coordinates) { l0wb1t }
- Teleport: Back
- Saves
- Helpers - I2CETeleporter
- Debug - I2CETeleporter
- Time
- Sync with Real Time
- Time Never Stops
- Time Scale Hook
- Multiplier
- Time Setters
- +30 minutes
- +1 hour
- +3 hour
- +6 hour
- +12 hour
-------------------------------------------------- - Set to: 12 a.m. (0000)
- Set to: 3 a.m. (0300)
- Set to: 6 a.m. (0600)
- Set to: 9 a.m. (0900)
- Set to: 12 p.m. (1200)
- Set to: 3 p.m. (1500)
- Set to: 6 p.m. (1800)
- Set to: 9 p.m. (2100)
--------------------------------------------------
- Time Of Day (Seconds) : 00, 03, 06, 09, 12, 15, 18, 21
- Health Dec. Hook
- Flag : Disabled, Infinite Health, Decrease Multiplier
- Decrease Multiplier
- No Fall Damage : Disabled, Enabled
- Flag : Disabled, Infinite Health, Decrease Multiplier
- Stamina Wrt. Hook
- Decrease Flag : Disabled, Infinite Stamina, Decrease Multiplier
- Decrease Multiplier
- Increase Flag : Disabled, Instant Fill, Increase Multiplier
- Increase Multiplier
- Decrease Flag : Disabled, Infinite Stamina, Decrease Multiplier
- Oxygen Dec. Hook
- Flag : Disabled, Infinite Oxygen, Decrease Multiplier
- Decrease Multiplier
- Flag : Disabled, Infinite Oxygen, Decrease Multiplier
- Eden's Gift Dec. Hook
- Flag : Disabled, Infinite Eden's Gift, Decrease Multiplier
- Decrease Multiplier
- Flag : Disabled, Infinite Eden's Gift, Decrease Multiplier
- Stealth { russk }
- Super Speed
- Multiplier
- Super Jump
- Multiplier
- Combatant Health Dec. Hook
- Flag : Disabled, One Hit Kill, Decrease Multiplier
- Decrease Multiplier
- Flag : Disabled, One Hit Kill, Decrease Multiplier
- Infinite Resources { SunBeam }
- Ammo Pickup & Crafting Multiplier
- Multiplier
- Item Cap. Multiplier
- Multiplier
- No Reload
- No Spread
- No Recoil { gir489 }
- No Sway
- No Turret Heat
- Infinite Melee Weapon Durability
- Zoom Multiplier Hook
- Multiplier
- Instant Lock Cut
- Instant Action Hold
- Delay
- Respawn Bypass { SunBeam }
- Enemy Health Bars { l0wb1t }
- No Civilian Kill Penalty { l0wb1t }
- Visible Icon Distance Hook { l0wb1t }
- Max. Distance
- Vehicle Health Dec. Hook { l0wb1t }
- Player Vehicle Flag : Disabled, Infinite Health, Damage Multiplier, One Hit Kills
- Damage Multiplier
- Other Vehicle Flag : Disabled, Infinite Health, Damage Multiplier, One Hit Kills
- Damage Multiplier
- Player Vehicle Flag : Disabled, Infinite Health, Damage Multiplier, One Hit Kills
- Instant Vehicle Repair
- Aircraft: Infinite Rockets
-------------------------------------------------- - Process Quest Reward Hook { SunBeam }
- Multiplier
- Set Pick-Up Quantity { SunBeam }
- Unit Quantity
- Stack Quantity
- Free Perk Points { SunBeam }
- Fill Health
- Fill Stamina
- Fill Oxygen
- Fill Wrath
-------------------------------------------------- - Big Ups : +300
- Big Ups : =800
- Auto Table Updater
- Auto Attach to process
- Simple Logger (with levels)
- Debug Section:
- Helpers:
- Print Game Module Info
- Print Game Module Version
- Enable Compact Mode
- Disable Compact Mode
- All hooks have their own section, check scripts for real hook names.
- Helpers:
Table Versions Info
- v 1.0.1: Initial release
- v 1.0.2:
Added "Infinite Melee Weapon Durability".
Fixed "I2CETeleporter" memory allocation on reattach. - v 1.0.3:
Added:- Infinite Resources { @SunBeam }
- Ammo Pickup & Crafting Multiplier (Based on @SunBeam 's findings.)
- Item Cap. Multiplier (Based on @SunBeam 's findings.)
- v 1.0.4:
Added:- Instant Vehicle Repair
- Ammo Pickup & Crafting Multiplier
- v 1.0.5:
Added:- Zoom Hook
- Respawn Bypass { @SunBeam }
- No Fall Damage
- v 1.0.6: Updated Table for game version "1.0.4"
- v 1.0.7: Added: "Enemy Health Bars { @l0wb1t }"
- v 1.0.8: Added: "Teleport To: Last Shot (Bullet Coordinates) { @l0wb1t }" in "I2CETeleporter".
And updated Lua modules. - v 1.0.9: "Vehicle Health Hook" changed to "Vehicle Health Dec. Hook { @l0wb1t }" and now has flags for player vehicle only effects.
- v 1.0.10: Updated Table for game version "1.0.5"
- v 1.0.11:
Added:- No Civilian Kill Penalty { @l0wb1t }
- Visible Icon Distance Hook { @l0wb1t }
- v 1.0.12:
- Changed: Infinite Health, No Fall Damage -> Health Dec. Hook
- Changed: Infinite Stamina -> Stamina Wrt. Hook
- Changed: Infinite Oxygen -> Oxygen Dec. Hook
- Changed: Infinite Wrath -> Eden's Gift Dec. Hook
- Changed: One Hit Kills -> Combatant health Dec. Hook
- v 1.0.13: Updated Lua modules.
Errors and Bugs:
Errors and Bugs, follow these steps
- [Link]
- Open CE and open the settings window (Edit -> Settings).
Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.
[Link] - Click Ok and then close CE.
- Start the game.
- Open the CE table file by double clicking it.
Give the table a second to load, run the Lua scripts, and attach to the game.- [Link], if not auto attached.
- Print the game module infromation.
[Link] - Set the Logger level to "Debug".
[Link] - Activate the "Main Hooks".
[Link]
Activate any of the scripts/hooks that you wish to use.
You can also load the table state "test". - If error is during deactivation of scripts, then deactivate all scripts.
You can load the table state "none". - Copy all the output text of the CE's "Lua Engine" window.
[Link] - Post the output text here in side code blocks. i.e.
[code][/code]
[Link]
For editing/updating
Just extract the CEA table files in to a folder named "ceaFiles" for running local files instead of the table files.
See this Lua extension with helper tools for extracting the table files into folders used by my Lua modules:
See this Lua extension with helper tools for extracting the table files into folders used by my Lua modules: