God Eater 3 (Steam)

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D00IVI
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Re: God Eater 3 (Steam)

Post by D00IVI » Wed Feb 13, 2019 2:29 pm

Skills ID are just numbers for now, so imo best if you just install the skill of your choice in your weapon then edit the skill level to your desire

ReshinX
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Re: God Eater 3 (Steam)

Post by ReshinX » Wed Feb 13, 2019 4:03 pm

Flings +29 trainer has a bunch of stuff. I think it has the bullet capacity too. We still will need skill id's though.

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Kyle873
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Re: God Eater 3 (Steam)

Post by Kyle873 » Wed Feb 13, 2019 5:52 pm

m09 wrote:
Wed Feb 13, 2019 2:31 am
Infinite Custom Bullet Ammo pls

I'm feeling better-ish today so I'm going to tackle custom bullets.

edit:
Infinite custom bullets in the field.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>162</ID>
      <Description>"Infinite Custom Bullets"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ge3.exe
  Version:
  Date   : 2019-02-13
  Author : kyle873
}

[ENABLE]

aobscanmodule(infbullets,ge3.exe,66 89 51 28 C3 CC CC CC)
alloc(newmem,$1000,infbullets)

label(code)
label(return)

newmem:

code:
  // mov [rcx+28],dx
  ret
  jmp return

infbullets:
  jmp newmem

return:

registersymbol(infbullets)

[DISABLE]

infbullets:
  db 66 89 51 28 C3

unregistersymbol(infbullets)
dealloc(newmem)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

And this should cover adjusting the max total cost in-menu to fit a metric ton of ridiculous bullets. Just a note though that I haven't found the module total cap cost of 1000. I think it might be hardcoded.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>164</ID>
      <Description>"Max Custom Bullets Total Cost"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ge3.exe
  Version:
  Date   : 2019-02-13
  Author : kyle873
}

[ENABLE]

aobscanmodule(infcost,ge3.exe,8B 88 80 06 00 00 89 8B)
alloc(newmem,$1000,infcost)

label(code)
label(return)

newmem:

code:
  // mov ecx,[rax+00000680]
  mov [rax+00000680],#1000000
  mov ecx,[rax+00000680]
  jmp return

infcost:
  jmp newmem
  nop

return:

registersymbol(infcost)

[DISABLE]

infcost:
  db 8B 88 80 06 00 00

unregistersymbol(infcost)
dealloc(newmem)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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pox911
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Re: God Eater 3 (Steam)

Post by pox911 » Wed Feb 13, 2019 7:23 pm

i should have a dump of the skill hashes later today. I'm currently trying to find the gender flag on hair and remove it :P

edit: No gender restriction on hair. Some hair clips but most looks fine.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>150</ID>
      <Description>"Unisex Hair Selection"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(UniSexHairAOB,ge3.exe,48 8B DA 48 8B F1 41 80) // should be unique
alloc(newmem,$1000,"ge3.exe"+8F7623)

label(code)
label(return)

newmem:

code:
  mov rbx,rdx
  mov rsi,rcx
  mov edi,2
  mov r8,1
  jmp return

UniSexHairAOB:
  jmp newmem
  nop
return:
registersymbol(UniSexHairAOB)

[DISABLE]

UniSexHairAOB:
  db 48 8B DA 48 8B F1

unregistersymbol(UniSexHairAOB)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ge3.exe"+8F7623

"ge3.exe"+8F760B: CC                 -  int 3 
"ge3.exe"+8F760C: CC                 -  int 3 
"ge3.exe"+8F760D: CC                 -  int 3 
"ge3.exe"+8F760E: CC                 -  int 3 
"ge3.exe"+8F760F: CC                 -  int 3 
"ge3.exe"+8F7610: 48 89 5C 24 08     -  mov [rsp+08],rbx
"ge3.exe"+8F7615: 48 89 74 24 10     -  mov [rsp+10],rsi
"ge3.exe"+8F761A: 57                 -  push rdi
"ge3.exe"+8F761B: 48 83 EC 20        -  sub rsp,20
"ge3.exe"+8F761F: 41 0F B6 F8        -  movzx edi,r8l
// ---------- INJECTING HERE ----------
"ge3.exe"+8F7623: 48 8B DA           -  mov rbx,rdx
"ge3.exe"+8F7626: 48 8B F1           -  mov rsi,rcx
// ---------- DONE INJECTING  ----------
"ge3.exe"+8F7629: 41 80 F8 01        -  cmp r8l,01
"ge3.exe"+8F762D: 77 29              -  ja ge3.exe+8F7658
"ge3.exe"+8F762F: 48 8B 51 58        -  mov rdx,[rcx+58]
"ge3.exe"+8F7633: 48 83 C1 50        -  add rcx,50
"ge3.exe"+8F7637: 48 39 51 10        -  cmp [rcx+10],rdx
"ge3.exe"+8F763B: 74 13              -  je ge3.exe+8F7650
"ge3.exe"+8F763D: 0F 10 03           -  movups xmm0,[rbx]
"ge3.exe"+8F7640: 0F 11 02           -  movups [rdx],xmm0
"ge3.exe"+8F7643: 8B 43 10           -  mov eax,[rbx+10]
"ge3.exe"+8F7646: 89 42 10           -  mov [rdx+10],eax
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Edit: Updated the doc to have the skills

xros
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Re: God Eater 3 (Steam)

Post by xros » Thu Feb 14, 2019 1:58 am

any tips on how to make a overpowered weapon and armor using this table?

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NumberXer0
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Re: God Eater 3 (Steam)

Post by NumberXer0 » Thu Feb 14, 2019 3:05 am

Would it be possible to make a "receive no damage" script? There are 3 awards for solo missions. No items used, no damage taken and perfect. I assume perfect is getting the other two medals..maybe? As for the damage one, infinite health doesn't work, you actually need to take 0 damage.

chroma12349
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Re: God Eater 3 (Steam)

Post by chroma12349 » Thu Feb 14, 2019 5:22 am

NumberXer0 wrote:
Thu Feb 14, 2019 3:05 am
Would it be possible to make a "receive no damage" script? There are 3 awards for solo missions. No items used, no damage taken and perfect. I assume perfect is getting the other two medals..maybe? As for the damage one, infinite health doesn't work, you actually need to take 0 damage.
Yea, flawless runs are done by no damage and no items solo runs.... which feels like goddamn impossible on one specific friggin rank 7 mission.
Show
Whoever decided to put friggin booster lady with a friggin anubis together is bound to be the same person who put bulldrome in a thunderlord zinogre quest in mhxx/ GU....

KS212
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Re: God Eater 3 (Steam)

Post by KS212 » Thu Feb 14, 2019 6:20 am

CH's trainer has an 'avoid enemy attacks' that basically is receive no damage (enemies can't hit you) so... yeah it can be done if someone can work out how they managed to do that cheat. It affects the entire party too.

cHAOSfRED
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Re: God Eater 3 (Steam)

Post by cHAOSfRED » Thu Feb 14, 2019 12:06 pm

Just to make sure, does the skill ID for Health skill is 09 C4 00 DF (DF00C409) for everyone? Checking in case the skill IDs are different between players. If you have matching skill ID, then try this one A7 D9 88 4C

xros
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Re: God Eater 3 (Steam)

Post by xros » Thu Feb 14, 2019 3:26 pm

how to max your blood arts with the awakening chance multiplier on this table?


also what's the best skills to put on your equipments?

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saihamaru
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Re: God Eater 3 (Steam)

Post by saihamaru » Thu Feb 14, 2019 4:40 pm

xros wrote:
Thu Feb 14, 2019 3:26 pm
how to max your blood arts with the awakening chance multiplier on this table?


also what's the best skills to put on your equipments?
equip the BA you want to level up, change the multiplier number (i usually use 10), go to mission and use them, you can even use it on dead aragami and it still count

for skill, i like to use stamina based ones like increase max stamina, stamina recovery and stamina saving (even if i actually don;t need them since i use inf stamina cheat)
so when i play multiplayer (i own a steam ori), people won't suspect me too much for spamming an attack
other than that, anything that increase my DPS
oh and, lv 10 health to not die too easily
using inf HP in multiplayer is too obvious, so i never use it

sachi
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Re: God Eater 3 (Steam)

Post by sachi » Thu Feb 14, 2019 8:06 pm

Would it be possible to make a player speed hack script

Pigmachine
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Re: God Eater 3 (Steam)

Post by Pigmachine » Thu Feb 14, 2019 9:02 pm

Anyone dug around enough to manage to change eyes, eye color, face and voice yet? as it's not possible when in-game (..and a char can get quite annoying close to the end of the game.. when he looks horrible and sounds like a baboon on helium during half his move-set!)

Sure it's not really 'cheating', but it's the only thing I want to do right now, as I managed to change the name and code-name just before I found this interesting place.

I tried the universal hair script on a secondary test char I made, and it also had all the faces at creation, (even if it's hard to tell the difference!).. so it were actually even more useful than in description :)

jmentos
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Re: God Eater 3 (Steam)

Post by jmentos » Thu Feb 14, 2019 11:33 pm

any news on the get all clothing?

Jessen
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Re: God Eater 3 (Steam)

Post by Jessen » Fri Feb 15, 2019 2:05 am

anyone got any work in finding how to unlock the engage abilities? i've got about 9 left to unlock.

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