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Re: God Eater 3 (Steam)

Posted: Fri May 03, 2019 11:04 am
by Algester
Pigmachine wrote:
Sat Apr 20, 2019 1:45 am
Algester wrote:
Wed Apr 10, 2019 7:23 am
no you cant have unlimited custom bullet modules its an game engine limitation set for balance since GE1 you'd have to edit the game's inner working to get this to work so unless you got an SDK of GE god knows....

also 1.30 update will be arriving soon probably in a month or 2 so heads up if there will be something major

[ + a wall of quotes without reading my question that's not even related to cheating in the first place ]

to be precise all the cheats you see are CLIENT SIDED there is no proper "online" game here much like monhun it doesnt run on a server ITS P2P which is why you can't easily drop in and drop out of the game the room has to be remade if anyone has to join

meaning you use burst 3? well other people only see you at burst 1 but you get burst 3 effects, which means if you are going to give someone else burst 3 you need to shoot them 3 burst bullets and not just 1 unless they are also using the same cheats as you
Not sure how I got dragged into the conversation about what works on what side of the fence of what is accepted or not online/offline?
My question were if anyone had been bored enough to stumble on any way to change to face and voice once the char is created?

I had a lot of fun with my 2 not used other chars, playing around with the uni-sex hair and faces in creation, that I can't deny.
But I don't want infinite tactical nukes or constant burst, nor anything else that would qualify as cheating.. so I might be a little boring when it comes to that.
I just want to be able to change the looks, and mrfatso quotes me saying that "those cheat work online so be careful etc etc."

I didn't even ask for a cheat, just a non intrusive, non game-changing (for others) chance to change silly game design that you're stuck with the looks, and howls!

If you meant that it might be coming in 1.30 you could've just pinged me or quoted my question or even said so, instead of the out of context double quote, and starting to talk about what burst level that is visible to other online.

My only question is clearly visible, and lack of answers point to a "No, there is currently no way, you have to cover up more than the elephant-man and sound like Tarzan on helium" And I can live with that for now. Better than ending up in/as a quote that have nothing to do with anything you talked about in the post. Was it a misquote from the beginning, or what made me even show up in it?
well in theory changing voices... if only it were like Skyrim eh... maybe somewhere down the "current" character table we could check what changes when we change voice during character creation or simple somehow reanable character creation mode anytime in the terminal menu as it stands we can already change skin color

so Decided to take stuff for a spin
there are 2 variables for voices (I somehow descided to stick with String search not sure why)
first variable is gender (total 4 addresses are active 2 per gender) "assuming Gender is infact tied to a string and not a byte"

if this is the case then I need somehow to make the PlyInfo table look further down the offsets

as I somehow got this when trying out the female voice set

7FFD82F8C51A - C3 - ret
7FFD82F8C51B - 8B 0A - mov ecx,[rdx]
7FFD82F8C51D - 89 08 - mov [rax],ecx <<
7FFD82F8C51F - C3 - ret
7FFD82F8C520 - 8B 0A - mov ecx,[rdx]

RAX=0000016F0096DE40
RBX=0000000000000004
RCX=0000000000360031
RDX=000000635525FA48
RSI=0000000000000007
RDI=0000016F0096DE40
RSP=000000635525F988
RBP=0000016F0096DE40
RIP=00007FFD82F8C51F
R8=0000000000000004
R9=00007FFD82F80000
R10=000000635525FA48
R11=0000016F0096DE40
R12=2AAAAAAAAAAAAAAB
R13=0000000000000000
R14=0000000000000002
R15=000000635525FA48

Re: God Eater 3 (Steam)

Posted: Sun May 05, 2019 3:26 pm
by Adrian
Can anyone fix the Accel Trigger awakening chance multiplier - on the table - please?
Got a new laptop, and steam cloud was turned off, so ill have to start & grind all over again. It would be really helpfull if the table can be fixed.

Thanks in advance...

Re: God Eater 3 (Steam)

Posted: Fri May 10, 2019 8:22 am
by frankdemon
Greetings, I'm new to Cheat Engine and come with a question vital to the gameplay experience: Would it be possible to swap or spawn enemies through cheating? I've always wanted to fight Anubis in those mines and Ra in that city since their debut in the trailers, but the game has yet to allow this. Several hours of practicing (not only in GE3) and researching has granted me no avail. I'd be grateful for suggestions or ideas.

Re: God Eater 3 (Steam)

Posted: Wed May 15, 2019 1:20 pm
by zufield
New patch dropped today.

Re: God Eater 3 (Steam)

Posted: Wed May 15, 2019 5:28 pm
by edisonwong23
Why does some of my cheats arent working like inf op or inf stamina? How do i fix it?`I cant tick it for some reason'

Re: God Eater 3 (Steam)

Posted: Wed May 15, 2019 8:56 pm
by NumberXer0
edisonwong23 wrote:
Wed May 15, 2019 5:28 pm
Why does some of my cheats arent working like inf op or inf stamina? How do i fix it?`I cant tick it for some reason'
Did you not see the post directly above yours? New patch. Wait for an update.

Re: God Eater 3 (Steam)

Posted: Fri May 17, 2019 10:55 pm
by gremlinbc
is this table still being looked after or does anyone know when this table will be updated?

Re: God Eater 3 (Steam)

Posted: Sat May 18, 2019 11:41 pm
by mrfatso
probably not, so for now, u just have to test and see what cheats still work.

Re: God Eater 3 (Steam)

Posted: Sun May 26, 2019 1:45 pm
by NumberXer0
Has anyone figured out how to unlock all of the Assault mission blueprints? You get 2 every time you defeat one and there are so..God..damned..many. I've defeated Ra 15 times and am still getting blueprints. Thats not even counting the other two missions I have available haha. I tried the all mission rewards cheats, but those actually make it so you don't get ANY blueprints, just a ton of materials. Is there a way to make them all drop at once?

Re: God Eater 3 (Steam)

Posted: Sun May 26, 2019 3:19 pm
by demorest
sortajan wrote:
Sun Mar 31, 2019 8:08 pm
..
Haya. Do u have weapon ids?

Re: God Eater 3 (Steam)

Posted: Thu Jun 13, 2019 9:31 am
by zufield
RIP new table for this, I guess.

Re: God Eater 3 (Steam)

Posted: Thu Jun 27, 2019 7:45 pm
by seergaze
Anyone know how the slash/crush/pierce damage are stored?

Can't seem to find them via scan

Re: God Eater 3 (Steam)

Posted: Fri Jun 28, 2019 5:14 am
by zufield
Patch 1.40 just came out, we still need an updated table.

Re: God Eater 3 (Steam)

Posted: Sat Jun 29, 2019 9:45 am
by woshikie
Working on 1.40
So far, I see that inf OP and ST is broken.

Here's the new script that works for inf ST.

Code: Select all

{ Game   : ge3.exe
  Version: 
  Date   : 2019-02-08
  Author : Squall8
}

[ENABLE]

aobscanmodule(infstam,ge3.exe,F3 0F 11 86 08 01 00 00)
alloc(newmem,$1000,infstam)

label(code)
label(return)

registersymbol(infstam)

newmem:
  fld [rsi+00000108]
  fstp [rsi+00000104]
  jmp return

code:
  movss [rsi+00000104],xmm0
  jmp return

infstam:
  jmp newmem
  nop
  nop
  nop
return:

[DISABLE]

infstam:
  db F3 0F 11 86 08 01 00 00

unregistersymbol(infstam)
dealloc(newmem)
Im going to work on inf OP as well, maybe i'll update the table as i go

Re: God Eater 3 (Steam)

Posted: Sat Jun 29, 2019 10:27 am
by woshikie
Updated inf ST and inf OP for v1.40
The rest of the table is left untouched (Working as of v1.11). If there's anymore things breaking, send me a PM or reply here, I'll try to help when i'm free if i am still playing this game. :D
ge3.CT
(22.23 KiB) Downloaded 104 times