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Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Posted: Mon Jul 15, 2019 5:06 pm
by Arjik
Game was just updated to version 11217, but all scripts appear to be working fine.

Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Posted: Mon Jul 29, 2019 8:53 pm
by Arjik
Found a pointer to the Battleplans count, if anyone is interested:
pPlayer+650

I will test it some more, but it seems to work.

Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Posted: Sat Aug 03, 2019 5:49 pm
by Shalaschaska
Arjik wrote:
Mon Jul 29, 2019 8:53 pm
Found a pointer to the Battleplans count, if anyone is interested:
pPlayer+650

I will test it some more, but it seems to work.
Noob at cheat engine, only know the most basic. how do I search for theses pointers? thkx

Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Posted: Sat Aug 03, 2019 7:41 pm
by Arjik
Shalaschaska wrote:
Sat Aug 03, 2019 5:49 pm
Arjik wrote:
Mon Jul 29, 2019 8:53 pm
Found a pointer to the Battleplans count, if anyone is interested:
pPlayer+650

I will test it some more, but it seems to work.
Noob at cheat engine, only know the most basic. how do I search for theses pointers? thkx
You don't need to search. When you activate the table, there would be an option to look at pointers that Recifense has already found. Copy one of them, then paste it back into the same table. Now double-click on the address and you will see two lines there - one is a number (something like 500 or 49e or whatever) and the other will contain string "pPlayer". Just change the number to what I have posted and you will get a pointer to Battleplans.

Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Posted: Sun Aug 04, 2019 8:36 pm
by Shalaschaska
Arjik wrote:
Sat Aug 03, 2019 7:41 pm

You don't need to search. When you activate the table, there would be an option to look at pointers that Recifense has already found. Copy one of them, then paste it back into the same table. Now double-click on the address and you will see two lines there - one is a number (something like 500 or 49e or whatever) and the other will contain string "pPlayer". Just change the number to what I have posted and you will get a pointer to Battleplans.
Will try it! Thank you for the speedy reply and explanation
Cheers

Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Posted: Mon Aug 19, 2019 10:37 am
by PowerofTwo
Hey , as i understand Leadership / fleet capacity is essentially imposible to edit anymore something about it being written into the game code , i'm honestly a cave-man when it come to programing, however i'd like to request 2 options added to the Hoodlum version if possible namely Construction Points for Shipyards and Battleplans (and equivalent) cheers friend :)

Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Posted: Tue Sep 10, 2019 4:26 pm
by Arjik
PowerofTwo wrote:
Mon Aug 19, 2019 10:37 am
Hey , as i understand Leadership / fleet capacity is essentially imposible to edit anymore something about it being written into the game code , i'm honestly a cave-man when it come to programing, however i'd like to request 2 options added to the Hoodlum version if possible namely Construction Points for Shipyards and Battleplans (and equivalent) cheers friend :)
For the Battleplans you could use the pointer I have found, it still works even for the latest Steam version, as do most of the table's functions.

For some reason though, the God Mode for Allies doesn't always work and I can't understand why. It worked in the beginning of my current campaign, but stopped somewhere in the middle of it.

~

Posted: Sun Oct 06, 2019 9:03 pm
by frozenparagon
~

Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Posted: Thu Nov 14, 2019 2:48 am
by Krunangree
Is there a way to work with this table without doing the cracked version? I don't mind doing -noEAC on start and using single player only.

Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Posted: Sun Nov 24, 2019 7:39 pm
by totalabyss
table needs to be updated. a new expantion was released and multible updates since the table was last updated.

Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Posted: Sat Jan 25, 2020 8:05 pm
by Aibl
Anyone able to update the table? Game's changed enough that the process is another name.

Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Posted: Tue Feb 04, 2020 12:30 am
by VonConler
Aibl wrote:
Sat Jan 25, 2020 8:05 pm
Anyone able to update the table? Game's changed enough that the process is another name.
Same thing the process for the game is not there i think it might have to do something with easy anti-cheat
So in a why i do not thing you can use Cheat Engine or Flying or Hex editor. :!: :!: :!:

Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Posted: Fri Jun 05, 2020 1:59 pm
by Arjik
The game has been updated recently and the old table is not working anymore. Is it possible to update it?

Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Posted: Thu Jul 23, 2020 9:22 am
by Ookame
Please update. Thanks.

Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Posted: Fri Jul 24, 2020 7:34 pm
by Doctor Flint
Is there any hope of updating the table for the version from GOG - v.1.0.11 (39826)?