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Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

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Arjik
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Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by Arjik » Mon Jul 15, 2019 5:06 pm

Game was just updated to version 11217, but all scripts appear to be working fine.

Arjik
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Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by Arjik » Mon Jul 29, 2019 8:53 pm

Found a pointer to the Battleplans count, if anyone is interested:
pPlayer+650

I will test it some more, but it seems to work.

Shalaschaska
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Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by Shalaschaska » Sat Aug 03, 2019 5:49 pm

Arjik wrote:
Mon Jul 29, 2019 8:53 pm
Found a pointer to the Battleplans count, if anyone is interested:
pPlayer+650

I will test it some more, but it seems to work.
Noob at cheat engine, only know the most basic. how do I search for theses pointers? thkx

Arjik
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Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by Arjik » Sat Aug 03, 2019 7:41 pm

Shalaschaska wrote:
Sat Aug 03, 2019 5:49 pm
Arjik wrote:
Mon Jul 29, 2019 8:53 pm
Found a pointer to the Battleplans count, if anyone is interested:
pPlayer+650

I will test it some more, but it seems to work.
Noob at cheat engine, only know the most basic. how do I search for theses pointers? thkx
You don't need to search. When you activate the table, there would be an option to look at pointers that Recifense has already found. Copy one of them, then paste it back into the same table. Now double-click on the address and you will see two lines there - one is a number (something like 500 or 49e or whatever) and the other will contain string "pPlayer". Just change the number to what I have posted and you will get a pointer to Battleplans.

Shalaschaska
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What is cheating?
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Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by Shalaschaska » Sun Aug 04, 2019 8:36 pm

Arjik wrote:
Sat Aug 03, 2019 7:41 pm

You don't need to search. When you activate the table, there would be an option to look at pointers that Recifense has already found. Copy one of them, then paste it back into the same table. Now double-click on the address and you will see two lines there - one is a number (something like 500 or 49e or whatever) and the other will contain string "pPlayer". Just change the number to what I have posted and you will get a pointer to Battleplans.
Will try it! Thank you for the speedy reply and explanation
Cheers

PowerofTwo
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Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by PowerofTwo » Mon Aug 19, 2019 10:37 am

Hey , as i understand Leadership / fleet capacity is essentially imposible to edit anymore something about it being written into the game code , i'm honestly a cave-man when it come to programing, however i'd like to request 2 options added to the Hoodlum version if possible namely Construction Points for Shipyards and Battleplans (and equivalent) cheers friend :)

Arjik
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Re: Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by Arjik » Tue Sep 10, 2019 4:26 pm

PowerofTwo wrote:
Mon Aug 19, 2019 10:37 am
Hey , as i understand Leadership / fleet capacity is essentially imposible to edit anymore something about it being written into the game code , i'm honestly a cave-man when it come to programing, however i'd like to request 2 options added to the Hoodlum version if possible namely Construction Points for Shipyards and Battleplans (and equivalent) cheers friend :)
For the Battleplans you could use the pointer I have found, it still works even for the latest Steam version, as do most of the table's functions.

For some reason though, the God Mode for Allies doesn't always work and I can't understand why. It worked in the beginning of my current campaign, but stopped somewhere in the middle of it.

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