Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

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Recifense
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Battlefleet Gothic Armada II v11143 HOODLUM (GM and More) 2019-Jul-13

Post by Recifense »

Hi guys,

Here is my table for "Battlefleet Gothic Armada II" version 11143. The table contains a script with the following features:

Code: Select all

===========================================
 Game Title    : Battlefleet Gothic Armada II - Chaos Campaign
 Game Version  : 11143
 Game Sponsor  : HOODLUM (GAME+ Chaos Camp)
 Process Name  : BattlefleetGothic2-Win64-Shipping.exe
 Relevant Info : 64bits/BATTLEs
 Script Version: 1.4-AOB
 CE Version    : 6.8
 Release date  : 13-Jul-2019
 Author        : Recifense
 History:
 28-Jan-2019: First Release (by CODEX)
 23-Mar-2019: Release for version 9350  (patch 1 and 2 by CODEX)(1.1-AOB)
 23-Mar-2019: Release for version 9665  (patch 3 by CODEX)(1.2-AOB)
 04-Mar-2019: Release for version 10106 (patch 4 by CODEX)(1.3-AOB)
 13-Jul-2019: Release for version 11143 (Chaos Campaign by HOODLUM)(1.4-AOB)
 Features:
 - God Mode               [1]
   - Weak Foe        [a]
   - Include Allies  [b]
 - Protect Shield         [2]
 - Keep Morale            [3]
 - Protect Soldiers       [4]
 - Protect Turrets        [5]
 - Freeze Battle points   [6]
 - Unlimited Module Usage [7]
 - Minimum Money          [8](*)
 - Unlimited Move Point   [9]
 - Some Pointers
===========================================
[1] Human player's ships' HULL will remain intact;
  [a] Enemy ships' HULL will be destroyed at the first damage;
  [b] Allies' ships' HULL (the blue ones) will remain intact too; (keep it off if not needed) 
[2] Human player's ships' SHIELDL will remain full;
[3] Human player's ships' crew MORALE will remain HIGH;
[4] Human player's soldiers amount will not decrease;
[5] Human player's ships' TURRETS will remain intact;
[6] For those missions that involves strategic points (they will not change);
[7] Human player's ships' MODULEs USAGE availability will not decrease;
[8] Human player's resource will be at least the minimum (680000); (*)
[9] Human player's FLEETs can move more than 3 times;
[*] User needs to enter the RENOWN window; 
[NOTE}
- Make sure you select one of your ships at the battle start.
===========================================
[USAGE]
1) Run CE68 or greater;
2) Run Game;
3) Load the game process "BattlefleetGothic2-Win64-Shipping.exe" in CE;
4) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
===========================================
[HOTKEYS]
- None defined;
===========================================
[ADVICE]
When you can,save the game before starting using table/cheat. So you can always come back in case you don't like the result.
===========================================
[INFO]
Tested on Win 10 64bits
===========================================
Have fun!
Please read the Table Extras or the information above. Pay special attention to [USAGE];

Note: The scripts use the CE command ASSERT and will not load if it is incompatible with the running game version.

It is for CE 6.8 or greater

Very Special thank you to the group CODEX for releasing this game. Many thanks as well for removing the EAC protection.

Very Special thank you to the group CODEX for releasing the patches as well.

[NOTE] TABLE ONLY WORKS WITH THE CRACKED VERSION.


Very Special thanks to the group HOODLUM for releasing the game + Chaos Campaign DLC.

Cheers to All!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
BattlefleetGothic2-Win64-Shipping_v11143_HOODLUM_CE68_S14-AOB_T11.CT
2019-Jul-13: Release for version 11143 HOODLUM
(24.95 KiB) Downloaded 3087 times
BattlefleetGothic2-Win64-Shipping_v10106_CODEX_CE68_S12-AOB_T10.CT
2019-May-04: Release for version 10106 CODEX
(24.55 KiB) Downloaded 510 times
BattlefleetGothic2-Win64-Shipping_v9665_CODEX_CE68_S11-AOB_T10.CT
2019-Mar-23: Release for version 9665 CODEX
(24.36 KiB) Downloaded 167 times
BattlefleetGothic2-Win64-Shipping_v8822_CODEX_CE68_S10_T10.CT
2019-Jan-28: Release for version 8822 CODEX
(23 KiB) Downloaded 425 times
Last edited by Recifense on Sat Jul 13, 2019 11:37 pm, edited 3 times in total.

modjoman
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Re: Battlefleet Gothic Armada II v8822 CODEX (GM and More) 2019-Jan-28

Post by modjoman »

Thank you for your hard work, reci :D :D :D

Will test it as soon as I got back from work

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Re: Battlefleet Gothic Armada II v8822 CODEX (GM and More) 2019-Jan-28

Post by VirgilSouth »

Thanks for table! Any chance to no cooldown for skills and maneuvers options?

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Re: Battlefleet Gothic Armada II v8822 CODEX (GM and More) 2019-Jan-28

Post by Undesconocido »

Great, thanks for the table!

New iteration will have something to increase the upgrade points?

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Re: Battlefleet Gothic Armada II v8822 CODEX (GM and More) 2019-Jan-28

Post by LillyanaKabal »

Table works like a charm. I am running foul of EAC despite all my attempts to prevent that, and no longer care to try anymore. But the table itself is good.

modjoman
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Re: Battlefleet Gothic Armada II v8822 CODEX (GM and More) 2019-Jan-28

Post by modjoman »

So I tested the table yesterday and most of the options function smoothly; the only problem I encountered was with the "weak foe" option. When active, player's ships also lose health and get destroyed at first damage.

Is it possible to tweak this option so that only enemy ships are affected?
Thank you. :D

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BoehserOnkel
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Re: Battlefleet Gothic Armada II v8822 CODEX (GM and More) 2019-Jan-28

Post by BoehserOnkel »

modjoman wrote:
Thu Jan 31, 2019 2:03 am
So I tested the table yesterday and most of the options function smoothly; the only problem I encountered was with the "weak foe" option. When active, player's ships also lose health and get destroyed at first damage.

Is it possible to tweak this option so that only enemy ships are affected?
Thank you. :D
you should activate the weak foe and friendly cheat after loading the battle
this will do it ;)

nutty8767
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Re: Battlefleet Gothic Armada II v8822 CODEX (GM and More) 2019-Jan-28

Post by nutty8767 »

so it can' be use with steam version
I sad

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Re: Battlefleet Gothic Armada II v8822 CODEX (GM and More) 2019-Jan-28

Post by XDAvenger93 »

nutty8767 wrote:
Thu Jan 31, 2019 2:57 pm
so it can' be use with steam version
I sad
Blame the devs for implementing an anti-cheat for the bloody single-player portion of the game in defiance of logic and sense.

Also it does work on the steam version, you just need a bypass for the EAC, one is included with the crack from CODEX, and you need to put the game and steam in offline mode so it doesn't check the integrity of the anti-cheat on start-up. It's what I did.

Currently I'm sad to say Tindalos really botched this one hard, the pathetically small battles (you can BARELY field 2 battle barges in an astartes fleet without ... creative changes) coupled with the downsizing everything that brought variety to the game from mission types to customizing every individual ship, the lazy naming conventions (astartes and mechanicus ships use the same naming algorithm as Navy ships, and that algorithm is so stupid it creates shit like <person name> <planet name> so often, it made me hit my head on the desk) ... things just pile on and on to make the game a chore to play.

That's before getting into campaign destroying bugs (necrons? Can't be finished. Imperium? Pray to the Omnisiah, make sure Spire's fleet is under 900 fleet strength and MAYBE you can avoid the crash. Maybe), the stupid idiotic redesign of the combat system to favor limited charge abilities with insanely powerful effects over the brawl and positioning focused combat of the first game, the redesign that made boarding pure cancer, the flat out downgrade of AI quality, from loss of auto-cast on abilities, to the shit-show that is the AI in actual battles (dodging a nova cannon shot? How preposterous!), to how poorly the game is designed to even accommodate larger battles (hint fucking hint, auto-cast is MANDATORY if you want to command squadrons of ships, instead of 3 or 4 individual ships) ...

I'm rambling again. My one moment of schadenfreude with the game came on the steam forums when the SAME people who felated DoW 3's diseased chode are now busy treating this game like the second coming of the Emperor ... it should really be a massive alarm bell, but alas, people have short memories, and it seems all you need to do is keep true enough to the lore for an objectively shit product to get good reviews. And then die in obscurity because it has no longevity built into it unlike the first game.

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Re: Battlefleet Gothic Armada II v8822 CODEX (GM and More) 2019-Jan-28

Post by Mezspirit »

Credits for the cheat table goes to Recifense.

I found a pointer to upgrade points thanks to Recifense's pointer. Added that under Player Information.

I also found a way to null losing construction points when adding ships. You still need more points to build expansive ships, and you need to confirm building the ships in order to build some more ships at its current points given. Sorry if I'm not clear with this one.

[Update 6 February 2019]

Found Max Fleet Capacity and Leadership Capacity pointers. Credits to Recifense for the Player pointers.

[Update 11 February 2019

Updated the table to v8991. All codes same and credits the same. This was done on a cracked version of the game too. I take no credits.

Note: There's no problem abusing the Fleet and Leadership points, but the game can lag both in battle and strategy. At least on my end. Try not to have too many ships in a fleet or battle. Like 10 Battleships and 10 cruisers and 10 escort ships put the game into a lag fest or stuttering. You can still have 7 battleships into a fleet and battle. Just experiment for your side.

Warning: Changing the Fleet Capacity Value affects the enemies too. To avoid the enemies from getting more ships than they should, change the Max Fleet Capacity to its original values before ending your turn. It should prevent the enemies from cheating too :D
Attachments
BattlefleetGothic2-Win64-Shipping_v8991_CODEX.CT
For v8991. Cracked game.
(27.21 KiB) Downloaded 153 times
BattlefleetGothic2-Win64-Shipping_v8822_CODEX_CE68_S10_T10.CT
Credits to Recifense. Max Fleet Capacity and Leadership Capacity, Don't lost Current Construction points and Upgrade pointer. Removed useless stuff to save space.
(26.97 KiB) Downloaded 161 times
Last edited by Mezspirit on Mon Feb 11, 2019 12:51 pm, edited 4 times in total.

VirgilSouth
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Re: Battlefleet Gothic Armada II v8822 CODEX (GM and More) 2019-Jan-28

Post by VirgilSouth »

Mezspirit wrote:
Fri Feb 01, 2019 11:47 am
Credits for the cheat table goes to Recifense.

I found a pointer to upgrade points thanks to Recifense's pointer. Added that under Player Information.

I also found a way to null losing construction points when adding ships. You still need more points to build expansive ships, and you need to confirm building the ships in order to build some more ships at its current points given. Sorry if I'm not clear with this one
Such wow thanks! Can u make script wich keeps at zero fleet capacity points while constructing? Or at least make pointer? Its simple 4 byte. I tried to make pointer but unsuccessfully

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Re: Battlefleet Gothic Armada II v8822 CODEX (GM and More) 2019-Jan-28

Post by Undesconocido »

After a few battles with the table the campaign freezes and throws me into the main menu, any idea why?

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Re: Battlefleet Gothic Armada II v8822 CODEX (GM and More) 2019-Jan-28

Post by Segert »

uhmmm. The table does not work. The wrong process. I need something with shipping in the process name. i have bought the steam version. I finished the imperial campaign. but stuck on necrons and tyranids. i dont have the resources to replace losses. and they are more frequent with necrons and tyranids. necrons dont have any shields and tyranids are just squishy die very easily.

Cairn tomb ships are good but cost almost 500 recources. lose one and youre screwed in that sector for a while. Necrons cant really reinforce fast. and tyranids you just need massive numbers. but again no recources.

This table does not work with the steam version apperently. That is what i get for legally buying the game i guess. I mean it is a good game. The emperium campaign was fun. And the other two too. Im just stuck and it is frustrating. can some of the wise people here help me?

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Re: Battlefleet Gothic Armada II v8822 CODEX (GM and More) 2019-Jan-28

Post by XDAvenger93 »

Segert wrote:
Sat Feb 02, 2019 8:28 pm
This table does not work with the steam version apperently. That is what i get for legally buying the game i guess. I mean it is a good game. The emperium campaign was fun. And the other two too. Im just stuck and it is frustrating. can some of the wise people here help me?
Get the crack that gets rid of the stupid EAC that works on the single player portion as well. Or at the very least, the part of the crack that disables EAC and then put steam in offline mode before attempting to run the game.

Otherwise go tell the devs to stop putting idiotic malware "anti-cheat" systems in the single player portion of the game and preferably get rid of EAC because it's a shit program. VAC's fine for online protection, and unlike EAC it just works when you enter the online mode.

Not that I expect the devs to care. The single player is a tacked on mode to the multi-player banal snore-fest they designed, having only hints of what made the first game good sadly.

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Re: Battlefleet Gothic Armada II v8822 CODEX (GM and More) 2019-Jan-28

Post by lilbobchicago »

The most recent version broke the cheats, also could you put in a leadership cap editor so we can play with larger fleets?

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