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This War of Mine (2016-06-04)

Posted: Fri Mar 31, 2017 8:08 pm
by Shinkansen
Simple table for This War of Mine, may or may not work. Improvements / GUIs are welcomed.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect "Example: Set Health to Max?" address.
E. Do action ZZZ.


V1005
1. Tested game version The Little Ones. May work on other versions.


V1004
1. Tested game version 1.4.1. May work on other versions.


V1003
1. Tested game version 1.3.2, GOG V2.1.0.5. May work on other versions.

2. Day Time.
"Day Time Set to Day Time Value" sets Day Time to "Day Time Value".

3. Make Progress.
"Make Progress Set to Instant Complete?" now also instantly complete multi-day makes.
Item IDs updated.

4. Scavenger HP.
Improved to auto-identify Scavenger.

5. Scavenger Position.
Improved to auto-identify Scavenger.


V1002
1. Scavenger Backpack.
To modify backpack size.
A. Activate "Scavenger HP Base Address Scan Initialization (Activate This First)".
B. Activate "Scavenger Backpack Base Address Scan (To Update: Prepare Add Item)".
C. Enable "Scavenger Backpack Maximum Space Set to 30?".
D. Select the Scavenger at the Scavenger Location screen.
E. At the Scavenger Preparation screen (where the storage items can be transferred into the backpack), add an item into the backpack.
F. Modify the backpack size (30 default, higher is possible, just not able to access items higher than 30 in the scavenging backpack).
G. Exit back to the Scavenger Location screen. This must be done every time the backpack maximum size is modified in step F, or else the game may crash as the item locations are not correctly set up.
H. Do the rest of Scavenging as normal.

2. Scavenger Position.
This traps every other people in the sky unable to move or detect the Scavenger.
A. Activate "Scavenger Position Base Address Scan Initialization (Activate This First)".
B. Activate "Scavenger Position Select Base Address Scan (To Update: Move Selected Scavenger)".
C. Activate "Scavenger Position All Base Address Scan (To Update: Scavenge)".
D. Enable "Scavenger Position Update Base Address?".
E. Select the Scavenger and move.
F. Enable "Non-Selected Scavenger Set Height Value?". All other people will be trapped in the sky.
G. Loot everything.
H. Before exiting the location, disable "Non-Selected Scavenger Set Height Value?".


V1001
1. Game version V1.1.3, GOG V2.0.1.3.

2. Scavenger HP.
Detected Scavenger only set HP to 1000 (effectively Godmode).
A. Activate "Scavenger HP Base Address Scan Initialization (Activate This First)".
B. Activate "Scavenger HP Base Address Scan (To Update: Attack)".
C. Enable "Detect Scavenger HP Update Base Address? (To Update: Get Attacked) (Auto Disable)".
D. Enable "Detected Scavenger HP Set to 1000?".
E. Get attacked once before attacking anyone.
Repeat C. D. E each Night Scavenge (a hotkey can be set to make C easier).

The following doesn't require Scavenger Detection, but will affect all attacks.
"Attacks Do No Damage?" set attacks to do no damage.
"Attacks Kill?" set attacks to do massive damage.
"Attacks Heal?" set attacks to heal instead.


V1000
1. Day Time.
"Day Time Set to 0?" will set Day Time to 0.

2. Night Time.
"Night Time Set to 0?" will set Night Time to 0.

3. Day.
Allows Day to be modfied.

4. Making most components in massive quantities.
There are 5 Stages in this example.

Stage 1 - Preparation.
A. Get 2 Wood.
B. Make sure nothing is being made including placeables like beds, chairs, and items.

Stage 2 - Making components consume no components when being made.
A. Activate "Make Interface Base Address Scan Initialization (Activate This First)".
B. Activate "Make Interface Base Address Scan (To Update: Make Interface Select Item)".
C. Enable "Make Inventory Items Quantity Set to -1? (Use only when making components)".
D. This makes the production item quantity -1, which has the side effect of not consuming components.

Stage 3 - Select the desired component to be made.
A. Activate "Make Progress Base Address Scan Initialization (Activate This First)".
B. Enable "Make Progress Update Base Address?".
C. Go to the Workshop, make Fuel, and pause the game.
D. Activate "Make Progress Stats".
E. Modify "Make Item ID" value and select the desired component example "59 : Jewelry".
F. This will start continuously making the desired component.
G. Pickup components doesn't go directly into inventory, and have to be separately picked up. Make Pickup components at the Workshop, not Herb Garden etc.

Stage 4 - Getting massive quantities.
A. Enable "Make Progress Set to Instant Complete?". This will speed up and make massive quantities of the desired component in seconds.

Stage 5 - Ending.
A. After getting all the desired components, to stop, pause the game.
B. Disable "Make Progress Set to Instant Complete?" to allow enough time for the Cancel button to show up.
C. Disable "Make Inventory Items Quantity Set to -1? (Use only when making components)".
D. Unpause the game and cancel the making process.

Re: This War of Mine (2016-06-04)

Posted: Wed Jun 28, 2017 11:31 am
by Theorac
Hi Shinkansen,
How were the original item ids obtained? Looks like the ID numbers have moved around, so I'm looking to try and get a list created for the current version. The update seems to have broken Selection 1 and 2 item ID function when looking at recipes, so is the only way to manually try each number to discover what it makes?

Re: This War of Mine (2016-06-04)

Posted: Sat Oct 07, 2017 8:41 pm
by FoxKyong
It stopped working with the latest version of the game.

Re: This War of Mine (2016-06-04)

Posted: Tue Nov 14, 2017 7:18 pm
by Candidate34
Hi, new dlc Stories Fathers Promise come out, hope u update soon , thanks

This War of Mine (2016-06-04)

Posted: Sat Apr 14, 2018 2:03 pm
by FoxKyong
Any update to this table for the latest version?

Re: This War of Mine (2016-06-04)

Posted: Fri Sep 21, 2018 11:33 am
by BlaxFly
Please update! ^^

Re: This War of Mine (2016-06-04)

Posted: Sun Nov 11, 2018 1:48 pm
by Vee_
What's not working ?
the latest table is working all right on my end, even with the story mode.

Re: This War of Mine (2016-06-04)

Posted: Mon Nov 19, 2018 11:10 pm
by inconnu00
Please Guys, update the table.

Re: This War of Mine (2016-06-04)

Posted: Fri Dec 21, 2018 10:07 am
by Griffihn
@inconnu00 the table still works with 5.0.1... only 5.1.0 seems to have problems. for a table made over 2 years ago, this is something.

Re: This War of Mine (2016-06-04)

Posted: Thu Jan 03, 2019 1:29 pm
by Candidate34
Pls update to v5.1.0, Thanks

Re: This War of Mine (2016-06-04)

Posted: Sat Feb 16, 2019 5:18 am
by LycanBladefang
Your tables are simply incredible, can you update this one to the latest version? If possible, please add the function to alter current survivor states (content, sad, depressed, broken, wounded, sick). Thank you very much.

Re: This War of Mine (2016-06-04)

Posted: Wed Mar 13, 2019 7:32 am
by jebusno2
Base Address Scan Initialization never works for for any of the scripts.

Re: This War of Mine (2016-06-04)

Posted: Tue Aug 06, 2019 9:53 pm
by makotech222
New update came out today. Any chance of a table update? Thanks!


Edit: Made a quick table for unlimited resource usage. Not likely for me to find anything else. Tested with Fading Embers release.

Re: This War of Mine (2016-06-04)

Posted: Wed Aug 07, 2019 5:54 am
by danielyee
hi adm and everyone..i hope this table can be upgraded..please..tq sir

Re: This War of Mine (2016-06-04)

Posted: Fri Aug 09, 2019 2:05 pm
by darkGraf
I have updated most of the stuff, i think, in the table for the latest steam version.