RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

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CeLioCiBR
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by CeLioCiBR » Thu Dec 26, 2019 5:42 am

Can anyone confirm if the character model mod is working on the Last Codex Release ?
It keeps crashing here :/ maybe i'm doing wrong..
Resident.Evil.2.Update.v20191218.incl.DLC-CODEX
The other options are working as it should.

castle
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by castle » Sun Jan 05, 2020 5:49 am

is there any setting to modify crit chance for headshots WITHOUT piercing damage, so as not to always cut the zombies in half with a single shot

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PrinceRevivalDK
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by PrinceRevivalDK » Sun Jan 05, 2020 12:03 pm

castle wrote:
Sun Jan 05, 2020 5:49 am
is there any setting to modify crit chance for headshots WITHOUT piercing damage, so as not to always cut the zombies in half with a single shot
You have to assign a keybutton for that, so when you hold down that button and shoot it will crit, but works normally on regular shots..
its in the same section where you activate the script.

castle
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by castle » Mon Jan 06, 2020 5:42 am

wrong, it still pierces if you miss the headshot and creates torso crawlers.
I'm specifically asking about a tweak that only modifies crit chance for the head explosion, body shots do standard damage but will not cleave

jdavonte916
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by jdavonte916 » Tue Jan 07, 2020 5:33 pm

the cheat table doesn't work right now because of the update

castle
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by castle » Mon Jan 13, 2020 2:36 am

it works on my version, never updated fitgirl's

La_Patron
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by La_Patron » Fri Feb 07, 2020 12:34 am

Hi, I am pretty new to cheat engine
I wanted to ask if someone can explain how to do this (400% face animations):
I would love to play the game like that

Thank You <3

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gir489
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by gir489 » Mon Feb 10, 2020 12:03 am

I fixed everything that was broken in my side for 1.3, and merged it.

EDIT: I actually tested the Unlock Everything signature and I fixed it not working 02/12/2020.
Attachments
re2.CT
(284.6 KiB) Downloaded 79 times

gmslave
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by gmslave » Fri Feb 14, 2020 1:11 pm

on the latest steam version, it was not working.. I just randomly check it right now but before the update the latest table was working

OzTm
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by OzTm » Wed Feb 19, 2020 11:50 pm

@gir489 Thank you so much for this! With your help I managed to do something I've been trying to do for a long time: unlock the 2nd Run. The latest Steam version works fine.

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by gir489 » Thu Feb 20, 2020 5:41 pm

OzTm wrote:
Wed Feb 19, 2020 11:50 pm
@gir489 Thank you so much for this! With your help I managed to do something I've been trying to do for a long time: unlock the 2nd Run. The latest Steam version works fine.
I stopped playing this game like 7 months ago. None of my friends play it anymore, because it's just relegated to "old" and there's no MP. I just didn't know it updated. I saw my Fallout 3 trainer was fucking copystriked, so I went to update the link, then I noticed RE2 needed to be updated.

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by DeadCraft » Fri Feb 21, 2020 6:25 pm

Anyone fix pls Apache81 table script, thnx !

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