RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)

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castle
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by castle »

is there any setting to modify crit chance for headshots WITHOUT piercing damage, so as not to always cut the zombies in half with a single shot

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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PrinceRevivalDK
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by PrinceRevivalDK »

castle wrote:
Sun Jan 05, 2020 5:49 am
is there any setting to modify crit chance for headshots WITHOUT piercing damage, so as not to always cut the zombies in half with a single shot
You have to assign a keybutton for that, so when you hold down that button and shoot it will crit, but works normally on regular shots..
its in the same section where you activate the script.

castle
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by castle »

wrong, it still pierces if you miss the headshot and creates torso crawlers.
I'm specifically asking about a tweak that only modifies crit chance for the head explosion, body shots do standard damage but will not cleave

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by jdavonte916 »

the cheat table doesn't work right now because of the update

castle
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by castle »

it works on my version, never updated fitgirl's

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by La_Patron »

Hi, I am pretty new to cheat engine
I wanted to ask if someone can explain how to do this (400% face animations):
I would love to play the game like that

Thank You <3

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gir489
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by gir489 »

I fixed everything that was broken in my side for 1.3, and merged it.

EDIT: I actually tested the Unlock Everything signature and I fixed it not working 02/12/2020.
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re2.CT
(284.6 KiB) Downloaded 551 times

gmslave
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by gmslave »

on the latest steam version, it was not working.. I just randomly check it right now but before the update the latest table was working

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by OzTm »

@gir489 Thank you so much for this! With your help I managed to do something I've been trying to do for a long time: unlock the 2nd Run. The latest Steam version works fine.

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by gir489 »

OzTm wrote:
Wed Feb 19, 2020 11:50 pm
@gir489 Thank you so much for this! With your help I managed to do something I've been trying to do for a long time: unlock the 2nd Run. The latest Steam version works fine.
I stopped playing this game like 7 months ago. None of my friends play it anymore, because it's just relegated to "old" and there's no MP. I just didn't know it updated. I saw my Fallout 3 trainer was fucking copystriked, so I went to update the link, then I noticed RE2 needed to be updated.

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DeadCraft
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by DeadCraft »

Anyone fix pls Apache81 table script, thnx !

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by RotomDaPesteBR »

I'm using the last version of the table (i tried other versions too) but i can't use the "Wet!" Image
I don't know how to fix it, can anyone help me? My game version is the v2019.12.18

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by gir489 »



My table saves you $2 LMAO!

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by Luke76bg »

So the only thing missing as cheat is the manual flashlight, right ?

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.4) (2019.12.20)

Post by Navylian »

jonday wrote:
Sat Dec 21, 2019 4:14 am
kennean wrote:
Thu Dec 19, 2019 11:14 am
Hi, last time that Capcom/Steam released a denuvoless .exe, I've updated the table made by Cielos to work, although I couldn't make the character change script to work perfectly...
Cielos wrote:
Fri Dec 20, 2019 9:31 am
Update14.4

- also the voice script is hidden for the time-being, as I never made an aobscan for it, I'll have to trace it again. and according to the feedback posted, it seems it's only working fine for me anyway, so....
For the denuvoless cheat table provided by kennean on page 60, the voice script actually worked before the lastest patch, well at least it worked for Claire swap. I didn't test the voice script with your Cielos table though. I had been using the denuvoless exe all the time.

Using the voice script with Claire voice, reaching certain areas will always crash the game. What I did is first use mod to change Leon in Leon's campaign to Claire. Then AFTER loading the game save, tick/check the voice script to change voice to Claire voice. If you tick it or it is already ticked before loading the save, the game will crash. Playing the whole Leon's campaign with Claire swap mod + claire voice will always crash when you approach certain areas. All you need to do is to remember the "crash points" and turn off/untick the voice script before approaching them, for example:

Crash when approaching Elliot and Elliot starts asking for help early on.
Crash when prison alarm sound after getting the key card.
Crash when seeing the cable car for the first time and approaching the ladder.
Crash when entering the parking lot for the first time, before entering the dog pit area.
Crash when first entering the prison and start walking towards the corridor where both sides have zombie locked up.
Crash after killing crocodile when Ada about to reappear.
Always crash at petrol station early on.
Always crash at the area where you get the first circuit or where Irons office located.

The crashes are similar to those you encounter when using fluffy manager trainer to swap character. The crashes will always be there but can be avoided. Note that I only used mod to swap Leon to Claire in Leon's Campaign, not using Cheat table character swap. Claire mod doesn't have voice so voice script is needed.

You can turn the voice script back on after the crash points. For example after killing crocodile and ada appears, turn it back on is fine. After cutscene of Elliot death, turn it back on is okay. After reporter's death + ada cutscene, turn it back on. After prison alarm sound off, immediately turn it back is fine. After entering the dog pit area, turn it back on and it won't crash again until you enter the prison for the first time. So on and on.

Other than above, the voice script for Claire worked fine. It worked fine too in extra modes using Claire swap with cheat table + mod to fix the body shape and animations. You can hear Claire swearing in extra modes. Note that in extra modes I swapped Claire with cheat table. Mod used is just to fix body shape and animations. If you use mod to swap character in extra modes, it won't work well as some character like Hunk doesn't have hair. Your mod swap won't have hair. It is best to use cheat table swap.

All things mentioned above are from using denuvoless cheat table by kennean. Would you guys (kennean or Cielos) make the voice script work again for the lastest patch? The game feel a bit bland without the voice swearing of Claire. Thank you.
An what about the "in game" voices dialogues? I mean, for example, I want to play Ada swaping Leon. But when "Leon" talks there is no voice (in cutscenes is ok). There is no way to fix that? I mean, if you want to play with a model swap, you can only hear the "grunts, moanings" but no the "in game dialogues" while playing ?

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