RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

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MuhammadJA
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by MuhammadJA » Tue Oct 15, 2019 4:56 pm

Luke76bg wrote:
Fri Oct 11, 2019 12:51 am
sh00ter999 wrote:
Thu Aug 15, 2019 4:36 pm
Luke76bg wrote:
Fri Aug 09, 2019 3:09 am
Hi guy, i know this game was already heavy modded, but i would like to know if there is a chance that a manual flashlight mod can be done with cheat engine for the denuvoless version (loading much faster for me) ? RE 2 framework doesn't work with this exe version....:(
What exactly are you trying to accomplish? Have the flash light be off all the time until you trigger it yourself with a key?
Exactly, manual activation, there is a mod out there that can do this, much more realistic and atmospheric in my opinion! ^^
Raz0r's trainer from NexusMods has a manual activation for flashlight.

Luke76bg
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by Luke76bg » Thu Oct 17, 2019 1:54 am

MuhammadJA wrote:
Tue Oct 15, 2019 4:56 pm
Luke76bg wrote:
Fri Oct 11, 2019 12:51 am
sh00ter999 wrote:
Thu Aug 15, 2019 4:36 pm


What exactly are you trying to accomplish? Have the flash light be off all the time until you trigger it yourself with a key?
Exactly, manual activation, there is a mod out there that can do this, much more realistic and atmospheric in my opinion! ^^
Raz0r's trainer from NexusMods has a manual activation for flashlight.
Doesn't work with the denuvoless exe!

OzTm
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by OzTm » Mon Oct 21, 2019 8:14 am

MuhammadJA wrote:
Tue Oct 15, 2019 4:56 pm
Luke76bg wrote:
Fri Oct 11, 2019 12:51 am
sh00ter999 wrote:
Thu Aug 15, 2019 4:36 pm


What exactly are you trying to accomplish? Have the flash light be off all the time until you trigger it yourself with a key?
Exactly, manual activation, there is a mod out there that can do this, much more realistic and atmospheric in my opinion! ^^
Raz0r's trainer from NexusMods has a manual activation for flashlight.
Do you guys know of any way to increase the light and/or spread from the flashlight, so the rooms are properly lit? I hate the narrow beam from the flashlight and the dark atmosphere, and I would like the game to feel more like the original (well lit rooms).

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by zachillios » Mon Oct 21, 2019 12:26 pm

OzTm wrote:
Mon Oct 21, 2019 8:14 am
MuhammadJA wrote:
Tue Oct 15, 2019 4:56 pm
Luke76bg wrote:
Fri Oct 11, 2019 12:51 am


Exactly, manual activation, there is a mod out there that can do this, much more realistic and atmospheric in my opinion! ^^
Raz0r's trainer from NexusMods has a manual activation for flashlight.
Do you guys know of any way to increase the light and/or spread from the flashlight, so the rooms are properly lit? I hate the narrow beam from the flashlight and the dark atmosphere, and I would like the game to feel more like the original (well lit rooms).
Just use reshade and mess with the curves/levels. You dont need cheat engine to mess with game lighting.

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by OzTm » Mon Oct 21, 2019 1:41 pm

zachillios wrote:
Mon Oct 21, 2019 12:26 pm
OzTm wrote:
Mon Oct 21, 2019 8:14 am
MuhammadJA wrote:
Tue Oct 15, 2019 4:56 pm


Raz0r's trainer from NexusMods has a manual activation for flashlight.
Do you guys know of any way to increase the light and/or spread from the flashlight, so the rooms are properly lit? I hate the narrow beam from the flashlight and the dark atmosphere, and I would like the game to feel more like the original (well lit rooms).
Just use reshade and mess with the curves/levels. You dont need cheat engine to mess with game lighting.
Thanks for the idea. I haven't tried reshade yet, I might give it a try. But if that works and I get a narrow corridor to look more bright, I guess the flashlight will be even brighter, because the contrast between the two areas still remains. Also, I guess this applies to well-lit rooms as well.
If all else fails, and nobody replies to my request HERE, Is there a way to cycle through "profiles" or something in ReShade, while inside the game? (i.e. while in the Library, use a normal profile, and when exiting, press a key-combo to switch to another profile, one with more brightness, and warmer colours? :)

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oyyzj
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by oyyzj » Wed Oct 30, 2019 11:08 am

I like the idea about manual flashlight. I tried but I couldn't find it. I still would like to have it, can anyone else do it?

Btw here is my little contribution:
.
Re2_oyyzj.CT
(8.21 KiB) Downloaded 114 times
- Open the script and read the comment inside it for how to use the script, it's all in english.

The scripts contains:
- Anti poison timer
- Moving speed ( i guess it's all you waiting for )
- Firing speed

combine with other scripts for the best efficiency.

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kay0
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by kay0 » Thu Nov 07, 2019 10:28 am

Cielos wrote:
Sun Jan 13, 2019 7:00 pm
OH NOOO. I totally misread the title as "RED DEAD REDEMPTION 2" :( :( :( :(

Cielos please tell me you are working on Red Dead Redemption! Your work is beyond amazing and i can't wait for camera mods and especially your amazing keyboard movement mods!! You're an absolute legendand i appreciate the work you do. Thank you!!!

xathu0904
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by xathu0904 » Wed Dec 18, 2019 6:03 am

game got new update, can you update table plz

mblaze27
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by mblaze27 » Wed Dec 18, 2019 1:37 pm

I believe the table needs to be updated :( its not working anymore after the recent update

epichotsauce
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by epichotsauce » Wed Dec 18, 2019 1:42 pm

***ing Capcom updated the game just to add an advertisement for Resident Evil 3 remake. Now the table doesn't work anymore.

Luke76bg
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by Luke76bg » Wed Dec 18, 2019 10:51 pm

They removed denuvo too!

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by boilpoil23 » Thu Dec 19, 2019 2:49 am

boi pls update this!

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Marcus101RR
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by Marcus101RR » Thu Dec 19, 2019 6:54 am

I updated the pointer table under Marcus101RR, just goto the OP and click link

CeLioCiBR
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by CeLioCiBR » Thu Dec 19, 2019 10:44 am

Cielos wrote:
Sun Jan 13, 2019 7:00 pm
Hey there. Can you please update the table ? it's not working with the last update
(Denuvo got removed. Officially. Finally.)

kennean
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by kennean » Thu Dec 19, 2019 11:14 am

Hi, last time that Capcom/Steam released a denuvoless .exe, I've updated the table made by Cielos to work, although I couldn't make the character change script to work perfectly...
So, using that table, I've updated the scripts again, but, I won't have much time nor do I possess the skills to make everything working.. But as far as I've tested Inf Health, Inf Ammo, Damage Multiplier, etc. do work. Others can be enabled, but didn't have time to test them... And, like last time, I couldn't update the character change script perfectly, so if you want that option, you have to wait for Cielos to update his table!
If something doesn't work, tell me, and I'll try to "fix" it!!!

I've merged some other codes from gir489, jim2point0 and SunBeam.

All credits go to the original coders of course!!!
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re2.CT
(294.54 KiB) Downloaded 286 times

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