RESIDENT EVIL 2 +19 +1 (table Update14.3)

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MuhammadJA
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by MuhammadJA » Tue Oct 15, 2019 4:56 pm

Luke76bg wrote:
Fri Oct 11, 2019 12:51 am
sh00ter999 wrote:
Thu Aug 15, 2019 4:36 pm
Luke76bg wrote:
Fri Aug 09, 2019 3:09 am
Hi guy, i know this game was already heavy modded, but i would like to know if there is a chance that a manual flashlight mod can be done with cheat engine for the denuvoless version (loading much faster for me) ? RE 2 framework doesn't work with this exe version....:(
What exactly are you trying to accomplish? Have the flash light be off all the time until you trigger it yourself with a key?
Exactly, manual activation, there is a mod out there that can do this, much more realistic and atmospheric in my opinion! ^^
Raz0r's trainer from NexusMods has a manual activation for flashlight.

Luke76bg
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by Luke76bg » Thu Oct 17, 2019 1:54 am

MuhammadJA wrote:
Tue Oct 15, 2019 4:56 pm
Luke76bg wrote:
Fri Oct 11, 2019 12:51 am
sh00ter999 wrote:
Thu Aug 15, 2019 4:36 pm


What exactly are you trying to accomplish? Have the flash light be off all the time until you trigger it yourself with a key?
Exactly, manual activation, there is a mod out there that can do this, much more realistic and atmospheric in my opinion! ^^
Raz0r's trainer from NexusMods has a manual activation for flashlight.
Doesn't work with the denuvoless exe!

OzTm
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by OzTm » Mon Oct 21, 2019 8:14 am

MuhammadJA wrote:
Tue Oct 15, 2019 4:56 pm
Luke76bg wrote:
Fri Oct 11, 2019 12:51 am
sh00ter999 wrote:
Thu Aug 15, 2019 4:36 pm


What exactly are you trying to accomplish? Have the flash light be off all the time until you trigger it yourself with a key?
Exactly, manual activation, there is a mod out there that can do this, much more realistic and atmospheric in my opinion! ^^
Raz0r's trainer from NexusMods has a manual activation for flashlight.
Do you guys know of any way to increase the light and/or spread from the flashlight, so the rooms are properly lit? I hate the narrow beam from the flashlight and the dark atmosphere, and I would like the game to feel more like the original (well lit rooms).

zachillios
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by zachillios » Mon Oct 21, 2019 12:26 pm

OzTm wrote:
Mon Oct 21, 2019 8:14 am
MuhammadJA wrote:
Tue Oct 15, 2019 4:56 pm
Luke76bg wrote:
Fri Oct 11, 2019 12:51 am


Exactly, manual activation, there is a mod out there that can do this, much more realistic and atmospheric in my opinion! ^^
Raz0r's trainer from NexusMods has a manual activation for flashlight.
Do you guys know of any way to increase the light and/or spread from the flashlight, so the rooms are properly lit? I hate the narrow beam from the flashlight and the dark atmosphere, and I would like the game to feel more like the original (well lit rooms).
Just use reshade and mess with the curves/levels. You dont need cheat engine to mess with game lighting.

OzTm
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by OzTm » Mon Oct 21, 2019 1:41 pm

zachillios wrote:
Mon Oct 21, 2019 12:26 pm
OzTm wrote:
Mon Oct 21, 2019 8:14 am
MuhammadJA wrote:
Tue Oct 15, 2019 4:56 pm


Raz0r's trainer from NexusMods has a manual activation for flashlight.
Do you guys know of any way to increase the light and/or spread from the flashlight, so the rooms are properly lit? I hate the narrow beam from the flashlight and the dark atmosphere, and I would like the game to feel more like the original (well lit rooms).
Just use reshade and mess with the curves/levels. You dont need cheat engine to mess with game lighting.
Thanks for the idea. I haven't tried reshade yet, I might give it a try. But if that works and I get a narrow corridor to look more bright, I guess the flashlight will be even brighter, because the contrast between the two areas still remains. Also, I guess this applies to well-lit rooms as well.
If all else fails, and nobody replies to my request HERE, Is there a way to cycle through "profiles" or something in ReShade, while inside the game? (i.e. while in the Library, use a normal profile, and when exiting, press a key-combo to switch to another profile, one with more brightness, and warmer colours? :)

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oyyzj
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by oyyzj » Wed Oct 30, 2019 11:08 am

I like the idea about manual flashlight. I tried but I couldn't find it. I still would like to have it, can anyone else do it?

Btw here is my little contribution:
.
Re2_oyyzj.CT
(8.21 KiB) Downloaded 35 times
- Open the script and read the comment inside it for how to use the script, it's all in english.

The scripts contains:
- Anti poison timer
- Moving speed ( i guess it's all you waiting for )
- Firing speed

combine with other scripts for the best efficiency.

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kay0
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by kay0 » Thu Nov 07, 2019 10:28 am

Cielos wrote:
Sun Jan 13, 2019 7:00 pm
OH NOOO. I totally misread the title as "RED DEAD REDEMPTION 2" :( :( :( :(

Cielos please tell me you are working on Red Dead Redemption! Your work is beyond amazing and i can't wait for camera mods and especially your amazing keyboard movement mods!! You're an absolute legendand i appreciate the work you do. Thank you!!!

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