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Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Posted: Thu Sep 05, 2019 8:16 am
by DavidCreegan
Is there a way to unlock all files or check which one is missing? Went through all scenarios, A and B, with both Leon and Claire..used a guide.. shows one missing.. I did use a script that unlocks all records, and it worked, but it doesn't change the number. Says I completed the record, yet still shows 57/58..

lua engine error

Posted: Mon Sep 09, 2019 5:37 pm
by projins
Hello Post for the first time.

It's been over 7 months since resident evil 2 remake
Someone let me know the cheat engine.
I learned about 3 months.

But since 14.3 things are not working well.
If you click enable, the window won't open or
Even if you're lucky, there are only two or three modes, and the rest are fine.

Download and try again, the response is the same

But the wrong part is lua engine error or lua engine not found ..

The non-modal mode is infinite mode, not character mode. I can't think of one more thing

Note that other engine modes work well. (Including other games)

What is the cause and is there a workaround?

Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Posted: Wed Sep 11, 2019 11:25 am
by DashMGJ
NewMember wrote:
Thu Feb 07, 2019 9:08 am
Cielos wrote:
Thu Feb 07, 2019 7:55 am
- click "SELECT ALL".
- press Ctrl-C.
- on your table, highlight any entries on your table. if you don't want to think, just highlight jim2point0's "Get Time Scale" script.
- press Ctrl-V, and "slow motion v2" script would appear as one of the entries.
- activate jim2point0's "Get Time Scale" script.
- activate "slow motion v2".

note that it's not for fast/slow motion script. it's for those who have model's animation stutter problem when using CE's speedhack.

that said, have fun cheating~
Ok thanks alot.
I'm having trouble editing a script like this.
Jyst about the same thing is used in Control, and I used the code from that script (hold shortcut+shortcut to hold slowmo) and got that script to work by itself in Rage 2.
My problem currently is that it's telling me dCustSpeedhackSpeed1 (the last in a set of variables I successfully renamed) is not labelled, even though the line of code the error in is the one where I set that label:

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(highmokeys,1024,RAGE2.exe)

label(bKeyCombMethod1)
registersymbol(bKeyCombMethod1)
label(dHighMoKey1)
registersymbol(dHighMoKey1)
label(dHighMoKey2)
registersymbol(dHighMoKey2)
label(dCustSpeedhackSpeed1)
registersymbol(dCustSpeedhackSpeed1)
Every other change I made in the script seemed to match up, jyst not able to test because of this hangup

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Posted: Wed Sep 11, 2019 11:07 pm
by projins
lua engine error message

Error:[string "lua_aobscan("infAmmoPouchFlagChkAOB","re2.exe..."]:1: attempt to call a nil value (global 'lua_aobscan')
Error:[string "lua_aobscan("infAmmoPouchFlagChkAOB","re2.exe..."]:1: attempt to call a nil value (global 'lua_aobscan')
Error:[string "lua_aobscan("charIDReadForLoadoutOnLoadAOB","..."]:1: attempt to call a nil value (global 'lua_aobscan')
Error:A custom type with name RE2_Hrs already exists
Error:A custom type with name RE2_Hrs already exists
infAmmoPouchFlagChkAOB in module re2.exe not found
infAmmoClipFlagChkAOB in module re2.exe not found
infAmmoPouchFlagChkAOB in module re2.exe not found
infAmmoClipFlagChkAOB in module re2.exe not found
infAmmoPouchFlagChkAOB in module re2.exe not found
infAmmoClipFlagChkAOB in module re2.exe not found

lua engine error

Posted: Wed Sep 11, 2019 11:11 pm
by projins
projins wrote:
Wed Sep 11, 2019 11:07 pm
lua engine error message

Error:[string "lua_aobscan("infAmmoPouchFlagChkAOB","re2.exe..."]:1: attempt to call a nil value (global 'lua_aobscan')
Error:[string "lua_aobscan("infAmmoPouchFlagChkAOB","re2.exe..."]:1: attempt to call a nil value (global 'lua_aobscan')
Error:[string "lua_aobscan("charIDReadForLoadoutOnLoadAOB","..."]:1: attempt to call a nil value (global 'lua_aobscan')
Error:A custom type with name RE2_Hrs already exists
Error:A custom type with name RE2_Hrs already exists
infAmmoPouchFlagChkAOB in module re2.exe not found
infAmmoClipFlagChkAOB in module re2.exe not found
infAmmoPouchFlagChkAOB in module re2.exe not found
infAmmoClipFlagChkAOB in module re2.exe not found
infAmmoPouchFlagChkAOB in module re2.exe not found
infAmmoClipFlagChkAOB in module re2.exe not found
charIDReadForLoadoutOnLoadAOB in module re2.exe not found

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Posted: Thu Sep 19, 2019 7:51 am
by makankossapo
Update on voice problem:
Raz0r uploaded his trainer on fearlessrevolution. It has a model and costume replacer. Used it to replace Leon with Ada and completed the Leon A from start to finish, without encountering major game breaking bugs.

So anyone looking for a proper voice swap, I guess you can use that trainer.

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Posted: Fri Oct 11, 2019 12:51 am
by Luke76bg
sh00ter999 wrote:
Thu Aug 15, 2019 4:36 pm
Luke76bg wrote:
Fri Aug 09, 2019 3:09 am
Hi guy, i know this game was already heavy modded, but i would like to know if there is a chance that a manual flashlight mod can be done with cheat engine for the denuvoless version (loading much faster for me) ? RE 2 framework doesn't work with this exe version....:(
What exactly are you trying to accomplish? Have the flash light be off all the time until you trigger it yourself with a key?
Exactly, manual activation, there is a mod out there that can do this, much more realistic and atmospheric in my opinion! ^^

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Posted: Tue Oct 15, 2019 4:56 pm
by MuhammadJA
Luke76bg wrote:
Fri Oct 11, 2019 12:51 am
sh00ter999 wrote:
Thu Aug 15, 2019 4:36 pm
Luke76bg wrote:
Fri Aug 09, 2019 3:09 am
Hi guy, i know this game was already heavy modded, but i would like to know if there is a chance that a manual flashlight mod can be done with cheat engine for the denuvoless version (loading much faster for me) ? RE 2 framework doesn't work with this exe version....:(
What exactly are you trying to accomplish? Have the flash light be off all the time until you trigger it yourself with a key?
Exactly, manual activation, there is a mod out there that can do this, much more realistic and atmospheric in my opinion! ^^
Raz0r's trainer from fearlessrevolution has a manual activation for flashlight.

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Posted: Thu Oct 17, 2019 1:54 am
by Luke76bg
MuhammadJA wrote:
Tue Oct 15, 2019 4:56 pm
Luke76bg wrote:
Fri Oct 11, 2019 12:51 am
sh00ter999 wrote:
Thu Aug 15, 2019 4:36 pm


What exactly are you trying to accomplish? Have the flash light be off all the time until you trigger it yourself with a key?
Exactly, manual activation, there is a mod out there that can do this, much more realistic and atmospheric in my opinion! ^^
Raz0r's trainer from fearlessrevolution has a manual activation for flashlight.
Doesn't work with the denuvoless exe!

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Posted: Mon Oct 21, 2019 8:14 am
by OzTm
MuhammadJA wrote:
Tue Oct 15, 2019 4:56 pm
Luke76bg wrote:
Fri Oct 11, 2019 12:51 am
sh00ter999 wrote:
Thu Aug 15, 2019 4:36 pm


What exactly are you trying to accomplish? Have the flash light be off all the time until you trigger it yourself with a key?
Exactly, manual activation, there is a mod out there that can do this, much more realistic and atmospheric in my opinion! ^^
Raz0r's trainer from fearlessrevolution has a manual activation for flashlight.
Do you guys know of any way to increase the light and/or spread from the flashlight, so the rooms are properly lit? I hate the narrow beam from the flashlight and the dark atmosphere, and I would like the game to feel more like the original (well lit rooms).

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Posted: Mon Oct 21, 2019 12:26 pm
by zachillios
OzTm wrote:
Mon Oct 21, 2019 8:14 am
MuhammadJA wrote:
Tue Oct 15, 2019 4:56 pm
Luke76bg wrote:
Fri Oct 11, 2019 12:51 am


Exactly, manual activation, there is a mod out there that can do this, much more realistic and atmospheric in my opinion! ^^
Raz0r's trainer from fearlessrevolution has a manual activation for flashlight.
Do you guys know of any way to increase the light and/or spread from the flashlight, so the rooms are properly lit? I hate the narrow beam from the flashlight and the dark atmosphere, and I would like the game to feel more like the original (well lit rooms).
Just use reshade and mess with the curves/levels. You dont need cheat engine to mess with game lighting.

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Posted: Mon Oct 21, 2019 1:41 pm
by OzTm
zachillios wrote:
Mon Oct 21, 2019 12:26 pm
OzTm wrote:
Mon Oct 21, 2019 8:14 am
MuhammadJA wrote:
Tue Oct 15, 2019 4:56 pm


Raz0r's trainer from fearlessrevolution has a manual activation for flashlight.
Do you guys know of any way to increase the light and/or spread from the flashlight, so the rooms are properly lit? I hate the narrow beam from the flashlight and the dark atmosphere, and I would like the game to feel more like the original (well lit rooms).
Just use reshade and mess with the curves/levels. You dont need cheat engine to mess with game lighting.
Thanks for the idea. I haven't tried reshade yet, I might give it a try. But if that works and I get a narrow corridor to look more bright, I guess the flashlight will be even brighter, because the contrast between the two areas still remains. Also, I guess this applies to well-lit rooms as well.
If all else fails, and nobody replies to my request HERE, Is there a way to cycle through "profiles" or something in ReShade, while inside the game? (i.e. while in the Library, use a normal profile, and when exiting, press a key-combo to switch to another profile, one with more brightness, and warmer colours? :)

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Posted: Wed Oct 30, 2019 11:08 am
by oyyzj
I like the idea about manual flashlight. I tried but I couldn't find it. I still would like to have it, can anyone else do it?

Btw here is my little contribution:
.
Re2_oyyzj.CT
(8.21 KiB) Downloaded 120 times
- Open the script and read the comment inside it for how to use the script, it's all in english.

The scripts contains:
- Anti poison timer
- Moving speed ( i guess it's all you waiting for )
- Firing speed

combine with other scripts for the best efficiency.

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Posted: Thu Nov 07, 2019 10:28 am
by kay0
Cielos wrote:
Sun Jan 13, 2019 7:00 pm
OH NOOO. I totally misread the title as "RED DEAD REDEMPTION 2" :( :( :( :(

Cielos please tell me you are working on Red Dead Redemption! Your work is beyond amazing and i can't wait for camera mods and especially your amazing keyboard movement mods!! You're an absolute legendand i appreciate the work you do. Thank you!!!

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Posted: Wed Dec 18, 2019 6:03 am
by xathu0904
game got new update, can you update table plz