RESIDENT EVIL 2 +19 +1 (table Update14.3)

Upload your cheat tables here (No requests)
User avatar
sh00ter999
Cheater
Cheater
Posts: 37
Joined: Mon Jan 15, 2018 9:41 am
Reputation: 4

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by sh00ter999 » Mon Jul 22, 2019 11:08 pm

kennean wrote:
Wed Jun 19, 2019 4:44 pm
I don't think I have to say it by now, but the attached table is only for those who have the denuvo less .exe!
Crashes my game unfortunately. Is there any way to see what version of the game I'm using? I was using 1.0 until recently which worked fine until I used Claire's Zap Gun, which resulted in FPS drops. I used Codex Patch to update the game and crack; I will probably not find a compatible version thus :(

User avatar
xorps
Table Makers
Table Makers
Posts: 56
Joined: Sun Nov 05, 2017 11:39 am
Reputation: 16

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by xorps » Fri Aug 02, 2019 7:06 am

Will share with you the weapon damage :)
Show

Code: Select all

{
// ORIGINAL CODE - INJECTION POINT: "re2.exe"+D5BFEE9

"re2.exe"+D5BFEC7: 45 31 C0                 -  xor r8d,r8d
"re2.exe"+D5BFECA: 48 89 D9                 -  mov rcx,rbx
"re2.exe"+D5BFECD: 41 8D 50 37              -  lea edx,[r8+37]
"re2.exe"+D5BFED1: E8 FA 1A 81 F4           -  call re2.exe+1DD19D0
"re2.exe"+D5BFED6: 0F 57 C0                 -  xorps xmm0,xmm0
"re2.exe"+D5BFED9: 48 8B 5C 24 40           -  mov rbx,[rsp+40]
"re2.exe"+D5BFEDE: 0F 28 74 24 20           -  movaps xmm6,[rsp+20]
"re2.exe"+D5BFEE3: 48 83 C4 30              -  add rsp,30
"re2.exe"+D5BFEE7: 5F                       -  pop rdi
"re2.exe"+D5BFEE8: C3                       -  ret 
// ---------- INJECTING HERE ----------
"re2.exe"+D5BFEE9: F3 0F 10 74 91 20        -  movss xmm6,[rcx+rdx*4+20]
// ---------- DONE INJECTING  ----------
"re2.exe"+D5BFEEF: 48 8B 5C 24 40           -  mov rbx,[rsp+40]
"re2.exe"+D5BFEF4: 0F 28 C6                 -  movaps xmm0,xmm6
"re2.exe"+D5BFEF7: 0F 28 74 24 20           -  movaps xmm6,[rsp+20]
"re2.exe"+D5BFEFC: 48 83 C4 30              -  add rsp,30
"re2.exe"+D5BFF00: 5F                       -  pop rdi
"re2.exe"+D5BFF01: C3                       -  ret 
"re2.exe"+D5BFF02: CC                       -  int 3 
"re2.exe"+D5BFF03: 48 8D 64 24 F8           -  lea rsp,[rsp-08]
"re2.exe"+D5BFF08: 48 C7 04 24 FF FF FF FF  -  mov [rsp],FFFFFFFF
"re2.exe"+D5BFF10: 48 31 04 24              -  xor [rsp],rax
}

Code: Select all

movss xmm6,[rcx+rdx*4+20]
  mulss xmm6,[xxxxxxxxxxxx]
  jmp Back
  xxxxxxxxxxxx:
  dd (float)25

CodeSidon
Novice Cheater
Novice Cheater
Posts: 22
Joined: Thu Mar 02, 2017 11:54 pm
Reputation: 1

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by CodeSidon » Fri Aug 02, 2019 2:41 pm

someone can add this code to tables?

Code: Select all

15.瞬移&穿墙|teleport & through wall::[0x213D1FF]F3 0F 11 47 38 E9=F3 0F 11 47 38
float[4] localtion = {}
public bool freeUD=false:随意上升/下降|free rise/fall
public onece bool save=true:保存坐标|save location
public onece bool load=true:读取坐标|load location
public onece bool up=true:上升|rise
public onece bool down=true:下降|fall

int hvalue=0
float hchang=0.1

movss dword ptr [rdi+0x38], xmm0

cmp rdi,[playerModPtr]
jne return
cmp [actionPtr],0
je return
cmp [statePtr],0
je return
mov rax,[actionPtr]
cmp q[rax],0
jne return

mov rax,[statePtr]
cmp b[rax],1
jne return

cmp b[save],1
je s
cmp b[load],1
je l
cmp b[up],1
je setup
cmp b[down],1
je setdown
jmp checkHeight
s:
mov b[save],0
movaps xmm10,[rdi+0x30]
movaps [localtion],xmm10
jmp return
l:
xorps xmm10,xmm10
cmpps xmm10,[localtion],0
movmskps eax, xmm10
cmp al,F
jne @f
mov b[load],0
jmp return
@@:
movaps xmm10,[localtion]
movaps [rdi+0x30],xmm10
mov b[load],0
jmp return

setup:
mov [hvalue],#16
mov b[up],0
jmp checkHeight
setdown:
mov [hvalue],#-16
mov b[down],0

checkHeight:
cmp [hvalue],0
je return
jl @f
movss xmm10,[rdi+0x34]
addss xmm10,[hchang]
movss [rdi+0x34],xmm10
sub [hvalue],1
jmp return
@@:
movss xmm10,[rdi+0x34]
subss xmm10,[hchang]
movss [rdi+0x34],xmm10
add [hvalue],1

15.::[0x454EF1]F3 0F 11 55 CF E8 ** ** ** ** 0F 28 ** ** A0+5=[5]
cmp [actionPtr],0
je org
cmp [statePtr],0
je org
mov rax,[actionPtr]
cmp q[rax],0
jne org

mov rax,[statePtr]
cmp b[rax],1
jne org

cmp rcx,[playerModPtr]
jne org
movaps xmm0,[rcx+30]
movaps [rdx],xmm0
movaps [rdx+10],xmm0
movaps [rdx+20],xmm0
jmp return
org:
call 0x0

15.::[0x22AFFDA]48 8B 49 18 E9 ** ** ** ** C3=[9]
mov rcx, qword ptr [rcx+0x18]
cmp [actionPtr],0
je org
cmp [statePtr],0
je org
mov rax,[actionPtr]
cmp q[rax],0
jne org

mov rax,[statePtr]
cmp b[rax],1
jne org

cmp rcx,[playerModPtr]
jne org
movaps xmm0,[rcx+30]
movaps [rdx],xmm0
movaps [rdx+10],xmm0
movaps [rdx+20],xmm0
jmp return
org:
jmp 0x4

15.::[0x1A8CE51]F3 44 0F 11 45 BF E8 ** ** ** ** E9+6=[5]
cmp [actionPtr],0
je org
cmp [statePtr],0
je org
mov rax,[actionPtr]
cmp q[rax],0
jne org

mov rax,[statePtr]
cmp b[rax],1
jne org

cmp rcx,[playerModPtr]
jne org
movaps xmm0,[rcx+30]
movaps [rdx],xmm0
movaps [rdx+10],xmm0
movaps [rdx+20],xmm0
jmp return
org:
call 0x0

15.::[0x1DC885F]41 8B 06 89 47=41 8B 06 89 47 30
cmp b[freeUD],0
je org
cmp [hvalue],0
je org
cmp [actionPtr],0
je org
cmp [statePtr],0
je org
mov rax,[actionPtr]
cmp q[rax],0
jne org

mov rax,[statePtr]
cmp b[rax],1
jne org

cmp rdi,[playerModPtr]
jne org

movaps xmm0,[rdi+30]
movaps [r14],xmm0
movaps [r14+10],xmm0
movaps [r14+20],xmm0

org:
mov eax, dword ptr [r14]
mov dword ptr [rdi+0x30], eax

Luke76bg
Expert Cheater
Expert Cheater
Posts: 163
Joined: Fri Mar 03, 2017 1:54 pm
Reputation: 2

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by Luke76bg » Fri Aug 09, 2019 3:09 am

Hi guy, i know this game was already heavy modded, but i would like to know if there is a chance that a manual flashlight mod can be done with cheat engine for the denuvoless version (loading much faster for me) ? RE 2 framework doesn't work with this exe version....:(

User avatar
sh00ter999
Cheater
Cheater
Posts: 37
Joined: Mon Jan 15, 2018 9:41 am
Reputation: 4

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by sh00ter999 » Thu Aug 15, 2019 4:36 pm

Luke76bg wrote:
Fri Aug 09, 2019 3:09 am
Hi guy, i know this game was already heavy modded, but i would like to know if there is a chance that a manual flashlight mod can be done with cheat engine for the denuvoless version (loading much faster for me) ? RE 2 framework doesn't work with this exe version....:(
What exactly are you trying to accomplish? Have the flash light be off all the time until you trigger it yourself with a key?

makankossapo
Noobzor
Noobzor
Posts: 7
Joined: Sun Jun 30, 2019 1:49 pm
Reputation: 0

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by makankossapo » Thu Aug 15, 2019 5:29 pm

makankossapo wrote:
Sun Jun 30, 2019 2:01 pm
I am having trouble with the custom voice function.

Leon A
Game version- latest(steam version, I think it's V2)
Table version- Latest (19+2)
Cheat engine version: tried with both 6.8.2 and 6.8.3

Step 1: Used a mod to replace Leon with Ada.
Step 2: Used cheat table to set Ada's costume(worked)
Step 3: Used cheat table to set voice to Ada's. (partially working)

Problem:
The foot step sound are replaced to Ada's footsteps, but the grunts, etc are silent. The only time Custom Voice worked perfectly was when Real Ada was near my Custom Ada.

PS: I tried replacing with Claire's voice, still the same results, Footsteps sound gets replaced but the grunts etc are silent.
So, a little update.
SpoilerShow
I was playing through 2nd run for Leon. I was able to hear Ada's voice, just before entering the Operations Room, after pulling the lever and crossing the platform which happens after fighting Birkin for the first time. If you go back to the lever room, the voice is gone, and the voice returns again, just before entering the operations room.

The voice remains till the cut-scene in which Leon meets the reporter Ben Bertolucci. After the cut-scene, Ada's voice is gone(footstep sound can still be heard, just as i mentioned in my original post). It doesn't matter If you return to room where the lever is located that moves the platform and re-enter the operations room, in order to trigger the Ada's voice, it won't return.

Mee
Noobzor
Noobzor
Posts: 6
Joined: Fri May 10, 2019 2:45 am
Reputation: 0

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by Mee » Fri Aug 16, 2019 7:47 pm

makankossapo wrote:
Thu Aug 15, 2019 5:29 pm
I was playing through 2nd run for Leon. I was able to hear Ada's voice, just before entering the Operations Room, after pulling the lever and crossing the platform which happens after fighting Birkin for the first time. If you go back to the lever room, the voice is gone, and the voice returns again, just before entering the operations room.

The voice remains till the cut-scene in which Leon meets the reporter Ben Bertolucci. After the cut-scene, Ada's voice is gone(footstep sound can still be heard, just as i mentioned in my original post). It doesn't matter If you return to room where the lever is located that moves the platform and re-enter the operations room, in order to trigger the Ada's voice, it won't return.
I imagine that's because Ada is spawned at that place & time of the game, so it's like the script is unable to find voice until she's around.

When I used full character swap with trainer before, when I get to any part of the game when I'm walking with Ada, her dialogue voice comes out of both original Ada character, and my playable Ada. (don't know if that's relevant)

makankossapo
Noobzor
Noobzor
Posts: 7
Joined: Sun Jun 30, 2019 1:49 pm
Reputation: 0

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by makankossapo » Fri Aug 23, 2019 1:17 pm

I am having trouble with the custom voice function.

Leon A
Game version- latest(steam version, I think it's V2)
Table version- Latest (19+2)
Cheat engine version: tried with both 6.8.2 and 6.8.3

Step 1: Used a mod to replace Leon with Ada.
Step 2: Used cheat table to set Ada's costume(worked)
Step 3: Used cheat table to set voice to Ada's. (partially working)

Problem:
The foot step sound are replaced to Ada's footsteps, but the grunts, etc are silent. The only time Custom Voice worked perfectly was when Real Ada was near my Custom Ada.

PS: I tried replacing with Claire's voice, still the same results, Footsteps sound gets replaced but the grunts etc are silent.
So, a little update.
Minor spoilers ahead
I was playing through 2nd run for Leon. I was able to hear Ada's voice, just before entering the Operations Room, after pulling the lever and crossing the platform which happens after fighting Birkin for the first time. If you go back to the lever room, the voice is gone, and the voice returns again, just before entering the operations room.

The voice remains till the cut-scene in which Leon meets the reporter Ben Bertolucci. After the cut-scene, Ada's voice is gone(footstep sound can still be heard, just as i mentioned in my original post). It doesn't matter If you return to room where the lever is located that moves the platform and re-enter the operations room, in order to trigger the Ada's voice, it won't return.
Update 2:

Agan, minor spoilers ahead

I complete the game and here are the times Ada'a voice was working:

>On your way to control room after exiting the sewers, just before the monitor room cutscene.
>After Fighting birking for the second time, right before opening the door, till activating the train to lab.
>After obtaining senior staff card and entering lobby till exiting biotesting lab(entering bioreactors room's
decontamination room), voice returns after re entering biotesting lab.
>After defeating birkin for the 3rd time and re-entering biotesting lab till Ada getting shot cutscene.
>During escape, after tyrant gets burnt cutscene, till Ada gives Leon the rocket launcher.

One interesting thing happened
>After Fighting birking for the second time, right before unlocking the door to get to Ada, till activating the train to lab.
After rescuing Ada and escorting her to the train, we have to option to do some back-tracking to collect all the things etc. If you go back to sewer, police station, or the under ground, the voice still remains. I traveled to every part possible and Ada's voice was still working(If you leave the parking lot and head to he gunshop, ada makes the noise of getting wet due to rain, and her voice does not work for a few seconds(~10-30)). I saved and, exited the game to desktop and just before loading the save file, after starting the game, I selected Ada's voice and it was still working.

Anyone still trying to inject the voice may find this information useful. I tried to swap the voice myself, in the games's files itself, but couldn't understand how to unpack the voice files after unpacking the paks after seeing a discussion on resident evil boards(dot)net.

DavidCreegan
What is cheating?
What is cheating?
Posts: 1
Joined: Thu Sep 05, 2019 8:12 am
Reputation: 0

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by DavidCreegan » Thu Sep 05, 2019 8:16 am

Is there a way to unlock all files or check which one is missing? Went through all scenarios, A and B, with both Leon and Claire..used a guide.. shows one missing.. I did use a script that unlocks all records, and it worked, but it doesn't change the number. Says I completed the record, yet still shows 57/58..

projins
What is cheating?
What is cheating?
Posts: 3
Joined: Sun Jun 09, 2019 12:38 am
Reputation: 0

lua engine error

Post by projins » Mon Sep 09, 2019 5:37 pm

Hello Post for the first time.

It's been over 7 months since resident evil 2 remake
Someone let me know the cheat engine.
I learned about 3 months.

But since 14.3 things are not working well.
If you click enable, the window won't open or
Even if you're lucky, there are only two or three modes, and the rest are fine.

Download and try again, the response is the same

But the wrong part is lua engine error or lua engine not found ..

The non-modal mode is infinite mode, not character mode. I can't think of one more thing

Note that other engine modes work well. (Including other games)

What is the cause and is there a workaround?

DashMGJ
What is cheating?
What is cheating?
Posts: 2
Joined: Wed Sep 11, 2019 4:00 am
Reputation: 0

Re: RESIDENT EVIL 2 +12 +3 (table Update8)

Post by DashMGJ » Wed Sep 11, 2019 11:25 am

NewMember wrote:
Thu Feb 07, 2019 9:08 am
Cielos wrote:
Thu Feb 07, 2019 7:55 am
- click "SELECT ALL".
- press Ctrl-C.
- on your table, highlight any entries on your table. if you don't want to think, just highlight jim2point0's "Get Time Scale" script.
- press Ctrl-V, and "slow motion v2" script would appear as one of the entries.
- activate jim2point0's "Get Time Scale" script.
- activate "slow motion v2".

note that it's not for fast/slow motion script. it's for those who have model's animation stutter problem when using CE's speedhack.

that said, have fun cheating~
Ok thanks alot.
I'm having trouble editing a script like this.
Jyst about the same thing is used in Control, and I used the code from that script (hold shortcut+shortcut to hold slowmo) and got that script to work by itself in Rage 2.
My problem currently is that it's telling me dCustSpeedhackSpeed1 (the last in a set of variables I successfully renamed) is not labelled, even though the line of code the error in is the one where I set that label:

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(highmokeys,1024,RAGE2.exe)

label(bKeyCombMethod1)
registersymbol(bKeyCombMethod1)
label(dHighMoKey1)
registersymbol(dHighMoKey1)
label(dHighMoKey2)
registersymbol(dHighMoKey2)
label(dCustSpeedhackSpeed1)
registersymbol(dCustSpeedhackSpeed1)
Every other change I made in the script seemed to match up, jyst not able to test because of this hangup

projins
What is cheating?
What is cheating?
Posts: 3
Joined: Sun Jun 09, 2019 12:38 am
Reputation: 0

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by projins » Wed Sep 11, 2019 11:07 pm

lua engine error message

Error:[string "lua_aobscan("infAmmoPouchFlagChkAOB","re2.exe..."]:1: attempt to call a nil value (global 'lua_aobscan')
Error:[string "lua_aobscan("infAmmoPouchFlagChkAOB","re2.exe..."]:1: attempt to call a nil value (global 'lua_aobscan')
Error:[string "lua_aobscan("charIDReadForLoadoutOnLoadAOB","..."]:1: attempt to call a nil value (global 'lua_aobscan')
Error:A custom type with name RE2_Hrs already exists
Error:A custom type with name RE2_Hrs already exists
infAmmoPouchFlagChkAOB in module re2.exe not found
infAmmoClipFlagChkAOB in module re2.exe not found
infAmmoPouchFlagChkAOB in module re2.exe not found
infAmmoClipFlagChkAOB in module re2.exe not found
infAmmoPouchFlagChkAOB in module re2.exe not found
infAmmoClipFlagChkAOB in module re2.exe not found
Last edited by projins on Wed Sep 11, 2019 11:14 pm, edited 1 time in total.

projins
What is cheating?
What is cheating?
Posts: 3
Joined: Sun Jun 09, 2019 12:38 am
Reputation: 0

lua engine error

Post by projins » Wed Sep 11, 2019 11:11 pm

projins wrote:
Wed Sep 11, 2019 11:07 pm
lua engine error message

Error:[string "lua_aobscan("infAmmoPouchFlagChkAOB","re2.exe..."]:1: attempt to call a nil value (global 'lua_aobscan')
Error:[string "lua_aobscan("infAmmoPouchFlagChkAOB","re2.exe..."]:1: attempt to call a nil value (global 'lua_aobscan')
Error:[string "lua_aobscan("charIDReadForLoadoutOnLoadAOB","..."]:1: attempt to call a nil value (global 'lua_aobscan')
Error:A custom type with name RE2_Hrs already exists
Error:A custom type with name RE2_Hrs already exists
infAmmoPouchFlagChkAOB in module re2.exe not found
infAmmoClipFlagChkAOB in module re2.exe not found
infAmmoPouchFlagChkAOB in module re2.exe not found
infAmmoClipFlagChkAOB in module re2.exe not found
infAmmoPouchFlagChkAOB in module re2.exe not found
infAmmoClipFlagChkAOB in module re2.exe not found
charIDReadForLoadoutOnLoadAOB in module re2.exe not found

makankossapo
Noobzor
Noobzor
Posts: 7
Joined: Sun Jun 30, 2019 1:49 pm
Reputation: 0

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by makankossapo » Thu Sep 19, 2019 7:51 am

Update on voice problem:
Raz0r uploaded his trainer on nexusmods. It has a model and costume replacer. Used it to replace Leon with Ada and completed the Leon A from start to finish, without encountering major game breaking bugs.

So anyone looking for a proper voice swap, I guess you can use that trainer.

Luke76bg
Expert Cheater
Expert Cheater
Posts: 163
Joined: Fri Mar 03, 2017 1:54 pm
Reputation: 2

Re: RESIDENT EVIL 2 +19 +1 (table Update14.3)

Post by Luke76bg » Fri Oct 11, 2019 12:51 am

sh00ter999 wrote:
Thu Aug 15, 2019 4:36 pm
Luke76bg wrote:
Fri Aug 09, 2019 3:09 am
Hi guy, i know this game was already heavy modded, but i would like to know if there is a chance that a manual flashlight mod can be done with cheat engine for the denuvoless version (loading much faster for me) ? RE 2 framework doesn't work with this exe version....:(
What exactly are you trying to accomplish? Have the flash light be off all the time until you trigger it yourself with a key?
Exactly, manual activation, there is a mod out there that can do this, much more realistic and atmospheric in my opinion! ^^

Post Reply

Who is online

Users browsing this forum: Aldercones, Baidu [Spider], Face007, FreakZilla, gooling, ImpalaPUA, pellwanger