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RESIDENT EVIL 2 +19 +1 (table Update14.3)

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CrazyHorse
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Re: RESIDENT EVIL 2 +17 +1 (table Update13)

Post by CrazyHorse » Sat Mar 16, 2019 8:38 pm

Thanks

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Exeter
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Re: RESIDENT EVIL 2 +17 +1 (table Update13)

Post by Exeter » Sun Mar 17, 2019 12:15 am

CrazyHorse wrote:
Sat Mar 16, 2019 7:45 pm
I have a question. When I use RESIDENT EVIL 2 +17 +1 (table Update13) and finish the game. I can only get S rating but I'm trying to get S+. How can I do this? Would I have to play the game without the table Update13? You all are doing a great job with this.
- Infinite guns/bonus weapons are not allowed. Infinite Combat Knife is fine. DLC weapons are safe to use too.
- 3 saves or less.
- Clear Scenario A within 3:30 (Standard)
- Clear Scenario B within 3:00 (Standard)
- Clear Scenario A within 2:30 (Hardcore)
- Clear Scenario B within 2:00 (Hardcore)

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Re: RESIDENT EVIL 2 +17 +1 (table Update13)

Post by PrinceRevivalDK » Sun Mar 17, 2019 12:43 pm

Cielos wrote:
Sat Mar 16, 2019 2:16 pm
most of the games I want to cheat won't be out soon. the nearest one would be at May (A Plague Tale: Innocence)... oh wait, AC3 remaster would be out at the end of this month, which ACOdyssey season pass included it already. so there's that...
anyway, I'll have a look for inf ammo clip sign, after I set up the Patreon page. still trying to figure out what Tier to set...

for now, you can still use the "no reload" script from the table.
Thanks, appreciate all your work :-) ill wait patiently for it to come in your table :-)

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Re: RESIDENT EVIL 2 +19 +1 (table Update14)

Post by Cielos » Mon Mar 18, 2019 7:07 am

Update14
- added custom pick up item key.
- added ∞ ammo clip & sub-weapons mod under ∞ mod.
- moved ∞ ammo pouch mod under ∞ mod.
if in doubt, read the descriptions in the OP first~

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Re: RESIDENT EVIL 2 +19 +1 (table Update14)

Post by PrinceRevivalDK » Mon Mar 18, 2019 1:16 pm

Cielos wrote:
Mon Mar 18, 2019 7:07 am
Update14
- added custom pick up item key.
- added ∞ ammo clip & sub-weapons mod under ∞ mod.
- moved ∞ ammo pouch mod under ∞ mod.
if in doubt, read the descriptions in the OP first~
Dude, you sir.. are a f***** legend!!..
thanks alot! and i mean thanks alot :-))) !!!

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Re: RESIDENT EVIL 2 +19 +1 (table Update14)

Post by aurore_b » Tue Mar 26, 2019 12:09 pm

Hey!
Thx to everyone, and Cielos in particular, for all the good work.
I was wondering if someone managed to find the new addresses to modify the rank and score of adaptive difficuty.
Every number I found (here, on Steam and RE modding forums) didn't seem to work. I tried by myself with CE scan option but didn't succeed.
Help would be greatly appreciated.

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Re: RESIDENT EVIL 2 +19 +1 (table Update14)

Post by PrinceRevivalDK » Sun Mar 31, 2019 9:30 pm

I have one more great idea to expand the table abit more, there are so many features for each catagory, like inf ammo for individually or all of them at once, now it would be really awesome if there was a few more options to the "damage mod" section.
the damage multiplier option could be made out like a few options in there
1. One shot kill (any weapon)
2. Damage multiplier
- (Individual or every weapons)
that way i can still have the magnum with the damage it always had but increase my pistol damage by 2 to make it abit more powerful than originally, same goes for other weapons, could be sweet, just a thought :-) ?

Also the Open Stash/Box anywhere option would still be sweet, since i wanna be running around with as many weapons possible and put items in stash that i pick up along the game, i do pick up all herbs and ammo and stuff, but sometimes fills out my inventory quickly, im one of those people who cannot leave a room unexplored, so this would help alot, pick up stuff, place it in stash right after. :-)

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Re: RESIDENT EVIL 2 +19 +1 (table Update14)

Post by EeK » Tue Apr 02, 2019 7:49 pm

Hello!

I'm new to Cheat Engine and also to these forums. I signed up to ask how to add a script to an existing table.

For example, I was able to download and run the Made by Cielos table, but I wanted to add the Tyrant script. How do I do that?

Thanks in advance!

LucyHF
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Re: RESIDENT EVIL 2 +19 +1 (table Update14)

Post by LucyHF » Wed Apr 03, 2019 10:41 am

aurore_b wrote:
Tue Mar 26, 2019 12:09 pm
Hey!
Thx to everyone, and Cielos in particular, for all the good work.
I was wondering if someone managed to find the new addresses to modify the rank and score of adaptive difficuty.
Every number I found (here, on Steam and RE modding forums) didn't seem to work. I tried by myself with CE scan option but didn't succeed.
Help would be greatly appreciated.
The address seems to change on every system reboot or on multiple application restart. What I usually do to get Rank and Score is this:
1. Keep the game at Main Menu. Do not load any game
2. Run first scan as "float" for Exact value 5500
3. Mostly the first address is for Score, otherwise it's the one that ends with "A3C"
4. For rank, add address manually. Keep the address you got in Step 3, change the last character to 8 and keep the value as 4 byte. So "A3C" is Score, "A38" is Rank.
5. Get this address saved and load any game. The addresses will update based on current score and rank.

For example,
160C8A3C - Score (float)
160C8A38 - Rank (4 bytes)

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Re: RESIDENT EVIL 2 +19 +1 (table Update14)

Post by teinousi » Wed Apr 03, 2019 11:30 am

added custom pick up item key.
Pick up Rocket launcher in everywhere ~ ('ω')ノ

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Re: RESIDENT EVIL 2 +19 +1 (table Update14)

Post by aurore_b » Fri Apr 05, 2019 12:49 pm

LucyHF wrote:
Wed Apr 03, 2019 10:41 am
aurore_b wrote:
Tue Mar 26, 2019 12:09 pm
Hey!
Thx to everyone, and Cielos in particular, for all the good work.
I was wondering if someone managed to find the new addresses to modify the rank and score of adaptive difficuty.
Every number I found (here, on Steam and RE modding forums) didn't seem to work. I tried by myself with CE scan option but didn't succeed.
Help would be greatly appreciated.
The address seems to change on every system reboot or on multiple application restart. What I usually do to get Rank and Score is this:
1. Keep the game at Main Menu. Do not load any game
2. Run first scan as "float" for Exact value 5500
3. Mostly the first address is for Score, otherwise it's the one that ends with "A3C"
4. For rank, add address manually. Keep the address you got in Step 3, change the last character to 8 and keep the value as 4 byte. So "A3C" is Score, "A38" is Rank.
5. Get this address saved and load any game. The addresses will update based on current score and rank.

For example,
160C8A3C - Score (float)
160C8A38 - Rank (4 bytes)

Thank you very much for your help, I'll give it a try.
Edit: worked like a charm!

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Re: RESIDENT EVIL 2 +19 +1 (table Update14)

Post by replitealc » Tue Apr 09, 2019 10:49 pm

Very thank you for the help, BUT...how i paste the script to my cheat table? :shock: Better, WHERE what option i acess to paste the script on the Cheat Engine?
ecause when i set the weapon id to ATm04, for example, if i don't have acess to some box, like in the 4th Survivor (the screen), and when i equip the weapon and i press the button to aim the weapon, he stay how prepared to fight hand-to-hand (like RE6? rs).
This happen in all mode, if i don't acess the box to deposit and witchdraw the weapon 'created'

https://drive.google.com/open?id=1t98gx ... XM_OGUGNwh

Image
Image

Image

Image

replitealc
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Re: RESIDENT EVIL 2 +17 +1 (table Update13)

Post by replitealc » Wed Apr 10, 2019 12:40 am

- start a new game.
- activate the script.
- set the "item id" to "is weapon".
- set the "weapon id" to "Minigun".
- pick up the storage room key while holding Mouse Middle Button.
- use the "highlighted item" script to raise the ammo, or just use "no reload" script.
- use "universal item key" to escape the store.

2 better ways:
1. follows SunBeam suggestions to reveal all the item structures.
2. make a script to access the item box anytime. made one for RE7 (and 1 of the revelation games I think..?) yet to summon the courage or patience to trace it on this game...

for the scenario you described, the above script should do the trick.

have fun~
[/quote]



So... i do it, paste the script on my tablet (i downloaded the last version here, on page 1), and when i will to execute, show this messagem: "Error executing this table's lua script: [string "<?xml version= "1.0" encoding= "uft-8"?>..."]:1: unexpected sybol near '<'"

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Re: RESIDENT EVIL 2 +19 +1 (table Update14)

Post by WenumBee » Mon Apr 22, 2019 7:42 pm

how do u even download this table

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Re: RESIDENT EVIL 2 +19 +1 (table Update14)

Post by WenumBee » Mon Apr 22, 2019 7:45 pm

?????

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