RESIDENT EVIL 2 +19 +1 (table Update14.3)

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TwinbeeMkII
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by TwinbeeMkII » Sat Feb 02, 2019 9:35 pm

I went through and set up the codes for all of Sherry's costumes, infected variants included. Here they are. Hopefully they prove useful:

FFFFFFFF:default
00000001:default (Infected)
00000002:Jacket (Infected)
00000003:Jacket
00000005:Classic
00000006:Classic (Infected)
00000007:Classic Jacket (Infected)
00000008:Classic Jacket

By the way, the Unknown Character is the truck driver from the 2nd Run ending, in case anyone needed him identified.

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Kanelakis
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by Kanelakis » Sat Feb 02, 2019 9:45 pm

Is there a way to reset the steps, to make the goal?
14000 steps and frustrating.

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Archangel73337
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by Archangel73337 » Sat Feb 02, 2019 10:04 pm

Guys be careful with WEEKLY CHALLENGE, Capcom is monitoring it and if you will have cheated stats they will just BAN your RE.NET profile, like my.

First i saw this, I had 2 medals, now you can see what I have.
Show
Image
After that I i checked my e-mail and saw this
Show
Image
So be careful if you care about your RE.NET account.

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Exeter
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by Exeter » Sat Feb 02, 2019 11:17 pm

Archangel73337 wrote:
Sat Feb 02, 2019 10:04 pm
Guys be careful with WEEKLY CHALLENGE, Capcom is monitoring it and if you will have cheated stats they will just BAN your RE.NET profile, like my.

First i saw this, I had 2 medals, now you can see what I have.
Show
Image
After that I i checked my e-mail and saw this
Show
Image
So be careful if you care about your RE.NET account.
Wow, that's quite surprising and completely unexpected. They never cared that much before. I don't know how many people on RE6 and Revelations have been cheating like crazy ONLINE, and nothing was done about it. Yet they care about a single player game?

It's already too late for any one of us that transmitted data then. Since once it's uploaded it's always going to be there.

I wonder what modified data they're talking about though. Was it even possible to modify the data on those challenges? I'm guessing amount of saves and stuff can be recorded regardless of changing it in your own client, and if you're using damage multiplier for killing bosses fast that could be tracked as well.

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teinousi
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by teinousi » Sun Feb 03, 2019 12:18 am

Exeter wrote:
Sat Feb 02, 2019 11:17 pm
Archangel73337 wrote:
Sat Feb 02, 2019 10:04 pm
Guys be careful with WEEKLY CHALLENGE, Capcom is monitoring it and if you will have cheated stats they will just BAN your RE.NET profile, like my.

So be careful if you care about your RE.NET account.
Wow, that's quite surprising and completely
Waiting for モンハンban , ヒヒヒヒヒヒヒハハハ

TroliusMaximus
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by TroliusMaximus » Sun Feb 03, 2019 12:24 am

CODE: SELECT ALL
Leon
Claire
Ada
Sherry
HUNK
Tofu
- you can change the model to 1 of these 11 characters:
You're a beautiful man / woman / MtF T-girl etc.. You deserve to be made passionate love to you through every page of the karma sutra, for this display of god-like CE greatness...

Image

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NChabb
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by NChabb » Sun Feb 03, 2019 12:25 am

Archangel73337 wrote:
Sat Feb 02, 2019 10:04 pm
Guys be careful with WEEKLY CHALLENGE, Capcom is monitoring it and if you will have cheated stats they will just BAN your RE.NET profile, like my.
What's the point even to RE.net? I know I have an account, and you can unlock avatars and background but that's... it?

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Exeter
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by Exeter » Sun Feb 03, 2019 12:37 am

Unlock spiffy icons for your profile, and the ability to participate in 'online challenge events'.
Sometimes you can earn unique rewards in games because of it such as guns, etc. (Mostly in Revelations).


I'm still really curious on what set them off for his account though. There's no real obvious way to tell data was modified with the current tables aside from the damage multiplier making you wipe bosses super fast. And if they keep track of the amount of times you submit a save file, that's probably another indicator if you've been using the 'save amount reset' feature of the table. And game time I guess.

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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by TroliusMaximus » Sun Feb 03, 2019 12:45 am

NChabb wrote:
Sun Feb 03, 2019 12:25 am
What's the point even to RE.net? I know I have an account, and you can unlock avatars and background but that's... it?
The point is to monitor players' play habits voluntary -- literally, spyware that unwitting players sign on to, in exchange for laughably shallow "bonus content". :!:

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AegonVI
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by AegonVI » Sun Feb 03, 2019 4:28 am

Thank you so much.
The highlight Item works perfectly.
I haven't tried other ones.

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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by TroliusMaximus » Sun Feb 03, 2019 4:55 am

I've got a problem with the Sub Machine Gun ("sub gun MQ11") -- it won't reload ammo, even when I have plenty of ammo in my inventory. Also, the ammo stock (the number displayed next to the current clip amount) is always "0", despite having ammo in the backpack, as stated...

Image

Moreover, the "ignore ammo pouch" script does not work (at all) for this particular weapon...

ohry13
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by ohry13 » Sun Feb 03, 2019 5:33 am

Hello i want to ask, why i cant check the enable ??

execute
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by execute » Sun Feb 03, 2019 5:45 am

Thanks everyone

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Apache81
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by Apache81 » Sun Feb 03, 2019 7:05 am

Exeter wrote:
Sun Feb 03, 2019 12:37 am
I'm still really curious on what set them off for his account though. There's no real obvious way to tell data was modified with the current tables aside from the damage multiplier making you wipe bosses super fast. And if they keep track of the amount of times you submit a save file, that's probably another indicator if you've been using the 'save amount reset' feature of the table. And game time I guess.
Other ways could be that you completed the game with an abnormal amount of steps (0-10000) OR you give Tofu a gun OR maybe also swapping the character (I repeat, MAYBE) OR you give yourself normal gun ammo in an Extreme difficulty.
There could be lots of ways to detect you are a cheater !!

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Archangel73337
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Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Post by Archangel73337 » Sun Feb 03, 2019 7:19 am

Exeter wrote:
Sat Feb 02, 2019 11:17 pm
I wonder what modified data they're talking about though. Was it even possible to modify the data on those challenges? I'm guessing amount of saves and stuff can be recorded regardless of changing it in your own client, and if you're using damage multiplier for killing bosses fast that could be tracked as well.
I guess they just checking records like in Screenshot (below) which is impossible to do in fair way.
And they care about their leaderboards, because records such in Screenshot was too much.
Also I checked possibility to unlock Icons and other stuff with RE.NET points and I noticed that I still can do it. They just BANNED me from Weekly challenges only.

Screenshot:
Show
Image
P.S. With this Cheat Engine Table you can manually set Played time and if you do normal (fair) play time you will bypass ban, I think so, but i'm not sure, must check.
Last edited by Archangel73337 on Sun Feb 03, 2019 7:35 am, edited 1 time in total.

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