RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)

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gmslave
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by gmslave »

on the latest steam version, it was not working.. I just randomly check it right now but before the update the latest table was working

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

OzTm
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by OzTm »

@gir489 Thank you so much for this! With your help I managed to do something I've been trying to do for a long time: unlock the 2nd Run. The latest Steam version works fine.

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by gir489 »

OzTm wrote:
Wed Feb 19, 2020 11:50 pm
@gir489 Thank you so much for this! With your help I managed to do something I've been trying to do for a long time: unlock the 2nd Run. The latest Steam version works fine.
I stopped playing this game like 7 months ago. None of my friends play it anymore, because it's just relegated to "old" and there's no MP. I just didn't know it updated. I saw my Fallout 3 trainer was fucking copystriked, so I went to update the link, then I noticed RE2 needed to be updated.

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DeadCraft
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by DeadCraft »

Anyone fix pls Apache81 table script, thnx !

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by RotomDaPesteBR »

I'm using the last version of the table (i tried other versions too) but i can't use the "Wet!" Image
I don't know how to fix it, can anyone help me? My game version is the v2019.12.18

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gir489
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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by gir489 »



My table saves you $2 LMAO!

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by Luke76bg »

So the only thing missing as cheat is the manual flashlight, right ?

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.4) (2019.12.20)

Post by Navylian »

jonday wrote:
Sat Dec 21, 2019 4:14 am
kennean wrote:
Thu Dec 19, 2019 11:14 am
Hi, last time that Capcom/Steam released a denuvoless .exe, I've updated the table made by Cielos to work, although I couldn't make the character change script to work perfectly...
Cielos wrote:
Fri Dec 20, 2019 9:31 am
Update14.4

- also the voice script is hidden for the time-being, as I never made an aobscan for it, I'll have to trace it again. and according to the feedback posted, it seems it's only working fine for me anyway, so....
For the denuvoless cheat table provided by kennean on page 60, the voice script actually worked before the lastest patch, well at least it worked for Claire swap. I didn't test the voice script with your Cielos table though. I had been using the denuvoless exe all the time.

Using the voice script with Claire voice, reaching certain areas will always crash the game. What I did is first use mod to change Leon in Leon's campaign to Claire. Then AFTER loading the game save, tick/check the voice script to change voice to Claire voice. If you tick it or it is already ticked before loading the save, the game will crash. Playing the whole Leon's campaign with Claire swap mod + claire voice will always crash when you approach certain areas. All you need to do is to remember the "crash points" and turn off/untick the voice script before approaching them, for example:

Crash when approaching Elliot and Elliot starts asking for help early on.
Crash when prison alarm sound after getting the key card.
Crash when seeing the cable car for the first time and approaching the ladder.
Crash when entering the parking lot for the first time, before entering the dog pit area.
Crash when first entering the prison and start walking towards the corridor where both sides have zombie locked up.
Crash after killing crocodile when Ada about to reappear.
Always crash at petrol station early on.
Always crash at the area where you get the first circuit or where Irons office located.

The crashes are similar to those you encounter when using fluffy manager trainer to swap character. The crashes will always be there but can be avoided. Note that I only used mod to swap Leon to Claire in Leon's Campaign, not using Cheat table character swap. Claire mod doesn't have voice so voice script is needed.

You can turn the voice script back on after the crash points. For example after killing crocodile and ada appears, turn it back on is fine. After cutscene of Elliot death, turn it back on is okay. After reporter's death + ada cutscene, turn it back on. After prison alarm sound off, immediately turn it back is fine. After entering the dog pit area, turn it back on and it won't crash again until you enter the prison for the first time. So on and on.

Other than above, the voice script for Claire worked fine. It worked fine too in extra modes using Claire swap with cheat table + mod to fix the body shape and animations. You can hear Claire swearing in extra modes. Note that in extra modes I swapped Claire with cheat table. Mod used is just to fix body shape and animations. If you use mod to swap character in extra modes, it won't work well as some character like Hunk doesn't have hair. Your mod swap won't have hair. It is best to use cheat table swap.

All things mentioned above are from using denuvoless cheat table by kennean. Would you guys (kennean or Cielos) make the voice script work again for the lastest patch? The game feel a bit bland without the voice swearing of Claire. Thank you.
An what about the "in game" voices dialogues? I mean, for example, I want to play Ada swaping Leon. But when "Leon" talks there is no voice (in cutscenes is ok). There is no way to fix that? I mean, if you want to play with a model swap, you can only hear the "grunts, moanings" but no the "in game dialogues" while playing ?

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by windgale »

Hi, I was wondering if there were any tables or scripts for Noclip or Character Coordinates. I missed a room on the Claire 2nd Run that it looks like I can not go back to, and I wanted to float up to the entrance to it. Any help would be appreciated. Thanks!

EDIT: I tried searching on my own for the addresses but I am not that good at this. I got it down to a couple hundred Float results but nothing seems to work. Some cause the screen to jerk around though, like it is saying that I am somewhere else.

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by bloodaxis »

windgale wrote:
Tue Apr 07, 2020 4:50 am
Hi, I was wondering if there were any tables or scripts for Noclip or Character Coordinates. I missed a room on the Claire 2nd Run that it looks like I can not go back to, and I wanted to float up to the entrance to it. Any help would be appreciated. Thanks!

EDIT: I tried searching on my own for the addresses but I am not that good at this. I got it down to a couple hundred Float results but nothing seems to work. Some cause the screen to jerk around though, like it is saying that I am somewhere else.
There's an ultimate trainer or whatever for re2make on nexus mods that has teleport/noclip.

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by Ibrahimrobani »

0000001f:Lightning Hawk
0000002b:Flamethrower
00000031:Rocket Launcher
00000032:Minigun
00000052:Samurai Edge (Original Model) Infinite Pistol
00000017:LE 5 Infinite SMG
00000004:Quickdraw Army Revolver
0000002c:Spark Shot
0000003D:Magnum Red Dot Sight
0000003e:Magnum Long Barrel Part
00000040:GM 79 Stock Part
00000035:SLS 60 Reinforced Frame
0000003a:High Capacity SMG Mag
00000042:High Voltage Condenser (Spark Shot)
00000000:is weapon
00000001:First Aid Spray
00000005:Mixed Herb (G+G)
0000000C:Green Herb
0000000D:Red Herb
0000000E:Blue Herb
0000000F:Handgun Ammo
00000010:Shotgun Shells
0000001F:Detonator
00000021:Wooden Board
00000022:Electronic Gadget
00000023:Battery (9-volt)
00000024:Gunpowder
00000026:High-Grade Gunpowder (Yellow)
00000030:High-Capacity Mag. (MAtilda)
0000004A:Film "Commemorative"
00000051:Unicorn Medallion
00000052:Spade Key
00000054:Weapons Locker Key Card
00000056:Valve Handle
00000058:Scepter
0000005A:Red Jewel
00000070:Spare Key (key pad)
00000072:Red Book (Art Object)
00000073:Statue's Left Arm
00000074:Left Arm with Book
00000076:Lion Medallion
0000007C:Maiden Medallion
000000F0:Fuse (Main Hall)
000000F4:Bolt Cutter

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by LML17 »

Please add commands to control the xbox 360 as you did with RE3 Remake.
Please in RE3 it was very good.

:D :roll:

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Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by LML17 »

Please add commands to control the xbox 360 as you did with RE3 Remake.
PLS!

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RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by shinelucid »

is it possible to customize critical chance instead of allways piercing?

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RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Post by Cielos »

[QUOTE="LML17, post: 134144, member: 38833"]

Please add commands to control the xbox 360 as you did with RE3 Remake.

[SIZE=5][B]PLS![/B][/SIZE]

[/QUOTE]

ah, missed this message. don't have time to cheat much these days...

anyway I suppose I can do that.... but after I finish playing RE3 first. it finally runs without constant stuttering after the latest steam patch, so I'm gonna finish it first before re-installing this game.. but, again, remember I don't have much time to play in weekdays so....

be patient~



///

[QUOTE="shinelucid, post: 139592, member: 29951"]

is it possible to customize critical chance instead of allways piercing?

[/QUOTE]

I did do that already, I've updated the script similar to RE3remake table, which allows you to trigger the critical shot by chance, or body parts, or key trigger...

but maybe I just forgot to upload the table..

I'll upload a new version once I've implemented the controller support as well..

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