Far Cry 5 - table v: 1.0.3 CT
Posted: Sat Jan 12, 2019 10:54 pm
Far Cry 5 - table v: 1.0.3 CT
Game Name: Far Cry 5
Game Vendor: Steam
Game Version: 1.014
Game Process: FarCry5.exe
Game File Version: 1.0.0.0
Made by
gir489
Inigo Montoya
Features:
Versions:
Current Table:
Errors and Bugs:
If you find anything you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.
Older Table Versions:
Game Name: Far Cry 5
Game Vendor: Steam
Game Version: 1.014
Game Process: FarCry5.exe
Game File Version: 1.0.0.0
Made by
gir489
Inigo Montoya
Features:
Features
- I2CETState
Saves and loads table state (i.e.: what memory records are enabled).
Any address with a description starting with "AUTO SET:" will have value and frozen state saved.
Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.- Save Table State: Default
- Save Table State: Casual
- Save Table State: Full
- Save Table State: Test
--------------------------- - Load Table State: None
- Load Table State: Default
- Load Table State: Casual
- Load Table State: Full
- Load Table State: Test
- I2CETeleporter
- Save Name
- Save Location
- Teleport To: Save (Save Name)
- Teleport To: Waypoint
- Teleport: Back
- Saves
- Helpers - I2CETeleporter
- Debug - I2CETeleporter
- Time
- Sync with Real Time
- Time Never Stops
- Time Scale Hook
- Multiplier
- Time Setters
- +30 minutes
- +1 hour
- +3 hour
- +6 hour
- +12 hour
-------------------------------------------------- - Set to: 12 a.m. (0000)
- Set to: 3 a.m. (0300)
- Set to: 6 a.m. (0600)
- Set to: 9 a.m. (0900)
- Set to: 12 p.m. (1200)
- Set to: 3 p.m. (1500)
- Set to: 6 p.m. (1800)
- Set to: 9 p.m. (2100)
--------------------------------------------------
- Time Of Day (Seconds) : 00, 03, 06, 09, 12, 15, 18, 21
- Time of Day - (scripted) : 00, 03, 06, 09, 12, 15, 18, 21
- Military Time of Day - (scripted) : 0000, 0300, 0600, 0900, 1200, 1500, 1800, 2100
- Pointers
-------------------------------------------------- - XP Multiplier
- Multiplier
- Infinite Perk Points
- Perk Points Multiplier
- Multiplier
- Infinite Money, Ammo & Items
- Ammo Pickup Multiplier
- Multiplier
- Money, Ammo & Items Cap. Multiplier (Pickup Only)
- Multiplier
- Health Dec. Hook
- Flag : Disabled, Infinite Health, Decrease Multiplier
- Decrease Multiplier
- No Fall Damage : Disabled, Enabled
- Flag : Disabled, Infinite Health, Decrease Multiplier
- Body Armor Dec. Hook
- Flag : Disabled, Infinite Body Armor, Decrease Multiplier
- Decrease Multiplier
- Flag : Disabled, Infinite Body Armor, Decrease Multiplier
- Stamina Wrt. Hook
- Decrease Multiplier
- Increase Multiplier
- Oxygen Dec. Hook
- Decrease Multiplier
- Super Speed
- Multiplier - Vanilla: 1
- Combatant Health Dec. Hook
- Flag : Disabled, One Hit Kills, Decrease Multiplier
- Decrease Multiplier
- Flag : Disabled, One Hit Kills, Decrease Multiplier
- Combatant Body Armor Dec. Hook
- Flag : Disabled, One Hit Kills, Decrease Multiplier
- Decrease Multiplier
- Flag : Disabled, One Hit Kills, Decrease Multiplier
- Animal Health Dec. Hook
- Flag : Disabled, One Hit Kills, Decrease Multiplier
- Decrease Multiplier
- Flag : Disabled, One Hit Kills, Decrease Multiplier
- No Reload
- No Recoil
- No Spread
- No Sway
-------------------------------------------------- - Drug Duration Multiplier
- Multiplier
- Clear Timer
- Infinite Drug Duration
- Clear Timer
- No Turret Heat
- Vehicle Health Hook
- Flag : Disabled, Infinite Health, Easy Kills
- Aircraft: Infinite Rockets
- Aircraft: Infinite Bombs
-------------------------------------------------- - Instant Action Hold
- Delay
- Store Unlocker { gir489 }
- Skills Unlock (Health 3 & 4, Weapon 4) { gir489 }
-------------------------------------------------- - Infinite Gravity Belt Fuel
- Shield Dec. Hook
- Flag : Disabled, Infinite Shield, Decrease Multiplier
- Decrease Multiplier
- Flag : Disabled, Infinite Shield, Decrease Multiplier
- Fill Health
- Fill Body Armor
- Fill Ammo (Set to 500)
- Fill Ammo (Set to 1000)
- +$500
- +$5,000
- +$50,000
-------------------------------------------------- - Big Ups : +300
- Big Ups : =800
- Auto Table Updater
- Auto Attach to process
- Simple Logger (with levels)
- Debug Section:
- Helpers:
- Print Game Module Info
- Print Game Module Version
- Enable Compact Mode
- Disable Compact Mode
- All hooks have their own section, check scripts for real hook names.
- Helpers:
Table Versions Info
- v 1.0.1: Initial release.
- v 1.0.2:
- Added: Ammo Pickup Multiplier
- Added: Combatant Health Dec. Hook
- Added: Combatant Body Armor Dec. Hook
- Added: Animal Health Dec. Hook
- Added: Skills Unlock (Health 3 & 4, Weapon 4) {Made by: @gir489}
- Changed: Infinite Health -> Health Dec. Hook
- Changed: Infinite Body Armor -> Body Armor Dec. Hook
- Changed: Infinite Stamina -> Stamina Wrt. Hook
- Changed: Infinite Oxygen -> Oxygen Dec. Hook
- v 1.0.3: Updated Lua modules.
Errors and Bugs:
Errors and Bugs, follow these steps
- [Link]
- Open CE and open the settings window (Edit -> Settings).
Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.
[Link] - Click Ok and then close CE.
- Start the game.
- Open the CE table file by double clicking it.
Give the table a second to load, run the Lua scripts, and attach to the game.- [Link], if not auto attached.
- Print the game module infromation.
[Link] - Set the Logger level to "Debug".
[Link] - Activate the "Main Hooks".
[Link]
Activate any of the scripts/hooks that you wish to use.
You can also load the table state "test". - If error is during deactivation of scripts, then deactivate all scripts.
You can load the table state "none". - Copy all the output text of the CE's "Lua Engine" window.
[Link] - Post the output text here in side code blocks. i.e.
[code][/code]
[Link]
Older Table Versions: