Far Cry 5 - table v: 1.0.3 CT

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RebelMods
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Far Cry 5 - table v: 1.0.3 CT

Post by RebelMods »

Far Cry 5 - table v: 1.0.3 CT
Game Name: Far Cry 5
Game Vendor: Steam
Game Version: 1.014
Game Process: FarCry5.exe
Game File Version: 1.0.0.0


Made by
gir489
Inigo Montoya


Features:
Features
  • I2CETState
    Saves and loads table state (i.e.: what memory records are enabled).
    Any address with a description starting with "AUTO SET:" will have value and frozen state saved.
    Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.
    • Save Table State: Default
    • Save Table State: Casual
    • Save Table State: Full
    • Save Table State: Test
      ---------------------------
    • Load Table State: None
    • Load Table State: Default
    • Load Table State: Casual
    • Load Table State: Full
    • Load Table State: Test
    ========================================
  • I2CETeleporter
    • Save Name
    • Save Location
    • Teleport To: Save (Save Name)
    • Teleport To: Waypoint
    • Teleport: Back
    • Saves
    • Helpers - I2CETeleporter
    • Debug - I2CETeleporter
  • Time
    • Sync with Real Time
    • Time Never Stops
    • Time Scale Hook
      • Multiplier
      --------------------------------------------------
    • Time Setters
      • +30 minutes
      • +1 hour
      • +3 hour
      • +6 hour
      • +12 hour
        --------------------------------------------------
      • Set to: 12 a.m. (0000)
      • Set to: 3 a.m. (0300)
      • Set to: 6 a.m. (0600)
      • Set to: 9 a.m. (0900)
      • Set to: 12 p.m. (1200)
      • Set to: 3 p.m. (1500)
      • Set to: 6 p.m. (1800)
      • Set to: 9 p.m. (2100)
        --------------------------------------------------
    • Time Of Day (Seconds) : 00, 03, 06, 09, 12, 15, 18, 21
    • Time of Day - (scripted) : 00, 03, 06, 09, 12, 15, 18, 21
    • Military Time of Day - (scripted) : 0000, 0300, 0600, 0900, 1200, 1500, 1800, 2100
  • Pointers
    --------------------------------------------------
  • XP Multiplier
    • Multiplier
  • Infinite Perk Points
  • Perk Points Multiplier
    • Multiplier
  • Infinite Money, Ammo & Items
  • Ammo Pickup Multiplier
    • Multiplier
  • Money, Ammo & Items Cap. Multiplier (Pickup Only)
    • Multiplier
    --------------------------------------------------
  • Health Dec. Hook
    • Flag : Disabled, Infinite Health, Decrease Multiplier
      • Decrease Multiplier
    • No Fall Damage : Disabled, Enabled
  • Body Armor Dec. Hook
    • Flag : Disabled, Infinite Body Armor, Decrease Multiplier
      • Decrease Multiplier
  • Stamina Wrt. Hook
    • Decrease Multiplier
    • Increase Multiplier
  • Oxygen Dec. Hook
    • Decrease Multiplier
  • Super Speed
    • Multiplier - Vanilla: 1
    --------------------------------------------------
  • Combatant Health Dec. Hook
    • Flag : Disabled, One Hit Kills, Decrease Multiplier
      • Decrease Multiplier
  • Combatant Body Armor Dec. Hook
    • Flag : Disabled, One Hit Kills, Decrease Multiplier
      • Decrease Multiplier
  • Animal Health Dec. Hook
    • Flag : Disabled, One Hit Kills, Decrease Multiplier
      • Decrease Multiplier
    --------------------------------------------------
  • No Reload
  • No Recoil
  • No Spread
  • No Sway
    --------------------------------------------------
  • Drug Duration Multiplier
    • Multiplier
    • Clear Timer
  • Infinite Drug Duration
    • Clear Timer
    --------------------------------------------------
  • No Turret Heat
  • Vehicle Health Hook
    • Flag : Disabled, Infinite Health, Easy Kills
  • Aircraft: Infinite Rockets
  • Aircraft: Infinite Bombs
    --------------------------------------------------
  • Instant Action Hold
    • Delay
    --------------------------------------------------
  • Store Unlocker { gir489 }
  • Skills Unlock (Health 3 & 4, Weapon 4) { gir489 }
    --------------------------------------------------
  • Infinite Gravity Belt Fuel
  • Shield Dec. Hook
    • Flag : Disabled, Infinite Shield, Decrease Multiplier
      • Decrease Multiplier
General Helper Scripts:
  • Fill Health
  • Fill Body Armor
  • Fill Ammo (Set to 500)
  • Fill Ammo (Set to 1000)
  • +$500
  • +$5,000
  • +$50,000
    --------------------------------------------------
  • Big Ups : +300
  • Big Ups : =800
Other Features:
  • Auto Table Updater
  • Auto Attach to process
  • Simple Logger (with levels)
  • Debug Section:
    • Helpers:
      • Print Game Module Info
      • Print Game Module Version
      • Enable Compact Mode
      • Disable Compact Mode
    • All hooks have their own section, check scripts for real hook names.
Versions:
Table Versions Info
  • v 1.0.1: Initial release.
  • v 1.0.2:
    • Added: Ammo Pickup Multiplier
    • Added: Combatant Health Dec. Hook
    • Added: Combatant Body Armor Dec. Hook
    • Added: Animal Health Dec. Hook
    • Added: Skills Unlock (Health 3 & 4, Weapon 4) {Made by: @gir489}
    • Changed: Infinite Health -> Health Dec. Hook
    • Changed: Infinite Body Armor -> Body Armor Dec. Hook
    • Changed: Infinite Stamina -> Stamina Wrt. Hook
    • Changed: Infinite Oxygen -> Oxygen Dec. Hook
  • v 1.0.3: Updated Lua modules.
Current Table:



Errors and Bugs:
Errors and Bugs, follow these steps
  1. [Link]
  2. Open CE and open the settings window (Edit -> Settings).
    Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.
    [Link]
  3. Click Ok and then close CE.
  4. Start the game.
  5. Open the CE table file by double clicking it.
    Give the table a second to load, run the Lua scripts, and attach to the game.
    • [Link], if not auto attached.
  6. Print the game module infromation.
    [Link]
  7. Set the Logger level to "Debug".
    [Link]
  8. Activate the "Main Hooks".
    [Link]
    Activate any of the scripts/hooks that you wish to use.
    You can also load the table state "test".
  9. If error is during deactivation of scripts, then deactivate all scripts.
    You can load the table state "none".
  10. Copy all the output text of the CE's "Lua Engine" window.
    [Link]
  11. Post the output text here in side code blocks. i.e. [code][/code]
    [Link]
If you find anything you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.


Older Table Versions:

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
FarCry5frf.CT
(2.53 KiB) Downloaded 46 times
Last edited by RebelMods on Wed Apr 17, 2024 7:09 am, edited 1 time in total.

UltimatePoto42
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Re: Far Cry 5 - table v: 1.0.2 CT

Post by UltimatePoto42 »

Table Updated:
  • v 1.0.2:
    • Added: Ammo Pickup Multiplier
    • Added: Combatant Health Dec. Hook
    • Added: Combatant Body Armor Dec. Hook
    • Added: Animal Health Dec. Hook
    • Added: Skills Unlock (Health 3 & 4, Weapon 4) {Made by: gir489}
    • Changed: Infinite Health -> Health Dec. Hook
    • Changed: Infinite Body Armor -> Body Armor Dec. Hook
    • Changed: Infinite Stamina -> Stamina Wrt. Hook
    • Changed: Infinite Oxygen -> Oxygen Dec. Hook

GPsarakis
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Re: Far Cry 5 - table v: 1.0.2 CT

Post by GPsarakis »

I must be a idiot I have no idea how to use this table and it just tosses up a bunch of lua errors when I try to load a script.

ShyTwig16
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Re: Far Cry 5 - table v: 1.0.2 CT

Post by ShyTwig16 »

GPsarakis wrote:
Thu Sep 10, 2020 10:34 pm
I must be a idiot I have no idea how to use this table and it just tosses up a bunch of lua errors when I try to load a script.
Sorry for the late reply, been keeping busy.
It's on the list.

UltimatePoto42
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Re: Far Cry 5 - table v: 1.0.2 CT

Post by UltimatePoto42 »

GPsarakis wrote:
Thu Sep 10, 2020 10:34 pm
...
Not sure what the problem is. It's working fine on my system. Might be your AV, you may need to disable it to install CE and to run the table. I'm still on win 7, so could be a issue with the OS if you are using 10. I just tested it with CE 7.2 and 7.1.
  1. Make sure CE has network access for the updater module.
    OR:
    You can open the table, don't run the table lua script, then change line 28 in the table lua script.

    Code: Select all

    AUTO_UPDATE = RELEASE_MODE
    To this:

    Code: Select all

    AUTO_UPDATE = false
    Then save the table, and close CE.
  2. Then make sure to just open the table (don't open CE then the table), and let the Lua table script to run.
See if that helps.

H_C_L
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Re: Far Cry 5 - table v: 1.0.2 CT

Post by H_C_L »

So I'm curious about the store unlocker, how does it work exactly?

ShyTwig16
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Re: Far Cry 5 - table v: 1.0.2 CT

Post by ShyTwig16 »

H_C_L wrote:
Sat Aug 14, 2021 11:48 am
So I'm curious about the store unlocker, how does it work exactly?
I really don't remember, but I think you can scroll over and select items even if locked.

H_C_L
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Re: Far Cry 5 - table v: 1.0.2 CT

Post by H_C_L »

ShyTwig16 wrote:
Sat Aug 14, 2021 12:43 pm
H_C_L wrote:
Sat Aug 14, 2021 11:48 am
So I'm curious about the store unlocker, how does it work exactly?
I really don't remember, but I think you can scroll over and select items even if locked.
Thank you!

IgoBa
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Re: Far Cry 5 - table v: 1.0.2 CT

Post by IgoBa »

The table works when you enter the code "-DEVMODE" in the launch parameters. No code reports an error:
I2CETLogger :: CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "0F28xxxxxxxxxx0F29xxxx0F28xxxxxxxxxx0F29xxxx4D"

I2CETLogger :: CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"

I2CETLogger :: CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

ZeroJyllmeiko
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Re: Far Cry 5 - table v: 1.0.2 CT

Post by ZeroJyllmeiko »

Hi, how do I edit the money? It just shows up as '??'. Tried the '-DEVMODE' parameter, though I don't know if you meant the in-Steam parameters or via shortcut

dorman1986
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Re: Far Cry 5 - table v: 1.0.2 CT

Post by dorman1986 »

Spoiler
IgoBa wrote:
Sun Sep 12, 2021 8:03 pm
The table works when you enter the code "-DEVMODE" in the launch parameters. No code reports an error:
I2CETLogger :: CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "0F28xxxxxxxxxx0F29xxxx0F28xxxxxxxxxx0F29xxxx4D"

I2CETLogger :: CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"

I2CETLogger :: CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
So, I tried your suggestion on how to get this table working and I'm still getting no joy. I am running the game with mods, could that be interfering with the table?

IgoBa
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Re: Far Cry 5 - table v: 1.0.2 CT

Post by IgoBa »

do not use any change in the perk points in the table. as soon as the perk is changed, the table starts giving errors until you start "new game +".

lee_terry_jr
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Re: Far Cry 5 - table v: 1.0.2 CT

Post by lee_terry_jr »

dorman1986 wrote:
Tue Oct 26, 2021 4:59 am
Spoiler
IgoBa wrote:
Sun Sep 12, 2021 8:03 pm
The table works when you enter the code "-DEVMODE" in the launch parameters. No code reports an error:
I2CETLogger :: CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "0F28xxxxxxxxxx0F29xxxx0F28xxxxxxxxxx0F29xxxx4D"

I2CETLogger :: CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"

I2CETLogger :: CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
So, I tried your suggestion on how to get this table working and I'm still getting no joy. I am running the game with mods, could that be interfering with the table?
No, I am running an unmodded version and have tried setting the launch parameters as -DEVMODE, '-DEVMODE', and "-DEVMODE". tried them all 1 at a time and none of them worked. Perhaps someone should explain where we are supposed to put them in and everything since saying "put them in the launch parameters" could mean as a shortcut, in the steam menu, or in Ubisoft launcher which makes it unhelpful.

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sebastianyyz
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Re: Far Cry 5 - table v: 1.0.3 CT

Post by sebastianyyz »

It's me again, sorry to bother you again but I have the same problem with the table (Same problem with Far Cry 3 and 4). I tried copying the script of the previous games but no luck. Would you help me please? Thank you again

Picture of the error
[Link]

I am using Cheat Engine 7.4 and Windows 10 Pro x64

I believe easy anticheat bypass is no longer needed
Last edited by sebastianyyz on Sun Jan 23, 2022 9:21 pm, edited 1 time in total.

ShyTwig16
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Re: Far Cry 5 - table v: 1.0.3 CT

Post by ShyTwig16 »

sebastianyyz wrote:
Sun Jan 23, 2022 6:42 pm
it me again, sorry to bother you again but I have the same problem with the table (same problem with Far Cry 3 and 4). I tried copying the script of the previous games but no luck. Would you help me please? Thank you again

Picture of the error
[Link]

I am using Cheat Engine 7.4 and Windows 10 Pro x64

I believe easy anticheat bypass is no longer needed
For anyone else having this issue:

In the same folder as the table ("FarCry5.[v1.0.3].CT") make a folder named "ceaFiles", then make a file named "_Main.CEA" and paste this in that file.

Code: Select all

{$lua}
if syntaxcheck then return end
MODULE_NAME = 'FC_m64.dll'
I2CETableCEA.autoAssembleFile('CoordHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('PrincipalAxesHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('WaypointHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('VehicleCoordHook.CEA', MemRec)
----
I2CETableCEA.autoAssembleFile('TimeHook.CEA', MemRec)
----
I2CETableCEA.autoAssembleFile('XpHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('HealthHook.CEA', MemRec)
-- I2CETableCEA.autoAssembleFile('ArmorHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('AmmoHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('ClipHook.CEA', MemRec)
I2CETableCEA.autoAssembleFile('PerkPointsCheckHook.CEA', MemRec)
----
I2CETableCEA.autoAssembleFile('SkillPointsHook.CEA', MemRec)
----
I2CETableCEA.autoAssembleFile('GravityBeltFuelHook.CEA', MemRec)
------------------------------ ENABLE ------------------------------
[ENABLE]
------------------------------ DISABLE ------------------------------
[DISABLE]

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